@Generated(value="software.amazon.awssdk:codegen") public final class CreateScriptRequest extends GameLiftRequest implements ToCopyableBuilder<CreateScriptRequest.Builder,CreateScriptRequest>
| Modifier and Type | Class and Description |
|---|---|
static interface |
CreateScriptRequest.Builder |
| Modifier and Type | Method and Description |
|---|---|
static CreateScriptRequest.Builder |
builder() |
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
int |
hashCode() |
boolean |
hasTags()
Returns true if the Tags property was specified by the sender (it may be empty), or false if the sender did not
specify the value (it will be empty).
|
String |
name()
A descriptive label that is associated with a script.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends CreateScriptRequest.Builder> |
serializableBuilderClass() |
S3Location |
storageLocation()
The Amazon S3 location of your Realtime scripts.
|
List<Tag> |
tags()
A list of labels to assign to the new script resource.
|
CreateScriptRequest.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
String |
version()
The version that is associated with a build or script.
|
SdkBytes |
zipFile()
A data object containing your Realtime scripts and dependencies as a zip file.
|
overrideConfigurationclone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic final String name()
A descriptive label that is associated with a script. Script names do not need to be unique. You can use UpdateScript to change this value later.
public final String version()
The version that is associated with a build or script. Version strings do not need to be unique. You can use UpdateScript to change this value later.
public final S3Location storageLocation()
The Amazon S3 location of your Realtime scripts. The storage location must specify the S3 bucket name, the zip
file name (the "key"), and an IAM role ARN that allows Amazon GameLift to access the S3 storage location. The S3
bucket must be in the same Region where you are creating a new script. By default, Amazon GameLift uploads the
latest version of the zip file; if you have S3 object versioning turned on, you can use the
ObjectVersion parameter to specify an earlier version. To call this operation with a storage
location, you must have IAM PassRole permission. For more details on IAM roles and PassRole permissions, see Set up a role for
GameLift access.
ObjectVersion parameter to specify an earlier version. To call this
operation with a storage location, you must have IAM PassRole permission. For more details on IAM roles
and PassRole permissions, see Set up a role for
GameLift access.public final SdkBytes zipFile()
A data object containing your Realtime scripts and dependencies as a zip file. The zip file can have one or multiple files. Maximum size of a zip file is 5 MB.
When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be prepended
with the string "fileb://" to indicate that the file data is a binary object. For example:
--zip-file fileb://myRealtimeScript.zip.
When using the AWS CLI tool to create a script, this parameter is set to the zip file name. It must be
prepended with the string "fileb://" to indicate that the file data is a binary object. For example:
--zip-file fileb://myRealtimeScript.zip.
public final boolean hasTags()
public final List<Tag> tags()
A list of labels to assign to the new script resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
You can use hasTags() to see if a value was sent in this field.
public CreateScriptRequest.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<CreateScriptRequest.Builder,CreateScriptRequest>toBuilder in class GameLiftRequestpublic static CreateScriptRequest.Builder builder()
public static Class<? extends CreateScriptRequest.Builder> serializableBuilderClass()
public final int hashCode()
hashCode in class AwsRequestpublic final boolean equals(Object obj)
equals in class AwsRequestpublic final boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic final String toString()
public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
getValueForField in class SdkRequestCopyright © 2021. All rights reserved.