public static interface CreateFleetRequest.Builder extends GameLiftRequest.Builder, SdkPojo, CopyableBuilder<CreateFleetRequest.Builder,CreateFleetRequest>
| Modifier and Type | Method and Description |
|---|---|
CreateFleetRequest.Builder |
buildId(String buildId)
A unique identifier for a build to be deployed on the new fleet.
|
CreateFleetRequest.Builder |
certificateConfiguration(CertificateConfiguration certificateConfiguration)
Indicates whether to generate a TLS/SSL certificate for the new fleet.
|
default CreateFleetRequest.Builder |
certificateConfiguration(Consumer<CertificateConfiguration.Builder> certificateConfiguration)
Indicates whether to generate a TLS/SSL certificate for the new fleet.
|
CreateFleetRequest.Builder |
description(String description)
A human-readable description of a fleet.
|
CreateFleetRequest.Builder |
ec2InboundPermissions(Collection<IpPermission> ec2InboundPermissions)
Range of IP addresses and port settings that permit inbound traffic to access game sessions that are running
on the fleet.
|
CreateFleetRequest.Builder |
ec2InboundPermissions(Consumer<IpPermission.Builder>... ec2InboundPermissions)
Range of IP addresses and port settings that permit inbound traffic to access game sessions that are running
on the fleet.
|
CreateFleetRequest.Builder |
ec2InboundPermissions(IpPermission... ec2InboundPermissions)
Range of IP addresses and port settings that permit inbound traffic to access game sessions that are running
on the fleet.
|
CreateFleetRequest.Builder |
ec2InstanceType(EC2InstanceType ec2InstanceType)
The name of an EC2 instance type that is supported in Amazon GameLift.
|
CreateFleetRequest.Builder |
ec2InstanceType(String ec2InstanceType)
The name of an EC2 instance type that is supported in Amazon GameLift.
|
CreateFleetRequest.Builder |
fleetType(FleetType fleetType)
Indicates whether to use On-Demand instances or Spot instances for this fleet.
|
CreateFleetRequest.Builder |
fleetType(String fleetType)
Indicates whether to use On-Demand instances or Spot instances for this fleet.
|
CreateFleetRequest.Builder |
instanceRoleArn(String instanceRoleArn)
A unique identifier for an AWS IAM role that manages access to your AWS services.
|
CreateFleetRequest.Builder |
logPaths(Collection<String> logPaths)
This parameter is no longer used.
|
CreateFleetRequest.Builder |
logPaths(String... logPaths)
This parameter is no longer used.
|
CreateFleetRequest.Builder |
metricGroups(Collection<String> metricGroups)
The name of an Amazon CloudWatch metric group to add this fleet to.
|
CreateFleetRequest.Builder |
metricGroups(String... metricGroups)
The name of an Amazon CloudWatch metric group to add this fleet to.
|
CreateFleetRequest.Builder |
name(String name)
A descriptive label that is associated with a fleet.
|
CreateFleetRequest.Builder |
newGameSessionProtectionPolicy(ProtectionPolicy newGameSessionProtectionPolicy)
A game session protection policy to apply to all instances in this fleet.
|
CreateFleetRequest.Builder |
newGameSessionProtectionPolicy(String newGameSessionProtectionPolicy)
A game session protection policy to apply to all instances in this fleet.
|
CreateFleetRequest.Builder |
overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) |
CreateFleetRequest.Builder |
overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) |
CreateFleetRequest.Builder |
peerVpcAwsAccountId(String peerVpcAwsAccountId)
A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with.
|
CreateFleetRequest.Builder |
peerVpcId(String peerVpcId)
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet.
|
default CreateFleetRequest.Builder |
resourceCreationLimitPolicy(Consumer<ResourceCreationLimitPolicy.Builder> resourceCreationLimitPolicy)
A policy that limits the number of game sessions an individual player can create over a span of time for this
fleet.
|
CreateFleetRequest.Builder |
resourceCreationLimitPolicy(ResourceCreationLimitPolicy resourceCreationLimitPolicy)
A policy that limits the number of game sessions an individual player can create over a span of time for this
fleet.
