@Generated(value="software.amazon.awssdk:codegen") public final class UpdateGameServerGroupRequest extends GameLiftRequest implements ToCopyableBuilder<UpdateGameServerGroupRequest.Builder,UpdateGameServerGroupRequest>
| Modifier and Type | Class and Description |
|---|---|
static interface |
UpdateGameServerGroupRequest.Builder |
| Modifier and Type | Method and Description |
|---|---|
BalancingStrategy |
balancingStrategy()
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server
group.
|
String |
balancingStrategyAsString()
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server
group.
|
static UpdateGameServerGroupRequest.Builder |
builder() |
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
String |
gameServerGroupName()
A unique identifier for the game server group.
|
GameServerProtectionPolicy |
gameServerProtectionPolicy()
A flag that indicates whether instances in the game server group are protected from early termination.
|
String |
gameServerProtectionPolicyAsString()
A flag that indicates whether instances in the game server group are protected from early termination.
|
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
int |
hashCode() |
boolean |
hasInstanceDefinitions()
Returns true if the InstanceDefinitions property was specified by the sender (it may be empty), or false if the
sender did not specify the value (it will be empty).
|
List<InstanceDefinition> |
instanceDefinitions()
An updated list of EC2 instance types to use in the Auto Scaling group.
|
String |
roleArn()
The Amazon Resource Name (ARN)
for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends UpdateGameServerGroupRequest.Builder> |
serializableBuilderClass() |
UpdateGameServerGroupRequest.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
overrideConfigurationclone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic String gameServerGroupName()
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
public String roleArn()
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
public boolean hasInstanceDefinitions()
public List<InstanceDefinition> instanceDefinitions()
An updated list of EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
You can use hasInstanceDefinitions() to see if a value was sent in this field.
public GameServerProtectionPolicy gameServerProtectionPolicy()
A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot be terminated while there are active game
servers running except in the event of a forced game server group deletion (see ). An exception to this is with
Spot Instances, which can be terminated by AWS regardless of protection status. This property is set to
NO_PROTECTION by default.
If the service returns an enum value that is not available in the current SDK version,
gameServerProtectionPolicy will return GameServerProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The
raw value returned by the service is available from gameServerProtectionPolicyAsString().
NO_PROTECTION by default.GameServerProtectionPolicypublic String gameServerProtectionPolicyAsString()
A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot be terminated while there are active game
servers running except in the event of a forced game server group deletion (see ). An exception to this is with
Spot Instances, which can be terminated by AWS regardless of protection status. This property is set to
NO_PROTECTION by default.
If the service returns an enum value that is not available in the current SDK version,
gameServerProtectionPolicy will return GameServerProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The
raw value returned by the service is available from gameServerProtectionPolicyAsString().
NO_PROTECTION by default.GameServerProtectionPolicypublic BalancingStrategy balancingStrategy()
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable
or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again
be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated
(after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server
group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling
back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and
are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are
used, even when available, while this balancing strategy is in force.
If the service returns an enum value that is not available in the current SDK version, balancingStrategy
will return BalancingStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available
from balancingStrategyAsString().
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are
unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot
Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot
Instances are terminated (after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game
server group. If Spot Instances are unavailable, the game server group continues to provide hosting
capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after
current gameplay ends) and are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot
Instances are used, even when available, while this balancing strategy is in force.
BalancingStrategypublic String balancingStrategyAsString()
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable
or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again
be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated
(after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server
group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling
back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and
are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are
used, even when available, while this balancing strategy is in force.
If the service returns an enum value that is not available in the current SDK version, balancingStrategy
will return BalancingStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available
from balancingStrategyAsString().
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are
unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot
Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot
Instances are terminated (after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game
server group. If Spot Instances are unavailable, the game server group continues to provide hosting
capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after
current gameplay ends) and are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot
Instances are used, even when available, while this balancing strategy is in force.
BalancingStrategypublic UpdateGameServerGroupRequest.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<UpdateGameServerGroupRequest.Builder,UpdateGameServerGroupRequest>toBuilder in class GameLiftRequestpublic static UpdateGameServerGroupRequest.Builder builder()
public static Class<? extends UpdateGameServerGroupRequest.Builder> serializableBuilderClass()
public int hashCode()
hashCode in class AwsRequestpublic boolean equals(Object obj)
equals in class AwsRequestpublic boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic String toString()
public <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
getValueForField in class SdkRequestCopyright © 2020. All rights reserved.