public static interface CreateBuildRequest.Builder extends GameLiftRequest.Builder, SdkPojo, CopyableBuilder<CreateBuildRequest.Builder,CreateBuildRequest>
| Modifier and Type | Method and Description |
|---|---|
CreateBuildRequest.Builder |
name(String name)
A descriptive label that is associated with a build.
|
CreateBuildRequest.Builder |
operatingSystem(OperatingSystem operatingSystem)
The operating system that the game server binaries are built to run on.
|
CreateBuildRequest.Builder |
operatingSystem(String operatingSystem)
The operating system that the game server binaries are built to run on.
|
CreateBuildRequest.Builder |
overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) |
CreateBuildRequest.Builder |
overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) |
default CreateBuildRequest.Builder |
storageLocation(Consumer<S3Location.Builder> storageLocation)
The location where your game build files are stored.
|
CreateBuildRequest.Builder |
storageLocation(S3Location storageLocation)
The location where your game build files are stored.
|
CreateBuildRequest.Builder |
tags(Collection<Tag> tags)
A list of labels to assign to the new build resource.
|
CreateBuildRequest.Builder |
tags(Consumer<Tag.Builder>... tags)
A list of labels to assign to the new build resource.
|
CreateBuildRequest.Builder |
tags(Tag... tags)
A list of labels to assign to the new build resource.
|
CreateBuildRequest.Builder |
version(String version)
Version information that is associated with a build or script.
|
buildoverrideConfigurationequalsBySdkFields, sdkFieldscopyapplyMutation, buildCreateBuildRequest.Builder name(String name)
A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.
name - A descriptive label that is associated with a build. Build names do not need to be unique. You can use
UpdateBuild to change this value later.CreateBuildRequest.Builder version(String version)
Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.
version - Version information that is associated with a build or script. Version strings do not need to be
unique. You can use UpdateBuild to change this value later.CreateBuildRequest.Builder storageLocation(S3Location storageLocation)
The location where your game build files are stored. Use this parameter only when creating a build using files that are stored in an S3 bucket that you own. Identify an S3 bucket name and key, which must in the same Region where you're creating a build. This parameter must also specify the ARN for an IAM role that you've set up to give Amazon GameLift access your S3 bucket. To call this operation with a storage location, you must have IAM PassRole permission. For more details on IAM roles and PassRole permissions, see Set up a role for GameLift access.
storageLocation - The location where your game build files are stored. Use this parameter only when creating a build
using files that are stored in an S3 bucket that you own. Identify an S3 bucket name and key, which
must in the same Region where you're creating a build. This parameter must also specify the ARN for an
IAM role that you've set up to give Amazon GameLift access your S3 bucket. To call this operation with
a storage location, you must have IAM PassRole permission. For more details on IAM roles and PassRole
permissions, see Set up a role
for GameLift access.default CreateBuildRequest.Builder storageLocation(Consumer<S3Location.Builder> storageLocation)
The location where your game build files are stored. Use this parameter only when creating a build using files that are stored in an S3 bucket that you own. Identify an S3 bucket name and key, which must in the same Region where you're creating a build. This parameter must also specify the ARN for an IAM role that you've set up to give Amazon GameLift access your S3 bucket. To call this operation with a storage location, you must have IAM PassRole permission. For more details on IAM roles and PassRole permissions, see Set up a role for GameLift access.
This is a convenience that creates an instance of theS3Location.Builder avoiding the need to create
one manually via S3Location.builder().
When the Consumer completes, SdkBuilder.build() is called immediately and its result
is passed to storageLocation(S3Location).storageLocation - a consumer that will call methods on S3Location.BuilderstorageLocation(S3Location)CreateBuildRequest.Builder operatingSystem(String operatingSystem)
The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.
operatingSystem - The operating system that the game server binaries are built to run on. This value determines the type
of fleet resources that you can use for this build. If your game build contains multiple executables,
they all must run on the same operating system. If an operating system is not specified when creating
a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.OperatingSystem,
OperatingSystemCreateBuildRequest.Builder operatingSystem(OperatingSystem operatingSystem)
The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.
operatingSystem - The operating system that the game server binaries are built to run on. This value determines the type
of fleet resources that you can use for this build. If your game build contains multiple executables,
they all must run on the same operating system. If an operating system is not specified when creating
a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.OperatingSystem,
OperatingSystemCreateBuildRequest.Builder tags(Collection<Tag> tags)
A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
tags - A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs.
Tagging AWS resources are useful for resource management, access management and cost allocation. For
more information, see
Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can
use TagResource, UntagResource, and ListTagsForResource to add, remove, and view
tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging
limits.CreateBuildRequest.Builder tags(Tag... tags)
A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
tags - A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs.
Tagging AWS resources are useful for resource management, access management and cost allocation. For
more information, see
Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can
use TagResource, UntagResource, and ListTagsForResource to add, remove, and view
tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging
limits.CreateBuildRequest.Builder tags(Consumer<Tag.Builder>... tags)
A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
This is a convenience that creates an instance of theList.Builder avoiding the need to create
one manually via List#builder() .
When the Consumer completes, List.Builder#build() is called immediately and its result
is passed to #tags(List) .tags - a consumer that will call methods on List.Builder #tags(List) CreateBuildRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)
overrideConfiguration in interface AwsRequest.BuilderCreateBuildRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer)
overrideConfiguration in interface AwsRequest.BuilderCopyright © 2021. All rights reserved.