public static interface CreateFleetLocationsResponse.Builder extends GameLiftResponse.Builder, SdkPojo, CopyableBuilder<CreateFleetLocationsResponse.Builder,CreateFleetLocationsResponse>
| Modifier and Type | Method and Description |
|---|---|
CreateFleetLocationsResponse.Builder |
fleetArn(String fleetArn)
The Amazon Resource Name (ARN) that is assigned to a
GameLift fleet resource and uniquely identifies it.
|
CreateFleetLocationsResponse.Builder |
fleetId(String fleetId)
A unique identifier for the fleet that was updated with new locations.
|
CreateFleetLocationsResponse.Builder |
locationStates(Collection<LocationState> locationStates)
The remote locations that are being added to the fleet, and the life-cycle status of each location.
|
CreateFleetLocationsResponse.Builder |
locationStates(Consumer<LocationState.Builder>... locationStates)
The remote locations that are being added to the fleet, and the life-cycle status of each location.
|
CreateFleetLocationsResponse.Builder |
locationStates(LocationState... locationStates)
The remote locations that are being added to the fleet, and the life-cycle status of each location.
|
build, responseMetadata, responseMetadatasdkHttpResponse, sdkHttpResponseequalsBySdkFields, sdkFieldscopyapplyMutation, buildCreateFleetLocationsResponse.Builder fleetId(String fleetId)
A unique identifier for the fleet that was updated with new locations.
fleetId - A unique identifier for the fleet that was updated with new locations.CreateFleetLocationsResponse.Builder fleetArn(String fleetArn)
The Amazon Resource Name (ARN) that is assigned to a
GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.
fleetArn - The Amazon Resource Name (ARN) that is assigned to
a GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912.CreateFleetLocationsResponse.Builder locationStates(Collection<LocationState> locationStates)
The remote locations that are being added to the fleet, and the life-cycle status of each location. For new
locations, the status is set to NEW. During location creation, GameLift updates each location's
status as instances are deployed there and prepared for game hosting. This list does not include the fleet
home Region or any remote locations that were already added to the fleet.
locationStates - The remote locations that are being added to the fleet, and the life-cycle status of each location.
For new locations, the status is set to NEW. During location creation, GameLift updates
each location's status as instances are deployed there and prepared for game hosting. This list does
not include the fleet home Region or any remote locations that were already added to the fleet.CreateFleetLocationsResponse.Builder locationStates(LocationState... locationStates)
The remote locations that are being added to the fleet, and the life-cycle status of each location. For new
locations, the status is set to NEW. During location creation, GameLift updates each location's
status as instances are deployed there and prepared for game hosting. This list does not include the fleet
home Region or any remote locations that were already added to the fleet.
locationStates - The remote locations that are being added to the fleet, and the life-cycle status of each location.
For new locations, the status is set to NEW. During location creation, GameLift updates
each location's status as instances are deployed there and prepared for game hosting. This list does
not include the fleet home Region or any remote locations that were already added to the fleet.CreateFleetLocationsResponse.Builder locationStates(Consumer<LocationState.Builder>... locationStates)
The remote locations that are being added to the fleet, and the life-cycle status of each location. For new
locations, the status is set to NEW. During location creation, GameLift updates each location's
status as instances are deployed there and prepared for game hosting. This list does not include the fleet
home Region or any remote locations that were already added to the fleet.
List.Builder avoiding the
need to create one manually via List#builder() .
When the Consumer completes, List.Builder#build() is called immediately and
its result is passed to #locationStates(List) .locationStates - a consumer that will call methods on List.Builder #locationStates(List) Copyright © 2022. All rights reserved.