|
default CreateFleetRequest.Builder |
runtimeConfiguration(Consumer<RuntimeConfiguration.Builder> runtimeConfiguration)
Instructions for launching server processes on each instance in the fleet.
|
CreateFleetRequest.Builder |
runtimeConfiguration(RuntimeConfiguration runtimeConfiguration)
Instructions for launching server processes on each instance in the fleet.
|
CreateFleetRequest.Builder |
scriptId(String scriptId)
A unique identifier for a Realtime script to be deployed on the new fleet.
|
CreateFleetRequest.Builder |
serverLaunchParameters(String serverLaunchParameters)
This parameter is no longer used.
|
CreateFleetRequest.Builder |
serverLaunchPath(String serverLaunchPath)
This parameter is no longer used.
|
CreateFleetRequest.Builder |
tags(Collection<Tag> tags)
A list of labels to assign to the new fleet resource.
|
CreateFleetRequest.Builder |
tags(Consumer<Tag.Builder>... tags)
A list of labels to assign to the new fleet resource.
|
CreateFleetRequest.Builder |
tags(Tag... tags)
A list of labels to assign to the new fleet resource.
|
buildoverrideConfigurationequalsBySdkFields, sdkFieldscopyapplyMutation, buildCreateFleetRequest.Builder name(String name)
A descriptive label that is associated with a fleet. Fleet names do not need to be unique.
name - A descriptive label that is associated with a fleet. Fleet names do not need to be unique.CreateFleetRequest.Builder description(String description)
A human-readable description of a fleet.
description - A human-readable description of a fleet.CreateFleetRequest.Builder buildId(String buildId)
A unique identifier for a build to be deployed on the new fleet. You can use either the build ID or ARN
value. The custom game server build must have been successfully uploaded to Amazon GameLift and be in a
READY status. This fleet setting cannot be changed once the fleet is created.
buildId - A unique identifier for a build to be deployed on the new fleet. You can use either the build ID or
ARN value. The custom game server build must have been successfully uploaded to Amazon GameLift and be
in a READY status. This fleet setting cannot be changed once the fleet is created.CreateFleetRequest.Builder scriptId(String scriptId)
A unique identifier for a Realtime script to be deployed on the new fleet. You can use either the script ID or ARN value. The Realtime script must have been successfully uploaded to Amazon GameLift. This fleet setting cannot be changed once the fleet is created.
scriptId - A unique identifier for a Realtime script to be deployed on the new fleet. You can use either the
script ID or ARN value. The Realtime script must have been successfully uploaded to Amazon GameLift.
This fleet setting cannot be changed once the fleet is created.CreateFleetRequest.Builder serverLaunchPath(String serverLaunchPath)
This parameter is no longer used. Instead, specify a server launch path using the
RuntimeConfiguration parameter. Requests that specify a server launch path and launch parameters
instead of a runtime configuration will continue to work.
serverLaunchPath - This parameter is no longer used. Instead, specify a server launch path using the
RuntimeConfiguration parameter. Requests that specify a server launch path and launch
parameters instead of a runtime configuration will continue to work.CreateFleetRequest.Builder serverLaunchParameters(String serverLaunchParameters)
This parameter is no longer used. Instead, specify server launch parameters in the
RuntimeConfiguration parameter. (Requests that specify a server launch path and launch
parameters instead of a runtime configuration will continue to work.)
serverLaunchParameters - This parameter is no longer used. Instead, specify server launch parameters in the
RuntimeConfiguration parameter. (Requests that specify a server launch path and launch
parameters instead of a runtime configuration will continue to work.)CreateFleetRequest.Builder logPaths(Collection<String> logPaths)
This parameter is no longer used. Instead, to specify where Amazon GameLift should store log files once a
server process shuts down, use the Amazon GameLift server API ProcessReady() and specify one or
more directory paths in logParameters. See more information in the Server API Reference.
