| Package | Description |
|---|---|
| software.amazon.awssdk.services.gamelift.model |
| Modifier and Type | Method and Description |
|---|---|
static GameServer.Builder |
GameServer.builder() |
GameServer.Builder |
GameServer.Builder.claimStatus(GameServerClaimStatus claimStatus)
Indicates when an available game server has been reserved for gameplay but has not yet started hosting a
game.
|
GameServer.Builder |
GameServer.Builder.claimStatus(String claimStatus)
Indicates when an available game server has been reserved for gameplay but has not yet started hosting a
game.
|
GameServer.Builder |
GameServer.Builder.connectionInfo(String connectionInfo)
The port and IP address that must be used to establish a client connection to the game server.
|
GameServer.Builder |
GameServer.Builder.gameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value.
|
GameServer.Builder |
GameServer.Builder.gameServerGroupArn(String gameServerGroupArn)
The ARN identifier for the game server group where the game server is located.
|
GameServer.Builder |
GameServer.Builder.gameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running.
|
GameServer.Builder |
GameServer.Builder.gameServerId(String gameServerId)
A custom string that uniquely identifies the game server.
|
GameServer.Builder |
GameServer.Builder.instanceId(String instanceId)
The unique identifier for the instance where the game server is running.
|
GameServer.Builder |
GameServer.Builder.lastClaimTime(Instant lastClaimTime)
Timestamp that indicates the last time the game server was claimed with a ClaimGameServer request.
|
GameServer.Builder |
GameServer.Builder.lastHealthCheckTime(Instant lastHealthCheckTime)
Timestamp that indicates the last time the game server was updated with health status using an
UpdateGameServer request.
|
GameServer.Builder |
GameServer.Builder.registrationTime(Instant registrationTime)
Timestamp that indicates when the game server was created with a RegisterGameServer request.
|
GameServer.Builder |
GameServer.toBuilder() |
GameServer.Builder |
GameServer.Builder.utilizationStatus(GameServerUtilizationStatus utilizationStatus)
Indicates whether the game server is currently available for new games or is busy.
|
GameServer.Builder |
GameServer.Builder.utilizationStatus(String utilizationStatus)
Indicates whether the game server is currently available for new games or is busy.
|
| Modifier and Type | Method and Description |
|---|---|
static Class<? extends GameServer.Builder> |
GameServer.serializableBuilderClass() |
| Modifier and Type | Method and Description |
|---|---|
default UpdateGameServerResponse.Builder |
UpdateGameServerResponse.Builder.gameServer(Consumer<GameServer.Builder> gameServer)
Object that describes the newly updated game server.
|
default ClaimGameServerResponse.Builder |
ClaimGameServerResponse.Builder.gameServer(Consumer<GameServer.Builder> gameServer)
Object that describes the newly claimed game server.
|
default RegisterGameServerResponse.Builder |
RegisterGameServerResponse.Builder.gameServer(Consumer<GameServer.Builder> gameServer)
Object that describes the newly registered game server.
|
default DescribeGameServerResponse.Builder |
DescribeGameServerResponse.Builder.gameServer(Consumer<GameServer.Builder> gameServer)
Object that describes the requested game server.
|
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