public static interface GameSessionConnectionInfo.Builder extends SdkPojo, CopyableBuilder<GameSessionConnectionInfo.Builder,GameSessionConnectionInfo>
| Modifier and Type | Method and Description |
|---|---|
GameSessionConnectionInfo.Builder |
dnsName(String dnsName)
DNS identifier assigned to the instance that is running the game session.
|
GameSessionConnectionInfo.Builder |
gameSessionArn(String gameSessionArn)
Amazon Resource Name (ARN) that is assigned
to a game session and uniquely identifies it.
|
GameSessionConnectionInfo.Builder |
ipAddress(String ipAddress)
IP address of the instance that is running the game session.
|
GameSessionConnectionInfo.Builder |
matchedPlayerSessions(Collection<MatchedPlayerSession> matchedPlayerSessions)
A collection of player session IDs, one for each player ID that was included in the original matchmaking
request.
|
GameSessionConnectionInfo.Builder |
matchedPlayerSessions(Consumer<MatchedPlayerSession.Builder>... matchedPlayerSessions)
A collection of player session IDs, one for each player ID that was included in the original matchmaking
request.
|
GameSessionConnectionInfo.Builder |
matchedPlayerSessions(MatchedPlayerSession... matchedPlayerSessions)
A collection of player session IDs, one for each player ID that was included in the original matchmaking
request.
|
GameSessionConnectionInfo.Builder |
port(Integer port)
Port number for the game session.
|
equalsBySdkFields, sdkFieldscopyapplyMutation, buildGameSessionConnectionInfo.Builder gameSessionArn(String gameSessionArn)
Amazon Resource Name (ARN) that is assigned to a game session and uniquely identifies it.
gameSessionArn - Amazon Resource Name (ARN) that is
assigned to a game session and uniquely identifies it.GameSessionConnectionInfo.Builder ipAddress(String ipAddress)
IP address of the instance that is running the game session. When connecting to a Amazon GameLift game server, a client needs to reference an IP address (or DNS name) and port number.
ipAddress - IP address of the instance that is running the game session. When connecting to a Amazon GameLift game
server, a client needs to reference an IP address (or DNS name) and port number.GameSessionConnectionInfo.Builder dnsName(String dnsName)
DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
dnsName - DNS identifier assigned to the instance that is running the game session. Values have the following
format:
TLS-enabled fleets:
<unique identifier>.<region identifier>.amazongamelift.com.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
GameSessionConnectionInfo.Builder port(Integer port)
Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.
port - Port number for the game session. To connect to a Amazon GameLift game server, an app needs both the
IP address and port number.GameSessionConnectionInfo.Builder matchedPlayerSessions(Collection<MatchedPlayerSession> matchedPlayerSessions)
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
matchedPlayerSessions - A collection of player session IDs, one for each player ID that was included in the original
matchmaking request.GameSessionConnectionInfo.Builder matchedPlayerSessions(MatchedPlayerSession... matchedPlayerSessions)
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
matchedPlayerSessions - A collection of player session IDs, one for each player ID that was included in the original
matchmaking request.GameSessionConnectionInfo.Builder matchedPlayerSessions(Consumer<MatchedPlayerSession.Builder>... matchedPlayerSessions)
A collection of player session IDs, one for each player ID that was included in the original matchmaking request.
This is a convenience that creates an instance of theList.Builder avoiding the
need to create one manually via List#builder() .
When the Consumer completes, List.Builder#build() is called immediately
and its result is passed to #matchedPlayerSessions(List) .matchedPlayerSessions - a consumer that will call methods on List.Builder #matchedPlayerSessions(List) Copyright © 2020. All rights reserved.