logPaths - This parameter is no longer used. Instead, to specify where Amazon GameLift should store log files
once a server process shuts down, use the Amazon GameLift server API ProcessReady() and
specify one or more directory paths in logParameters. See more information in the Server API Reference.CreateFleetRequest.Builder logPaths(String... logPaths)
This parameter is no longer used. Instead, to specify where Amazon GameLift should store log files once a
server process shuts down, use the Amazon GameLift server API ProcessReady() and specify one or
more directory paths in logParameters. See more information in the Server API Reference.
logPaths - This parameter is no longer used. Instead, to specify where Amazon GameLift should store log files
once a server process shuts down, use the Amazon GameLift server API ProcessReady() and
specify one or more directory paths in logParameters. See more information in the Server API Reference.CreateFleetRequest.Builder ec2InstanceType(String ec2InstanceType)
The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
ec2InstanceType - The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type
determines the computing resources of each instance in the fleet, including CPU, memory, storage, and
networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed
descriptions.EC2InstanceType,
EC2InstanceTypeCreateFleetRequest.Builder ec2InstanceType(EC2InstanceType ec2InstanceType)
The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type determines the computing resources of each instance in the fleet, including CPU, memory, storage, and networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed descriptions.
ec2InstanceType - The name of an EC2 instance type that is supported in Amazon GameLift. A fleet instance type
determines the computing resources of each instance in the fleet, including CPU, memory, storage, and
networking capacity. Amazon GameLift supports the following EC2 instance types. See Amazon EC2 Instance Types for detailed
descriptions.EC2InstanceType,
EC2InstanceTypeCreateFleetRequest.Builder ec2InboundPermissions(Collection<IpPermission> ec2InboundPermissions)
Range of IP addresses and port settings that permit inbound traffic to access game sessions that are running on the fleet. For fleets using a custom game build, this parameter is required before game sessions running on the fleet can accept connections. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges for use by the Realtime servers. You can specify multiple permission settings or add more by updating the fleet.
ec2InboundPermissions - Range of IP addresses and port settings that permit inbound traffic to access game sessions that are
running on the fleet. For fleets using a custom game build, this parameter is required before game
sessions running on the fleet can accept connections. For Realtime Servers fleets, Amazon GameLift
automatically sets TCP and UDP ranges for use by the Realtime servers. You can specify multiple
permission settings or add more by updating the fleet.CreateFleetRequest.Builder ec2InboundPermissions(IpPermission... ec2InboundPermissions)
Range of IP addresses and port settings that permit inbound traffic to access game sessions that are running on the fleet. For fleets using a custom game build, this parameter is required before game sessions running on the fleet can accept connections. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges for use by the Realtime servers. You can specify multiple permission settings or add more by updating the fleet.
ec2InboundPermissions - Range of IP addresses and port settings that permit inbound traffic to access game sessions that are
running on the fleet. For fleets using a custom game build, this parameter is required before game
sessions running on the fleet can accept connections. For Realtime Servers fleets, Amazon GameLift
automatically sets TCP and UDP ranges for use by the Realtime servers. You can specify multiple
permission settings or add more by updating the fleet.CreateFleetRequest.Builder ec2InboundPermissions(Consumer<IpPermission.Builder>... ec2InboundPermissions)
Range of IP addresses and port settings that permit inbound traffic to access game sessions that are running on the fleet. For fleets using a custom game build, this parameter is required before game sessions running on the fleet can accept connections. For Realtime Servers fleets, Amazon GameLift automatically sets TCP and UDP ranges for use by the Realtime servers. You can specify multiple permission settings or add more by updating the fleet.
This is a convenience that creates an instance of theList.Builder avoiding the need to
create one manually via List#builder() .
When the Consumer completes, List.Builder#build() is called immediately and its
result is passed to #ec2InboundPermissions(List) .ec2InboundPermissions - a consumer that will call methods on List.Builder #ec2InboundPermissions(List) CreateFleetRequest.Builder newGameSessionProtectionPolicy(String newGameSessionProtectionPolicy)
A game session protection policy to apply to all instances in this fleet. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy using UpdateFleetAttributes, but this change will only affect sessions created after the policy change. You can also set protection for individual instances using UpdateGameSession.
NoProtection - The game session can be terminated during a scale-down event.
