public static interface CreateGameSessionQueueRequest.Builder extends GameLiftRequest.Builder, SdkPojo, CopyableBuilder<CreateGameSessionQueueRequest.Builder,CreateGameSessionQueueRequest>
| Modifier and Type | Method and Description |
|---|---|
CreateGameSessionQueueRequest.Builder |
destinations(Collection<GameSessionQueueDestination> destinations)
A list of fleets that can be used to fulfill game session placement requests in the queue.
|
CreateGameSessionQueueRequest.Builder |
destinations(Consumer<GameSessionQueueDestination.Builder>... destinations)
A list of fleets that can be used to fulfill game session placement requests in the queue.
|
CreateGameSessionQueueRequest.Builder |
destinations(GameSessionQueueDestination... destinations)
A list of fleets that can be used to fulfill game session placement requests in the queue.
|
CreateGameSessionQueueRequest.Builder |
name(String name)
A descriptive label that is associated with game session queue.
|
CreateGameSessionQueueRequest.Builder |
overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) |
CreateGameSessionQueueRequest.Builder |
overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) |
CreateGameSessionQueueRequest.Builder |
playerLatencyPolicies(Collection<PlayerLatencyPolicy> playerLatencyPolicies)
A collection of latency policies to apply when processing game sessions placement requests with player
latency information.
|
CreateGameSessionQueueRequest.Builder |
playerLatencyPolicies(Consumer<PlayerLatencyPolicy.Builder>... playerLatencyPolicies)
A collection of latency policies to apply when processing game sessions placement requests with player
latency information.
|
CreateGameSessionQueueRequest.Builder |
playerLatencyPolicies(PlayerLatencyPolicy... playerLatencyPolicies)
A collection of latency policies to apply when processing game sessions placement requests with player
latency information.
|
CreateGameSessionQueueRequest.Builder |
tags(Collection<Tag> tags)
A list of labels to assign to the new game session queue resource.
|
CreateGameSessionQueueRequest.Builder |
tags(Consumer<Tag.Builder>... tags)
A list of labels to assign to the new game session queue resource.
|
CreateGameSessionQueueRequest.Builder |
tags(Tag... tags)
A list of labels to assign to the new game session queue resource.
|
CreateGameSessionQueueRequest.Builder |
timeoutInSeconds(Integer timeoutInSeconds)
The maximum time, in seconds, that a new game session placement request remains in the queue.
|
buildoverrideConfigurationequalsBySdkFields, sdkFieldscopyapplyMutation, buildCreateGameSessionQueueRequest.Builder name(String name)
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
name - A descriptive label that is associated with game session queue. Queue names must be unique within each
Region.CreateGameSessionQueueRequest.Builder timeoutInSeconds(Integer timeoutInSeconds)
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request
exceeds this time, the game session placement changes to a TIMED_OUT status.
timeoutInSeconds - The maximum time, in seconds, that a new game session placement request remains in the queue. When a
request exceeds this time, the game session placement changes to a TIMED_OUT status.CreateGameSessionQueueRequest.Builder playerLatencyPolicies(Collection<PlayerLatencyPolicy> playerLatencyPolicies)
A collection of latency policies to apply when processing game sessions placement requests with player
latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the
lowest latency values. With just one policy, the policy is enforced at the start of the game session
placement for the duration period. With multiple policies, each policy is enforced consecutively for its
duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and
then no policy for the remainder of the placement. A player latency policy must set a value for
MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API request fails.
playerLatencyPolicies - A collection of latency policies to apply when processing game sessions placement requests with player
latency information. Multiple policies are evaluated in order of the maximum latency value, starting
with the lowest latency values. With just one policy, the policy is enforced at the start of the game
session placement for the duration period. With multiple policies, each policy is enforced
consecutively for its duration period. For example, a queue might enforce a 60-second policy followed
by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy
must set a value for MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API
request fails.CreateGameSessionQueueRequest.Builder playerLatencyPolicies(PlayerLatencyPolicy... playerLatencyPolicies)
A collection of latency policies to apply when processing game sessions placement requests with player
latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the
lowest latency values. With just one policy, the policy is enforced at the start of the game session
placement for the duration period. With multiple policies, each policy is enforced consecutively for its
duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and
then no policy for the remainder of the placement. A player latency policy must set a value for
MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API request fails.
