public static interface Build.Builder extends SdkPojo, CopyableBuilder<Build.Builder,Build>
| Modifier and Type | Method and Description |
|---|---|
Build.Builder |
buildArn(String buildArn)
Amazon Resource Name (ARN) that is assigned
to a GameLift build resource and uniquely identifies it.
|
Build.Builder |
buildId(String buildId)
A unique identifier for a build.
|
Build.Builder |
creationTime(Instant creationTime)
Time stamp indicating when this data object was created.
|
Build.Builder |
name(String name)
A descriptive label that is associated with a build.
|
Build.Builder |
operatingSystem(OperatingSystem operatingSystem)
Operating system that the game server binaries are built to run on.
|
Build.Builder |
operatingSystem(String operatingSystem)
Operating system that the game server binaries are built to run on.
|
Build.Builder |
sizeOnDisk(Long sizeOnDisk)
File size of the uploaded game build, expressed in bytes.
|
Build.Builder |
status(BuildStatus status)
Current status of the build.
|
Build.Builder |
status(String status)
Current status of the build.
|
Build.Builder |
version(String version)
Version information that is associated with a build or script.
|
equalsBySdkFields, sdkFieldscopyapplyMutation, buildBuild.Builder buildId(String buildId)
A unique identifier for a build.
buildId - A unique identifier for a build.Build.Builder buildArn(String buildArn)
Amazon Resource Name (ARN) that is assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift build ARN, the resource ID matches the BuildId value.
buildArn - Amazon Resource Name (ARN) that is
assigned to a GameLift build resource and uniquely identifies it. ARNs are unique across all Regions.
In a GameLift build ARN, the resource ID matches the BuildId value.Build.Builder name(String name)
A descriptive label that is associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
name - A descriptive label that is associated with a build. Build names do not need to be unique. It can be
set using CreateBuild or UpdateBuild.Build.Builder version(String version)
Version information that is associated with a build or script. Version strings do not need to be unique. This value can be set using CreateBuild or UpdateBuild.
version - Version information that is associated with a build or script. Version strings do not need to be
unique. This value can be set using CreateBuild or UpdateBuild.Build.Builder status(String status)
Current status of the build.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
status - Current status of the build.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
BuildStatus,
BuildStatusBuild.Builder status(BuildStatus status)
Current status of the build.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
status - Current status of the build.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
BuildStatus,
BuildStatusBuild.Builder sizeOnDisk(Long sizeOnDisk)
File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED,
this value is 0.
sizeOnDisk - File size of the uploaded game build, expressed in bytes. When the build status is
INITIALIZED, this value is 0.Build.Builder operatingSystem(String operatingSystem)
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
operatingSystem - Operating system that the game server binaries are built to run on. This value determines the type of
fleet resources that you can use for this build.OperatingSystem,
OperatingSystemBuild.Builder operatingSystem(OperatingSystem operatingSystem)
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
operatingSystem - Operating system that the game server binaries are built to run on. This value determines the type of
fleet resources that you can use for this build.OperatingSystem,
OperatingSystemBuild.Builder creationTime(Instant creationTime)
Time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
creationTime - Time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057").Copyright © 2021. All rights reserved.