FullProtection - If the game session is in an ACTIVE status, it cannot be terminated
during a scale-down event.
newGameSessionProtectionPolicy - A game session protection policy to apply to all instances in this fleet. If this parameter is not
set, instances in this fleet default to no protection. You can change a fleet's protection policy
using UpdateFleetAttributes, but this change will only affect sessions created after the policy
change. You can also set protection for individual instances using UpdateGameSession.
NoProtection - The game session can be terminated during a scale-down event.
FullProtection - If the game session is in an ACTIVE status, it cannot be
terminated during a scale-down event.
ProtectionPolicy,
ProtectionPolicyCreateFleetRequest.Builder newGameSessionProtectionPolicy(ProtectionPolicy newGameSessionProtectionPolicy)
A game session protection policy to apply to all instances in this fleet. If this parameter is not set, instances in this fleet default to no protection. You can change a fleet's protection policy using UpdateFleetAttributes, but this change will only affect sessions created after the policy change. You can also set protection for individual instances using UpdateGameSession.
NoProtection - The game session can be terminated during a scale-down event.
FullProtection - If the game session is in an ACTIVE status, it cannot be terminated
during a scale-down event.
newGameSessionProtectionPolicy - A game session protection policy to apply to all instances in this fleet. If this parameter is not
set, instances in this fleet default to no protection. You can change a fleet's protection policy
using UpdateFleetAttributes, but this change will only affect sessions created after the policy
change. You can also set protection for individual instances using UpdateGameSession.
NoProtection - The game session can be terminated during a scale-down event.
FullProtection - If the game session is in an ACTIVE status, it cannot be
terminated during a scale-down event.
ProtectionPolicy,
ProtectionPolicyCreateFleetRequest.Builder runtimeConfiguration(RuntimeConfiguration runtimeConfiguration)
Instructions for launching server processes on each instance in the fleet. Server processes run either a
custom game build executable or a Realtime script. The runtime configuration defines the server executables
or launch script file, launch parameters, and the number of processes to run concurrently on each instance.
When creating a fleet, the runtime configuration must have at least one server process configuration;
otherwise the request fails with an invalid request exception. (This parameter replaces the parameters
ServerLaunchPath and ServerLaunchParameters, although requests that contain values
for these parameters instead of a runtime configuration will continue to work.) This parameter is required
unless the parameters ServerLaunchPath and ServerLaunchParameters are defined.
Runtime configuration replaced these parameters, but fleets that use them will continue to work.
runtimeConfiguration - Instructions for launching server processes on each instance in the fleet. Server processes run either
a custom game build executable or a Realtime script. The runtime configuration defines the server
executables or launch script file, launch parameters, and the number of processes to run concurrently
on each instance. When creating a fleet, the runtime configuration must have at least one server
process configuration; otherwise the request fails with an invalid request exception. (This parameter
replaces the parameters ServerLaunchPath and ServerLaunchParameters,
although requests that contain values for these parameters instead of a runtime configuration will
continue to work.) This parameter is required unless the parameters ServerLaunchPath and
ServerLaunchParameters are defined. Runtime configuration replaced these parameters, but
fleets that use them will continue to work.default CreateFleetRequest.Builder runtimeConfiguration(Consumer<RuntimeConfiguration.Builder> runtimeConfiguration)
Instructions for launching server processes on each instance in the fleet. Server processes run either a
custom game build executable or a Realtime script. The runtime configuration defines the server executables
or launch script file, launch parameters, and the number of processes to run concurrently on each instance.
When creating a fleet, the runtime configuration must have at least one server process configuration;
otherwise the request fails with an invalid request exception. (This parameter replaces the parameters
ServerLaunchPath and ServerLaunchParameters, although requests that contain values
for these parameters instead of a runtime configuration will continue to work.) This parameter is required
unless the parameters ServerLaunchPath and ServerLaunchParameters are defined.
Runtime configuration replaced these parameters, but fleets that use them will continue to work.
RuntimeConfiguration.Builder avoiding the need
to create one manually via RuntimeConfiguration.builder().
