@Generated(value="software.amazon.awssdk:codegen") public final class UpdateGameSessionQueueRequest extends GameLiftRequest implements ToCopyableBuilder<UpdateGameSessionQueueRequest.Builder,UpdateGameSessionQueueRequest>
Represents the input for a request operation.
| Modifier and Type | Class and Description |
|---|---|
static interface |
UpdateGameSessionQueueRequest.Builder |
| Modifier and Type | Method and Description |
|---|---|
static UpdateGameSessionQueueRequest.Builder |
builder() |
List<GameSessionQueueDestination> |
destinations()
A list of fleets that can be used to fulfill game session placement requests in the queue.
|
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
boolean |
hasDestinations()
Returns true if the Destinations property was specified by the sender (it may be empty), or false if the sender
did not specify the value (it will be empty).
|
int |
hashCode() |
boolean |
hasPlayerLatencyPolicies()
Returns true if the PlayerLatencyPolicies property was specified by the sender (it may be empty), or false if the
sender did not specify the value (it will be empty).
|
String |
name()
A descriptive label that is associated with game session queue.
|
List<PlayerLatencyPolicy> |
playerLatencyPolicies()
A collection of latency policies to apply when processing game sessions placement requests with player latency
information.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends UpdateGameSessionQueueRequest.Builder> |
serializableBuilderClass() |
Integer |
timeoutInSeconds()
The maximum time, in seconds, that a new game session placement request remains in the queue.
|
UpdateGameSessionQueueRequest.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
overrideConfigurationclone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic final String name()
A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.
public final Integer timeoutInSeconds()
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request
exceeds this time, the game session placement changes to a TIMED_OUT status.
TIMED_OUT status.public final boolean hasPlayerLatencyPolicies()
public final List<PlayerLatencyPolicy> playerLatencyPolicies()
A collection of latency policies to apply when processing game sessions placement requests with player latency information. Multiple policies are evaluated in order of the maximum latency value, starting with the lowest latency values. With just one policy, the policy is enforced at the start of the game session placement for the duration period. With multiple policies, each policy is enforced consecutively for its duration period. For example, a queue might enforce a 60-second policy followed by a 120-second policy, and then no policy for the remainder of the placement. When updating policies, provide a complete collection of policies.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
You can use hasPlayerLatencyPolicies() to see if a value was sent in this field.
public final boolean hasDestinations()
public final List<GameSessionQueueDestination> destinations()
A list of fleets that can be used to fulfill game session placement requests in the queue. Fleets are identified by either a fleet ARN or a fleet alias ARN. Destinations are listed in default preference order. When updating this list, provide a complete list of destinations.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
You can use hasDestinations() to see if a value was sent in this field.
public UpdateGameSessionQueueRequest.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<UpdateGameSessionQueueRequest.Builder,UpdateGameSessionQueueRequest>toBuilder in class GameLiftRequestpublic static UpdateGameSessionQueueRequest.Builder builder()
public static Class<? extends UpdateGameSessionQueueRequest.Builder> serializableBuilderClass()
public final int hashCode()
hashCode in class AwsRequestpublic final boolean equals(Object obj)
equals in class AwsRequestpublic final boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic final String toString()
public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
getValueForField in class SdkRequestCopyright © 2021. All rights reserved.