@Generated(value="software.amazon.awssdk:codegen") public final class Player extends Object implements SdkPojo, Serializable, ToCopyableBuilder<Player.Builder,Player>
Represents a player in matchmaking. When starting a matchmaking request, a player has a player ID, attributes, and may have latency data. Team information is added after a match has been successfully completed.
| Modifier and Type | Class and Description |
|---|---|
static interface |
Player.Builder |
| Modifier and Type | Method and Description |
|---|---|
static Player.Builder |
builder() |
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
int |
hashCode() |
boolean |
hasLatencyInMs()
Returns true if the LatencyInMs property was specified by the sender (it may be empty), or false if the sender
did not specify the value (it will be empty).
|
boolean |
hasPlayerAttributes()
Returns true if the PlayerAttributes property was specified by the sender (it may be empty), or false if the
sender did not specify the value (it will be empty).
|
Map<String,Integer> |
latencyInMs()
Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when
connected to AWS Regions.
|
Map<String,AttributeValue> |
playerAttributes()
A collection of key:value pairs containing player information for use in matchmaking.
|
String |
playerId()
A unique identifier for a player
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends Player.Builder> |
serializableBuilderClass() |
String |
team()
Name of the team that the player is assigned to in a match.
|
Player.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
clone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic final String playerId()
A unique identifier for a player
public final boolean hasPlayerAttributes()
public final Map<String,AttributeValue> playerAttributes()
A collection of key:value pairs containing player information for use in matchmaking. Player attribute keys must
match the playerAttributes used in a matchmaking rule set. Example:
"PlayerAttributes": {"skill": {"N": "23"}, "gameMode": {"S": "deathmatch"}}.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
You can use hasPlayerAttributes() to see if a value was sent in this field.
"PlayerAttributes": {"skill": {"N": "23"}, "gameMode": {"S": "deathmatch"}}.public final String team()
Name of the team that the player is assigned to in a match. Team names are defined in a matchmaking rule set.
public final boolean hasLatencyInMs()
public final Map<String,Integer> latencyInMs()
Set of values, expressed in milliseconds, indicating the amount of latency that a player experiences when connected to AWS Regions. If this property is present, FlexMatch considers placing the match only in Regions for which latency is reported.
If a matchmaker has a rule that evaluates player latency, players must report latency in order to be matched. If no latency is reported in this scenario, FlexMatch assumes that no Regions are available to the player and the ticket is not matchable.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
You can use hasLatencyInMs() to see if a value was sent in this field.
If a matchmaker has a rule that evaluates player latency, players must report latency in order to be matched. If no latency is reported in this scenario, FlexMatch assumes that no Regions are available to the player and the ticket is not matchable.
public Player.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<Player.Builder,Player>public static Player.Builder builder()
public static Class<? extends Player.Builder> serializableBuilderClass()
public final boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic final String toString()
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