public static interface GameServerGroup.Builder extends SdkPojo, CopyableBuilder<GameServerGroup.Builder,GameServerGroup>
| Modifier and Type | Method and Description |
|---|---|
GameServerGroup.Builder |
autoScalingGroupArn(String autoScalingGroupArn)
A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group.
|
GameServerGroup.Builder |
balancingStrategy(BalancingStrategy balancingStrategy)
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server
group.
|
GameServerGroup.Builder |
balancingStrategy(String balancingStrategy)
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server
group.
|
GameServerGroup.Builder |
creationTime(Instant creationTime)
A time stamp indicating when this data object was created.
|
GameServerGroup.Builder |
gameServerGroupArn(String gameServerGroupArn)
A generated unique ID for the game server group.
|
GameServerGroup.Builder |
gameServerGroupName(String gameServerGroupName)
A developer-defined identifier for the game server group.
|
GameServerGroup.Builder |
gameServerProtectionPolicy(GameServerProtectionPolicy gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination.
|
GameServerGroup.Builder |
gameServerProtectionPolicy(String gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination.
|
GameServerGroup.Builder |
instanceDefinitions(Collection<InstanceDefinition> instanceDefinitions)
The set of EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling
instances in the corresponding Auto Scaling group.
|
GameServerGroup.Builder |
instanceDefinitions(Consumer<InstanceDefinition.Builder>... instanceDefinitions)
The set of EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling
instances in the corresponding Auto Scaling group.
|
GameServerGroup.Builder |
instanceDefinitions(InstanceDefinition... instanceDefinitions)
The set of EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling
instances in the corresponding Auto Scaling group.
|
GameServerGroup.Builder |
lastUpdatedTime(Instant lastUpdatedTime)
A timestamp that indicates when this game server group was last updated.
|
GameServerGroup.Builder |
roleArn(String roleArn)
The Amazon Resource Name (ARN) for an IAM role that
allows Amazon GameLift to access your EC2 Auto Scaling groups.
|
GameServerGroup.Builder |
status(GameServerGroupStatus status)
The current status of the game server group.
|
GameServerGroup.Builder |
status(String status)
The current status of the game server group.
|
GameServerGroup.Builder |
statusReason(String statusReason)
Additional information about the current game server group status.
|
GameServerGroup.Builder |
suspendedActions(Collection<GameServerGroupAction> suspendedActions)
A list of activities that are currently suspended for this game server group.
|
GameServerGroup.Builder |
suspendedActions(GameServerGroupAction... suspendedActions)
A list of activities that are currently suspended for this game server group.
|
GameServerGroup.Builder |
suspendedActionsWithStrings(Collection<String> suspendedActions)
A list of activities that are currently suspended for this game server group.
|
GameServerGroup.Builder |
suspendedActionsWithStrings(String... suspendedActions)
A list of activities that are currently suspended for this game server group.
|
equalsBySdkFields, sdkFieldscopyapplyMutation, buildGameServerGroup.Builder gameServerGroupName(String gameServerGroupName)
A developer-defined identifier for the game server group. The name is unique for each Region in each AWS account.
gameServerGroupName - A developer-defined identifier for the game server group. The name is unique for each Region in each
AWS account.GameServerGroup.Builder gameServerGroupArn(String gameServerGroupArn)
A generated unique ID for the game server group.
gameServerGroupArn - A generated unique ID for the game server group.GameServerGroup.Builder roleArn(String roleArn)
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your EC2 Auto Scaling groups.
roleArn - The Amazon Resource Name (ARN) for an IAM role
that allows Amazon GameLift to access your EC2 Auto Scaling groups.GameServerGroup.Builder instanceDefinitions(Collection<InstanceDefinition> instanceDefinitions)
The set of EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
instanceDefinitions - The set of EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling
instances in the corresponding Auto Scaling group.GameServerGroup.Builder instanceDefinitions(InstanceDefinition... instanceDefinitions)
The set of EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
instanceDefinitions - The set of EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling
instances in the corresponding Auto Scaling group.GameServerGroup.Builder instanceDefinitions(Consumer<InstanceDefinition.Builder>... instanceDefinitions)
The set of EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
This is a convenience that creates an instance of theList.Builder avoiding the
need to create one manually via List#builder() .
When the Consumer completes, List.Builder#build() is called immediately
and its result is passed to #instanceDefinitions(List) .instanceDefinitions - a consumer that will call methods on List.Builder #instanceDefinitions(List) GameServerGroup.Builder balancingStrategy(String balancingStrategy)
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are
unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot
Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot
Instances are terminated (after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server
group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by
falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay
ends) and are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances
are used, even when available, while this balancing strategy is in force.
balancingStrategy - Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game
server group. Method options include the following:
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are
unavailable or not viable for game hosting, the game server group provides no hosting capacity until
Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable
Spot Instances are terminated (after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game
server group. If Spot Instances are unavailable, the game server group continues to provide hosting
capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated
(after current gameplay ends) and are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot
Instances are used, even when available, while this balancing strategy is in force.
