public static interface PriorityConfiguration.Builder extends SdkPojo, CopyableBuilder<PriorityConfiguration.Builder,PriorityConfiguration>
| Modifier and Type | Method and Description |
|---|---|
PriorityConfiguration.Builder |
locationOrder(Collection<String> locationOrder)
The prioritization order to use for fleet locations, when the
PriorityOrder property includes
LOCATION. |
PriorityConfiguration.Builder |
locationOrder(String... locationOrder)
The prioritization order to use for fleet locations, when the
PriorityOrder property includes
LOCATION. |
PriorityConfiguration.Builder |
priorityOrder(Collection<PriorityType> priorityOrder)
The recommended sequence to use when prioritizing where to place new game sessions.
|
PriorityConfiguration.Builder |
priorityOrder(PriorityType... priorityOrder)
The recommended sequence to use when prioritizing where to place new game sessions.
|
PriorityConfiguration.Builder |
priorityOrderWithStrings(Collection<String> priorityOrder)
The recommended sequence to use when prioritizing where to place new game sessions.
|
PriorityConfiguration.Builder |
priorityOrderWithStrings(String... priorityOrder)
The recommended sequence to use when prioritizing where to place new game sessions.
|
equalsBySdkFields, sdkFieldscopyapplyMutation, buildPriorityConfiguration.Builder priorityOrderWithStrings(Collection<String> priorityOrder)
The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.
LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game
session request) is lowest.
COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is
evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in
the queue.
DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue
configuration.
LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in
LocationOrder.
priorityOrder - The recommended sequence to use when prioritizing where to place new game sessions. Each type can only
be listed once.
LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in
each game session request) is lowest.
COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is
evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each
destination in the queue.
DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the
queue configuration.
LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in
LocationOrder.
PriorityConfiguration.Builder priorityOrderWithStrings(String... priorityOrder)
The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.
LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game
session request) is lowest.
COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is
evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in
the queue.
DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue
configuration.
LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in
LocationOrder.
priorityOrder - The recommended sequence to use when prioritizing where to place new game sessions. Each type can only
be listed once.
LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in
each game session request) is lowest.
COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is
evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each
destination in the queue.
DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the
queue configuration.
LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in
LocationOrder.
PriorityConfiguration.Builder priorityOrder(Collection<PriorityType> priorityOrder)
The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.
LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game
session request) is lowest.
COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is
evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in
the queue.
DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue
configuration.
LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in
LocationOrder.
priorityOrder - The recommended sequence to use when prioritizing where to place new game sessions. Each type can only
be listed once.
LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in
each game session request) is lowest.
COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is
evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each
destination in the queue.
DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the
queue configuration.
LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in
LocationOrder.
PriorityConfiguration.Builder priorityOrder(PriorityType... priorityOrder)
The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.
LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game
session request) is lowest.
COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is
evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in
the queue.
DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue
configuration.
LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in
LocationOrder.
priorityOrder - The recommended sequence to use when prioritizing where to place new game sessions. Each type can only
be listed once.
LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in
each game session request) is lowest.
COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is
evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each
destination in the queue.
DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the
queue configuration.
LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in
LocationOrder.
PriorityConfiguration.Builder locationOrder(Collection<String> locationOrder)
The prioritization order to use for fleet locations, when the PriorityOrder property includes
LOCATION. Locations are identified by AWS Region codes such as us-west-2. Each
location can only be listed once.
locationOrder - The prioritization order to use for fleet locations, when the PriorityOrder property
includes LOCATION. Locations are identified by AWS Region codes such as
us-west-2. Each location can only be listed once.PriorityConfiguration.Builder locationOrder(String... locationOrder)
The prioritization order to use for fleet locations, when the PriorityOrder property includes
LOCATION. Locations are identified by AWS Region codes such as us-west-2. Each
location can only be listed once.
locationOrder - The prioritization order to use for fleet locations, when the PriorityOrder property
includes LOCATION. Locations are identified by AWS Region codes such as
us-west-2. Each location can only be listed once.Copyright © 2021. All rights reserved.