public static interface CreateGameServerGroupResponse.Builder extends GameLiftResponse.Builder, SdkPojo, CopyableBuilder<CreateGameServerGroupResponse.Builder,CreateGameServerGroupResponse>
| Modifier and Type | Method and Description |
|---|---|
default CreateGameServerGroupResponse.Builder |
gameServerGroup(Consumer<GameServerGroup.Builder> gameServerGroup)
The newly created game server group object, including the new ARN value for the GameLift FleetIQ game server
group and the object's status.
|
CreateGameServerGroupResponse.Builder |
gameServerGroup(GameServerGroup gameServerGroup)
The newly created game server group object, including the new ARN value for the GameLift FleetIQ game server
group and the object's status.
|
build, responseMetadata, responseMetadatasdkHttpResponse, sdkHttpResponseequalsBySdkFields, sdkFieldscopyapplyMutation, buildCreateGameServerGroupResponse.Builder gameServerGroup(GameServerGroup gameServerGroup)
The newly created game server group object, including the new ARN value for the GameLift FleetIQ game server
group and the object's status. The Amazon EC2 Auto Scaling group ARN is initially null, since the group has
not yet been created. This value is added once the game server group status reaches ACTIVE.
gameServerGroup - The newly created game server group object, including the new ARN value for the GameLift FleetIQ game
server group and the object's status. The Amazon EC2 Auto Scaling group ARN is initially null, since
the group has not yet been created. This value is added once the game server group status reaches
ACTIVE.default CreateGameServerGroupResponse.Builder gameServerGroup(Consumer<GameServerGroup.Builder> gameServerGroup)
The newly created game server group object, including the new ARN value for the GameLift FleetIQ game server
group and the object's status. The Amazon EC2 Auto Scaling group ARN is initially null, since the group has
not yet been created. This value is added once the game server group status reaches ACTIVE.
GameServerGroup.Builder avoiding the
need to create one manually via GameServerGroup.builder().
When the Consumer completes, SdkBuilder.build() is called immediately and its
result is passed to gameServerGroup(GameServerGroup).gameServerGroup - a consumer that will call methods on GameServerGroup.BuildergameServerGroup(GameServerGroup)Copyright © 2022. All rights reserved.