@Generated(value="software.amazon.awssdk:codegen") public final class StartMatchmakingRequest extends GameLiftRequest implements ToCopyableBuilder<StartMatchmakingRequest.Builder,StartMatchmakingRequest>
Represents the input for a request operation.
| Modifier and Type | Class and Description |
|---|---|
static interface |
StartMatchmakingRequest.Builder |
| Modifier and Type | Method and Description |
|---|---|
static StartMatchmakingRequest.Builder |
builder() |
String |
configurationName()
Name of the matchmaking configuration to use for this request.
|
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
int |
hashCode() |
boolean |
hasPlayers()
For responses, this returns true if the service returned a value for the Players property.
|
List<Player> |
players()
Information on each player to be matched.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends StartMatchmakingRequest.Builder> |
serializableBuilderClass() |
String |
ticketId()
A unique identifier for a matchmaking ticket.
|
StartMatchmakingRequest.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
overrideConfigurationclone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic final String ticketId()
A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the matchmaking ticket status and retrieve match results.
public final String configurationName()
Name of the matchmaking configuration to use for this request. Matchmaking configurations must exist in the same Region as this request. You can use either the configuration name or ARN value.
public final boolean hasPlayers()
isEmpty() method on the property). This is
useful because the SDK will never return a null collection or map, but you may need to differentiate between the
service returning nothing (or null) and the service returning an empty collection or map. For requests, this
returns true if a value for the property was specified in the request builder, and false if a value was not
specified.public final List<Player> players()
Information on each player to be matched. This information must include a player ID, and may contain player
attributes and latency data to be used in the matchmaking process. After a successful match, Player
objects contain the name of the team the player is assigned to.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that
you can differentiate between null and empty), you can use the hasPlayers() method.
Player objects contain the name of the team the player is assigned to.public StartMatchmakingRequest.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<StartMatchmakingRequest.Builder,StartMatchmakingRequest>toBuilder in class GameLiftRequestpublic static StartMatchmakingRequest.Builder builder()
public static Class<? extends StartMatchmakingRequest.Builder> serializableBuilderClass()
public final int hashCode()
hashCode in class AwsRequestpublic final boolean equals(Object obj)
equals in class AwsRequestpublic final boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic final String toString()
public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
getValueForField in class SdkRequestCopyright © 2021. All rights reserved.