When the Consumer completes, SdkBuilder.build() is called immediately and
its result is passed to runtimeConfiguration(RuntimeConfiguration).runtimeConfiguration - a consumer that will call methods on RuntimeConfiguration.BuilderruntimeConfiguration(RuntimeConfiguration)CreateFleetRequest.Builder resourceCreationLimitPolicy(ResourceCreationLimitPolicy resourceCreationLimitPolicy)
A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
resourceCreationLimitPolicy - A policy that limits the number of game sessions an individual player can create over a span of time
for this fleet.default CreateFleetRequest.Builder resourceCreationLimitPolicy(Consumer<ResourceCreationLimitPolicy.Builder> resourceCreationLimitPolicy)
A policy that limits the number of game sessions an individual player can create over a span of time for this fleet.
This is a convenience that creates an instance of theResourceCreationLimitPolicy.Builder avoiding
the need to create one manually via ResourceCreationLimitPolicy.builder().
When the Consumer completes, SdkBuilder.build() is called
immediately and its result is passed to resourceCreationLimitPolicy(ResourceCreationLimitPolicy).resourceCreationLimitPolicy - a consumer that will call methods on ResourceCreationLimitPolicy.BuilderresourceCreationLimitPolicy(ResourceCreationLimitPolicy)CreateFleetRequest.Builder metricGroups(Collection<String> metricGroups)
The name of an Amazon CloudWatch metric group to add this fleet to. A metric group aggregates the metrics for all fleets in the group. Specify an existing metric group name, or provide a new name to create a new metric group. A fleet can only be included in one metric group at a time.
metricGroups - The name of an Amazon CloudWatch metric group to add this fleet to. A metric group aggregates the
metrics for all fleets in the group. Specify an existing metric group name, or provide a new name to
create a new metric group. A fleet can only be included in one metric group at a time.CreateFleetRequest.Builder metricGroups(String... metricGroups)
The name of an Amazon CloudWatch metric group to add this fleet to. A metric group aggregates the metrics for all fleets in the group. Specify an existing metric group name, or provide a new name to create a new metric group. A fleet can only be included in one metric group at a time.
metricGroups - The name of an Amazon CloudWatch metric group to add this fleet to. A metric group aggregates the
metrics for all fleets in the group. Specify an existing metric group name, or provide a new name to
create a new metric group. A fleet can only be included in one metric group at a time.CreateFleetRequest.Builder peerVpcAwsAccountId(String peerVpcAwsAccountId)
A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet with. You can find your account ID in the AWS Management Console under account settings.
peerVpcAwsAccountId - A unique identifier for the AWS account with the VPC that you want to peer your Amazon GameLift fleet
with. You can find your account ID in the AWS Management Console under account settings.CreateFleetRequest.Builder peerVpcId(String peerVpcId)
A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console. Learn more about VPC peering in VPC Peering with Amazon GameLift Fleets.
peerVpcId - A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The VPC
must be in the same Region as your fleet. To look up a VPC ID, use the VPC Dashboard in the AWS Management Console. Learn more
about VPC peering in VPC Peering with
Amazon GameLift Fleets.CreateFleetRequest.Builder fleetType(String fleetType)
Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is
ON_DEMAND. Both categories of instances use identical hardware and configurations based on the
instance type selected for this fleet. Learn more about On-Demand versus Spot Instances.
fleetType - Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default
is ON_DEMAND. Both categories of instances use identical hardware and configurations
based on the instance type selected for this fleet. Learn more about On-Demand versus Spot Instances.FleetType,
FleetTypeCreateFleetRequest.Builder fleetType(FleetType fleetType)
Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default is
ON_DEMAND. Both categories of instances use identical hardware and configurations based on the
instance type selected for this fleet. Learn more about On-Demand versus Spot Instances.
fleetType - Indicates whether to use On-Demand instances or Spot instances for this fleet. If empty, the default
is ON_DEMAND. Both categories of instances use identical hardware and configurations
based on the instance type selected for this fleet. Learn more about On-Demand versus Spot Instances.FleetType,
FleetTypeCreateFleetRequest.Builder instanceRoleArn(String instanceRoleArn)
A unique identifier for an AWS IAM role that manages access to your AWS services. Fleets with an instance role ARN allow applications that are running on the fleet's instances to assume the role. Learn more about using on-box credentials for your game servers at Access external resources from a game server. To call this operation with instance role ARN, you must have IAM PassRole permissions. See IAM policy examples for GameLift.
instanceRoleArn - A unique identifier for an AWS IAM role that manages access to your AWS services. Fleets with an
instance role ARN allow applications that are running on the fleet's instances to assume the role.
