@Generated(value="software.amazon.awssdk:codegen") public final class UpdateScriptRequest extends GameLiftRequest implements ToCopyableBuilder<UpdateScriptRequest.Builder,UpdateScriptRequest>
| Modifier and Type | Class and Description |
|---|---|
static interface |
UpdateScriptRequest.Builder |
| Modifier and Type | Method and Description |
|---|---|
static UpdateScriptRequest.Builder |
builder() |
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
int |
hashCode() |
String |
name()
A descriptive label that is associated with a script.
|
String |
scriptId()
A unique identifier for a Realtime script to update.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends UpdateScriptRequest.Builder> |
serializableBuilderClass() |
S3Location |
storageLocation()
The Amazon S3 location of your Realtime scripts.
|
UpdateScriptRequest.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
String |
version()
The version that is associated with a build or script.
|
SdkBytes |
zipFile()
A data object containing your Realtime scripts and dependencies as a zip file.
|
overrideConfigurationclone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic String scriptId()
A unique identifier for a Realtime script to update. You can use either the script ID or ARN value.
public String name()
A descriptive label that is associated with a script. Script names do not need to be unique.
public String version()
The version that is associated with a build or script. Version strings do not need to be unique.
public S3Location storageLocation()
The Amazon S3 location of your Realtime scripts. The storage location must specify the S3 bucket name, the zip
file name (the "key"), and an IAM role ARN that allows Amazon GameLift to access the S3 storage location. The S3
bucket must be in the same Region as the script you're updating. By default, Amazon GameLift uploads the latest
version of the zip file; if you have S3 object versioning turned on, you can use the ObjectVersion
parameter to specify an earlier version. To call this operation with a storage location, you must have IAM
PassRole permission. For more details on IAM roles and PassRole permissions, see Set up a role for
GameLift access.
ObjectVersion parameter to specify an earlier version. To call this operation with a
storage location, you must have IAM PassRole permission. For more details on IAM roles and PassRole
permissions, see Set up a role for
GameLift access.public SdkBytes zipFile()
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended
with the string "fileb://" to indicate that the file data is a binary object. For example:
--zip-file fileb://myRealtimeScript.zip.
When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be
prepended with the string "fileb://" to indicate that the file data is a binary object. For example:
--zip-file fileb://myRealtimeScript.zip.
public UpdateScriptRequest.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<UpdateScriptRequest.Builder,UpdateScriptRequest>toBuilder in class GameLiftRequestpublic static UpdateScriptRequest.Builder builder()
public static Class<? extends UpdateScriptRequest.Builder> serializableBuilderClass()
public int hashCode()
hashCode in class AwsRequestpublic boolean equals(Object obj)
equals in class AwsRequestpublic boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic String toString()
public <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
getValueForField in class SdkRequestCopyright © 2020. All rights reserved.