public static interface DeleteGameServerGroupRequest.Builder extends GameLiftRequest.Builder, SdkPojo, CopyableBuilder<DeleteGameServerGroupRequest.Builder,DeleteGameServerGroupRequest>
| Modifier and Type | Method and Description |
|---|---|
DeleteGameServerGroupRequest.Builder |
deleteOption(GameServerGroupDeleteOption deleteOption)
The type of delete to perform.
|
DeleteGameServerGroupRequest.Builder |
deleteOption(String deleteOption)
The type of delete to perform.
|
DeleteGameServerGroupRequest.Builder |
gameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group.
|
DeleteGameServerGroupRequest.Builder |
overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) |
DeleteGameServerGroupRequest.Builder |
overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) |
buildoverrideConfigurationequalsBySdkFields, sdkFieldscopyapplyMutation, buildDeleteGameServerGroupRequest.Builder gameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
gameServerGroupName - A unique identifier for the game server group. Use either the GameServerGroup name or ARN
value.DeleteGameServerGroupRequest.Builder deleteOption(String deleteOption)
The type of delete to perform. Options include the following:
SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group only
when it has no game servers that are in UTILIZED status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of
their utilization status, and the Amazon EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling
group as is.
deleteOption - The type of delete to perform. Options include the following:
SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling
group only when it has no game servers that are in UTILIZED status.
FORCE_DELETE – Terminates the game server group, including all active game servers
regardless of their utilization status, and the Amazon EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto
Scaling group as is.
GameServerGroupDeleteOption,
GameServerGroupDeleteOptionDeleteGameServerGroupRequest.Builder deleteOption(GameServerGroupDeleteOption deleteOption)
The type of delete to perform. Options include the following:
SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling group only
when it has no game servers that are in UTILIZED status.
FORCE_DELETE – Terminates the game server group, including all active game servers regardless of
their utilization status, and the Amazon EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto Scaling
group as is.
deleteOption - The type of delete to perform. Options include the following:
SAFE_DELETE – (default) Terminates the game server group and Amazon EC2 Auto Scaling
group only when it has no game servers that are in UTILIZED status.
FORCE_DELETE – Terminates the game server group, including all active game servers
regardless of their utilization status, and the Amazon EC2 Auto Scaling group.
RETAIN – Does a safe delete of the game server group but retains the Amazon EC2 Auto
Scaling group as is.
GameServerGroupDeleteOption,
GameServerGroupDeleteOptionDeleteGameServerGroupRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)
overrideConfiguration in interface AwsRequest.BuilderDeleteGameServerGroupRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer)
overrideConfiguration in interface AwsRequest.BuilderCopyright © 2022. All rights reserved.