@Generated(value="software.amazon.awssdk:codegen") public final class StartMatchmakingRequest extends GameLiftRequest implements ToCopyableBuilder<StartMatchmakingRequest.Builder,StartMatchmakingRequest>
Represents the input for a request operation.
| Modifier and Type | Class and Description |
|---|---|
static interface |
StartMatchmakingRequest.Builder |
| Modifier and Type | Method and Description |
|---|---|
static StartMatchmakingRequest.Builder |
builder() |
String |
configurationName()
Name of the matchmaking configuration to use for this request.
|
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
int |
hashCode() |
boolean |
hasPlayers()
Returns true if the Players property was specified by the sender (it may be empty), or false if the sender did
not specify the value (it will be empty).
|
List<Player> |
players()
Information on each player to be matched.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends StartMatchmakingRequest.Builder> |
serializableBuilderClass() |
String |
ticketId()
A unique identifier for a matchmaking ticket.
|
StartMatchmakingRequest.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
overrideConfigurationclone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic String ticketId()
A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.
public String configurationName()
Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.
public boolean hasPlayers()
public List<Player> players()
Information on each player to be matched. This information must include a player ID, and may contain player
attributes and latency data to be used in the matchmaking process. After a successful match, Player
objects contain the name of the team the player is assigned to.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
You can use hasPlayers() to see if a value was sent in this field.
Player objects contain the name of the team the player is assigned to.public StartMatchmakingRequest.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<StartMatchmakingRequest.Builder,StartMatchmakingRequest>toBuilder in class GameLiftRequestpublic static StartMatchmakingRequest.Builder builder()
public static Class<? extends StartMatchmakingRequest.Builder> serializableBuilderClass()
public int hashCode()
hashCode in class AwsRequestpublic boolean equals(Object obj)
equals in class AwsRequestpublic boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic String toString()
public <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
getValueForField in class SdkRequestCopyright © 2020. All rights reserved.