@Generated(value="software.amazon.awssdk:codegen") public final class FleetUtilization extends Object implements SdkPojo, Serializable, ToCopyableBuilder<FleetUtilization.Builder,FleetUtilization>
Current status of fleet utilization, including the number of game and player sessions being hosted.
| Modifier and Type | Class and Description |
|---|---|
static interface |
FleetUtilization.Builder |
| Modifier and Type | Method and Description |
|---|---|
Integer |
activeGameSessionCount()
Number of active game sessions currently being hosted on all instances in the fleet.
|
Integer |
activeServerProcessCount()
Number of server processes in an
ACTIVE status currently running across all instances in the fleet |
static FleetUtilization.Builder |
builder() |
Integer |
currentPlayerSessionCount()
Number of active player sessions currently being hosted on all instances in the fleet.
|
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
String |
fleetId()
A unique identifier for a fleet.
|
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
int |
hashCode() |
Integer |
maximumPlayerSessionCount()
The maximum number of players allowed across all game sessions currently being hosted on all instances in the
fleet.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends FleetUtilization.Builder> |
serializableBuilderClass() |
FleetUtilization.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
clone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic final String fleetId()
A unique identifier for a fleet.
public final Integer activeServerProcessCount()
Number of server processes in an ACTIVE status currently running across all instances in the fleet
ACTIVE status currently running across all instances in the
fleetpublic final Integer activeGameSessionCount()
Number of active game sessions currently being hosted on all instances in the fleet.
public final Integer currentPlayerSessionCount()
Number of active player sessions currently being hosted on all instances in the fleet.
public final Integer maximumPlayerSessionCount()
The maximum number of players allowed across all game sessions currently being hosted on all instances in the fleet.
public FleetUtilization.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<FleetUtilization.Builder,FleetUtilization>public static FleetUtilization.Builder builder()
public static Class<? extends FleetUtilization.Builder> serializableBuilderClass()
public final boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic final String toString()
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