public static interface CreateBuildRequest.Builder extends GameLiftRequest.Builder, SdkPojo, CopyableBuilder<CreateBuildRequest.Builder,CreateBuildRequest>
| Modifier and Type | Method and Description |
|---|---|
CreateBuildRequest.Builder |
name(String name)
A descriptive label that is associated with a build.
|
CreateBuildRequest.Builder |
operatingSystem(OperatingSystem operatingSystem)
The operating system that the game server binaries are built to run on.
|
CreateBuildRequest.Builder |
operatingSystem(String operatingSystem)
The operating system that the game server binaries are built to run on.
|
CreateBuildRequest.Builder |
overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) |
CreateBuildRequest.Builder |
overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) |
default CreateBuildRequest.Builder |
storageLocation(Consumer<S3Location.Builder> storageLocation)
Information indicating where your game build files are stored.
|
CreateBuildRequest.Builder |
storageLocation(S3Location storageLocation)
Information indicating where your game build files are stored.
|
CreateBuildRequest.Builder |
tags(Collection<Tag> tags)
A list of labels to assign to the new build resource.
|
CreateBuildRequest.Builder |
tags(Consumer<Tag.Builder>... tags)
A list of labels to assign to the new build resource.
|
CreateBuildRequest.Builder |
tags(Tag... tags)
A list of labels to assign to the new build resource.
|
CreateBuildRequest.Builder |
version(String version)
Version information that is associated with a build or script.
|
buildoverrideConfigurationequalsBySdkFields, sdkFieldscopyapplyMutation, buildCreateBuildRequest.Builder name(String name)
A descriptive label that is associated with a build. Build names do not need to be unique. You can use UpdateBuild to change this value later.
name - A descriptive label that is associated with a build. Build names do not need to be unique. You can use
UpdateBuild to change this value later.CreateBuildRequest.Builder version(String version)
Version information that is associated with a build or script. Version strings do not need to be unique. You can use UpdateBuild to change this value later.
version - Version information that is associated with a build or script. Version strings do not need to be
unique. You can use UpdateBuild to change this value later.CreateBuildRequest.Builder storageLocation(S3Location storageLocation)
Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket.
Amazon GameLift will report a SizeOnDisk of 0.
storageLocation - Information indicating where your game build files are stored. Use this parameter only when creating a
build with files stored in an Amazon S3 bucket that you own. The storage location must specify an
Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow
Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same
Region.
If a StorageLocation is specified, the size of your file can be found in your Amazon S3
bucket. Amazon GameLift will report a SizeOnDisk of 0.
default CreateBuildRequest.Builder storageLocation(Consumer<S3Location.Builder> storageLocation)
Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket.
Amazon GameLift will report a SizeOnDisk of 0.
S3Location.Builder avoiding the need to
create one manually via S3Location.builder().
When the Consumer completes, SdkBuilder.build() is called immediately and its result
is passed to storageLocation(S3Location).storageLocation - a consumer that will call methods on S3Location.BuilderstorageLocation(S3Location)CreateBuildRequest.Builder operatingSystem(String operatingSystem)
The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.
operatingSystem - The operating system that the game server binaries are built to run on. This value determines the type
of fleet resources that you can use for this build. If your game build contains multiple executables,
they all must run on the same operating system. If an operating system is not specified when creating
a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.OperatingSystem,
OperatingSystemCreateBuildRequest.Builder operatingSystem(OperatingSystem operatingSystem)
The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.
operatingSystem - The operating system that the game server binaries are built to run on. This value determines the type
of fleet resources that you can use for this build. If your game build contains multiple executables,
they all must run on the same operating system. If an operating system is not specified when creating
a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.OperatingSystem,
OperatingSystemCreateBuildRequest.Builder tags(Collection<Tag> tags)
A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.
tags - A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs.
Tagging Amazon Web Services resources are useful for resource management, access management and cost
allocation. For more information, see Tagging Amazon Web Services
Resources in the Amazon Web Services General Reference. Once the resource is created, you
can use TagResource, UntagResource, and ListTagsForResource to add, remove, and
view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General
Reference for actual tagging limits.CreateBuildRequest.Builder tags(Tag... tags)
A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.
tags - A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs.
Tagging Amazon Web Services resources are useful for resource management, access management and cost
allocation. For more information, see Tagging Amazon Web Services
Resources in the Amazon Web Services General Reference. Once the resource is created, you
can use TagResource, UntagResource, and ListTagsForResource to add, remove, and
view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General
Reference for actual tagging limits.CreateBuildRequest.Builder tags(Consumer<Tag.Builder>... tags)
A list of labels to assign to the new build resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.
This is a convenience method that creates an instance of theList.Builder avoiding the need to
create one manually via List#builder() .
When the Consumer completes, List.Builder#build() is called immediately and its result
is passed to #tags(List) .tags - a consumer that will call methods on List.Builder #tags(List) CreateBuildRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)
overrideConfiguration in interface AwsRequest.BuilderCreateBuildRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer)
overrideConfiguration in interface AwsRequest.BuilderCopyright © 2022. All rights reserved.