Learn more about using on-box credentials for your game servers at
Access external resources from a game server. To call this operation with instance role ARN, you
must have IAM PassRole permissions. See IAM policy examples for GameLift.CreateFleetRequest.Builder certificateConfiguration(CertificateConfiguration certificateConfiguration)
Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not specified, the default value, DISABLED, is used. This fleet setting cannot be changed once the fleet is created. Learn more at Securing Client/Server Communication.
Note: This feature requires the AWS Certificate Manager (ACM) service, which is available in the AWS global partition but not in all other partitions. When working in a partition that does not support this feature, a request for a new fleet with certificate generation results fails with a 4xx unsupported Region error.
Valid values include:
GENERATED - Generate a TLS/SSL certificate for this fleet.
DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
certificateConfiguration - Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for
encrypting traffic between game clients and game servers running on GameLift. If this parameter is not
specified, the default value, DISABLED, is used. This fleet setting cannot be changed once the fleet
is created. Learn more at Securing Client/Server Communication.
Note: This feature requires the AWS Certificate Manager (ACM) service, which is available in the AWS global partition but not in all other partitions. When working in a partition that does not support this feature, a request for a new fleet with certificate generation results fails with a 4xx unsupported Region error.
Valid values include:
GENERATED - Generate a TLS/SSL certificate for this fleet.
DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
default CreateFleetRequest.Builder certificateConfiguration(Consumer<CertificateConfiguration.Builder> certificateConfiguration)
Indicates whether to generate a TLS/SSL certificate for the new fleet. TLS certificates are used for encrypting traffic between game clients and game servers running on GameLift. If this parameter is not specified, the default value, DISABLED, is used. This fleet setting cannot be changed once the fleet is created. Learn more at Securing Client/Server Communication.
Note: This feature requires the AWS Certificate Manager (ACM) service, which is available in the AWS global partition but not in all other partitions. When working in a partition that does not support this feature, a request for a new fleet with certificate generation results fails with a 4xx unsupported Region error.
Valid values include:
GENERATED - Generate a TLS/SSL certificate for this fleet.
DISABLED - (default) Do not generate a TLS/SSL certificate for this fleet.
CertificateConfiguration.Builder avoiding the
need to create one manually via CertificateConfiguration.builder().
When the Consumer completes, SdkBuilder.build() is called immediately
and its result is passed to certificateConfiguration(CertificateConfiguration).certificateConfiguration - a consumer that will call methods on CertificateConfiguration.BuildercertificateConfiguration(CertificateConfiguration)CreateFleetRequest.Builder tags(Collection<Tag> tags)
A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
tags - A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs.
Tagging AWS resources are useful for resource management, access management and cost allocation. For
more information, see
Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can
use TagResource, UntagResource, and ListTagsForResource to add, remove, and view
tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging
limits.CreateFleetRequest.Builder tags(Tag... tags)
A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
tags - A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs.
Tagging AWS resources are useful for resource management, access management and cost allocation. For
more information, see
Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can
use TagResource, UntagResource, and ListTagsForResource to add, remove, and view
tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging
limits.CreateFleetRequest.Builder tags(Consumer<Tag.Builder>... tags)
A list of labels to assign to the new fleet resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
This is a convenience that creates an instance of theList.Builder avoiding the need to create
one manually via List#builder() .
When the Consumer completes, List.Builder#build() is called immediately and its result
is passed to #tags(List) .tags - a consumer that will call methods on List.Builder #tags(List) CreateFleetRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)
overrideConfiguration in interface AwsRequest.BuilderCreateFleetRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer)
overrideConfiguration in interface AwsRequest.BuilderCopyright © 2021. All rights reserved.