BalancingStrategy,
BalancingStrategyGameServerGroup.Builder balancingStrategy(BalancingStrategy balancingStrategy)
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are
unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot
Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot
Instances are terminated (after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server
group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by
falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay
ends) and are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances
are used, even when available, while this balancing strategy is in force.
balancingStrategy - Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game
server group. Method options include the following:
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are
unavailable or not viable for game hosting, the game server group provides no hosting capacity until
Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable
Spot Instances are terminated (after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game
server group. If Spot Instances are unavailable, the game server group continues to provide hosting
capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated
(after current gameplay ends) and are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot
Instances are used, even when available, while this balancing strategy is in force.
BalancingStrategy,
BalancingStrategyGameServerGroup.Builder gameServerProtectionPolicy(String gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status.
gameServerProtectionPolicy - A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down
event, causing players to be dropped from the game. Protected instances cannot be terminated while
there are active game servers running except in the event of a forced game server group deletion (see
). An exception to this is with Spot Instances, which can be terminated by AWS regardless of
protection status.GameServerProtectionPolicy,
GameServerProtectionPolicyGameServerGroup.Builder gameServerProtectionPolicy(GameServerProtectionPolicy gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by AWS regardless of protection status.
gameServerProtectionPolicy - A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down
event, causing players to be dropped from the game. Protected instances cannot be terminated while
there are active game servers running except in the event of a forced game server group deletion (see
). An exception to this is with Spot Instances, which can be terminated by AWS regardless of
protection status.GameServerProtectionPolicy,
GameServerProtectionPolicyGameServerGroup.Builder autoScalingGroupArn(String autoScalingGroupArn)
A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group.
autoScalingGroupArn - A generated unique ID for the EC2 Auto Scaling group that is associated with this game server group.GameServerGroup.Builder status(String status)
The current status of the game server group. Possible statuses include:
NEW - GameLift FleetIQ has validated the CreateGameServerGroup() request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an Auto
Scaling group in your AWS account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup() request
and is processing it. GameLift FleetIQ must first complete and release hosts before it deletes the Auto
Scaling group and the game server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed,
resulting in an error state.
status - The current status of the game server group. Possible statuses include:
NEW - GameLift FleetIQ has validated the CreateGameServerGroup() request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating
an Auto Scaling group in your AWS account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup()
request and is processing it. GameLift FleetIQ must first complete and release hosts before it deletes
the Auto Scaling group and the game server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has
failed, resulting in an error state.
GameServerGroupStatus,
GameServerGroupStatusGameServerGroup.Builder status(GameServerGroupStatus status)
The current status of the game server group. Possible statuses include:
NEW - GameLift FleetIQ has validated the CreateGameServerGroup() request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an Auto
Scaling group in your AWS account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup() request
and is processing it. GameLift FleetIQ must first complete and release hosts before it deletes the Auto
Scaling group and the game server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed,
resulting in an error state.
status - The current status of the game server group. Possible statuses include:
NEW - GameLift FleetIQ has validated the CreateGameServerGroup() request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating
an Auto Scaling group in your AWS account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup()
request and is processing it. GameLift FleetIQ must first complete and release hosts before it deletes
the Auto Scaling group and the game server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has
failed, resulting in an error state.
GameServerGroupStatus,
GameServerGroupStatusGameServerGroup.Builder statusReason(String statusReason)
Additional information about the current game server group status. This information might provide additional
insight on groups that are in ERROR status.
statusReason - Additional information about the current game server group status. This information might provide
additional insight on groups that are in ERROR status.GameServerGroup.Builder suspendedActionsWithStrings(Collection<String> suspendedActions)
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
suspendedActions - A list of activities that are currently suspended for this game server group. If this property is
empty, all activities are occurring.GameServerGroup.Builder suspendedActionsWithStrings(String... suspendedActions)
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
suspendedActions - A list of activities that are currently suspended for this game server group. If this property is
empty, all activities are occurring.GameServerGroup.Builder suspendedActions(Collection<GameServerGroupAction> suspendedActions)
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
suspendedActions - A list of activities that are currently suspended for this game server group. If this property is
empty, all activities are occurring.GameServerGroup.Builder suspendedActions(GameServerGroupAction... suspendedActions)
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
suspendedActions - A list of activities that are currently suspended for this game server group. If this property is
empty, all activities are occurring.GameServerGroup.Builder creationTime(Instant creationTime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057").
creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time
as milliseconds (for example "1469498468.057").GameServerGroup.Builder lastUpdatedTime(Instant lastUpdatedTime)
A timestamp that indicates when this game server group was last updated.
lastUpdatedTime - A timestamp that indicates when this game server group was last updated.Copyright © 2021. All rights reserved.