@Generated(value="software.amazon.awssdk:codegen") public final class CreateGameSessionQueueRequest extends GameLiftRequest implements ToCopyableBuilder<CreateGameSessionQueueRequest.Builder,CreateGameSessionQueueRequest>
Represents the input for a request operation.
| Modifier and Type | Class and Description |
|---|---|
static interface |
CreateGameSessionQueueRequest.Builder |
| Modifier and Type | Method and Description |
|---|---|
static CreateGameSessionQueueRequest.Builder |
builder() |
String |
customEventData()
Information to be added to all events that are related to this game session queue.
|
List<GameSessionQueueDestination> |
destinations()
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
|
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
FilterConfiguration |
filterConfiguration()
A list of locations where a queue is allowed to place new game sessions.
|
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
boolean |
hasDestinations()
Returns true if the Destinations property was specified by the sender (it may be empty), or false if the sender
did not specify the value (it will be empty).
|
int |
hashCode() |
boolean |
hasPlayerLatencyPolicies()
Returns true if the PlayerLatencyPolicies property was specified by the sender (it may be empty), or false if the
sender did not specify the value (it will be empty).
|
boolean |
hasTags()
Returns true if the Tags property was specified by the sender (it may be empty), or false if the sender did not
specify the value (it will be empty).
|
String |
name()
A descriptive label that is associated with game session queue.
|
String |
notificationTarget()
An SNS topic ARN that is set up to receive game session placement notifications.
|
List<PlayerLatencyPolicy> |
playerLatencyPolicies()
A set of policies that act as a sliding cap on player latency.
|
PriorityConfiguration |
priorityConfiguration()
Custom settings to use when prioritizing destinations and locations for game session placements.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends CreateGameSessionQueueRequest.Builder> |
serializableBuilderClass() |
List<Tag> |
tags()
A list of labels to assign to the new game session queue resource.
|
Integer |
timeoutInSeconds()
The maximum time, in seconds, that a new game session placement request remains in the queue.
|
CreateGameSessionQueueRequest.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
overrideConfigurationclone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic final String name()
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
public final Integer timeoutInSeconds()
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request
exceeds this time, the game session placement changes to a TIMED_OUT status.
TIMED_OUT status.public final boolean hasPlayerLatencyPolicies()
public final List<PlayerLatencyPolicy> playerLatencyPolicies()
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
You can use hasPlayerLatencyPolicies() to see if a value was sent in this field.
public final boolean hasDestinations()
public final List<GameSessionQueueDestination> destinations()
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
You can use hasDestinations() to see if a value was sent in this field.
public final FilterConfiguration filterConfiguration()
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of
AWS Region codes, such as us-west-2. If this parameter is not set, game sessions can be placed in
any queue location.
us-west-2. If this parameter is not set, game sessions can
be placed in any queue location.public final PriorityConfiguration priorityConfiguration()
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
public final String customEventData()
Information to be added to all events that are related to this game session queue.
public final String notificationTarget()
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
public final boolean hasTags()
public final List<Tag> tags()
A list of labels to assign to the new game session queue resource. Tags are developer-defined key-value pairs. Tagging AWS resources are useful for resource management, access management and cost allocation. For more information, see Tagging AWS Resources in the AWS General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the AWS General Reference for actual tagging limits.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
You can use hasTags() to see if a value was sent in this field.
public CreateGameSessionQueueRequest.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<CreateGameSessionQueueRequest.Builder,CreateGameSessionQueueRequest>toBuilder in class GameLiftRequestpublic static CreateGameSessionQueueRequest.Builder builder()
public static Class<? extends CreateGameSessionQueueRequest.Builder> serializableBuilderClass()
public final int hashCode()
hashCode in class AwsRequestpublic final boolean equals(Object obj)
equals in class AwsRequestpublic final boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic final String toString()
public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
getValueForField in class SdkRequestCopyright © 2021. All rights reserved.