playerLatencyPolicies - A collection of latency policies to apply when processing game sessions placement requests with player
latency information. Multiple policies are evaluated in order of the maximum latency value, starting
with the lowest latency values. With just one policy, the policy is enforced at the start of the game
session placement for the duration period. With multiple policies, each policy is enforced
consecutively for its duration period. For example, a queue might enforce a 60-second policy followed
by a 120-second policy, and then no policy for the remainder of the placement. A player latency policy
must set a value for MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API
request fails.CreateGameSessionQueueRequest.Builder playerLatencyPolicies(Consumer<PlayerLatencyPolicy.Builder>... playerLatencyPolicies)
A collection of latency policies to apply when processing game sessions placement requests with player
latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the
lowest latency values. With just one policy, the policy is enforced at the start of the game session
placement for the duration period. With multiple policies, each policy is enforced consecutively for its
duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and
then no policy for the remainder of the placement. A player latency policy must set a value for
MaximumIndividualPlayerLatencyMilliseconds. If none is set, this API request fails.
List.Builder avoiding the
need to create one manually via List#builder() .
When the Consumer completes, List.Builder#build() is called immediately
and its result is passed to #playerLatencyPolicies(List) .playerLatencyPolicies - a consumer that will call methods on List.Builder #playerLatencyPolicies(List) CreateGameSessionQueueRequest.Builder destinations(Collection<GameSessionQueueDestination> destinations)
A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.
destinations - A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are
identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference
order.CreateGameSessionQueueRequest.Builder destinations(GameSessionQueueDestination... destinations)
A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.
destinations - A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are
identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference
order.CreateGameSessionQueueRequest.Builder destinations(Consumer<GameSessionQueueDestination.Builder>... destinations)
A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order.
This is a convenience that creates an instance of theList.Builder
avoiding the need to create one manually via List#builder() .
When the Consumer completes, List.Builder#build() is called
immediately and its result is passed to #destinations(List) .destinations - a consumer that will call methods on List.Builder #destinations(List) CreateGameSessionQueueRequest.Builder tags(Collection<Tag> tags)
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
tags - A list of labels to assign to the new game session queue resource. Tags are developer-defined
key-value pairs. Tagging AWS resources are useful for resource management, access management and cost
allocation. For more information, see Tagging AWS Resources in
the AWS General Reference. Once the resource is created, you can use TagResource,
UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag
limit may be lower than stated. See the AWS General Reference for actual tagging limits.CreateGameSessionQueueRequest.Builder tags(Tag... tags)
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
tags - A list of labels to assign to the new game session queue resource. Tags are developer-defined
key-value pairs. Tagging AWS resources are useful for resource management, access management and cost
allocation. For more information, see Tagging AWS Resources in
the AWS General Reference. Once the resource is created, you can use TagResource,
UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag
limit may be lower than stated. See the AWS General Reference for actual tagging limits.CreateGameSessionQueueRequest.Builder tags(Consumer<Tag.Builder>... tags)
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
This is a convenience that creates an instance of theList.Builder avoiding the need to create
one manually via List#builder() .
When the Consumer completes, List.Builder#build() is called immediately and its result
is passed to #tags(List) .tags - a consumer that will call methods on List.Builder #tags(List) CreateGameSessionQueueRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)
overrideConfiguration in interface AwsRequest.BuilderCreateGameSessionQueueRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer)
overrideConfiguration in interface AwsRequest.BuilderCopyright © 2020. All rights reserved.