@Generated(value="software.amazon.awssdk:codegen") public final class StartGameSessionPlacementRequest extends GameLiftRequest implements ToCopyableBuilder<StartGameSessionPlacementRequest.Builder,StartGameSessionPlacementRequest>
Represents the input for a request operation.
| Modifier and Type | Class and Description |
|---|---|
static interface |
StartGameSessionPlacementRequest.Builder |
| Modifier and Type | Method and Description |
|---|---|
static StartGameSessionPlacementRequest.Builder |
builder() |
List<DesiredPlayerSession> |
desiredPlayerSessions()
Set of information on each player to create a player session for.
|
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
List<GameProperty> |
gameProperties()
A set of custom properties for a game session, formatted as key:value pairs.
|
String |
gameSessionData()
A set of custom game session properties, formatted as a single string value.
|
String |
gameSessionName()
A descriptive label that is associated with a game session.
|
String |
gameSessionQueueName()
Name of the queue to use to place the new game session.
|
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
boolean |
hasDesiredPlayerSessions()
For responses, this returns true if the service returned a value for the DesiredPlayerSessions property.
|
boolean |
hasGameProperties()
For responses, this returns true if the service returned a value for the GameProperties property.
|
int |
hashCode() |
boolean |
hasPlayerLatencies()
For responses, this returns true if the service returned a value for the PlayerLatencies property.
|
Integer |
maximumPlayerSessionCount()
The maximum number of players that can be connected simultaneously to the game session.
|
String |
placementId()
A unique identifier to assign to the new game session placement.
|
List<PlayerLatency> |
playerLatencies()
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when
connected to @aws; Regions.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends StartGameSessionPlacementRequest.Builder> |
serializableBuilderClass() |
StartGameSessionPlacementRequest.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
overrideConfigurationclone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic final String placementId()
A unique identifier to assign to the new game session placement. This value is developer-defined. The value must be unique across all Regions and cannot be reused unless you are resubmitting a canceled or timed-out placement request.
public final String gameSessionQueueName()
Name of the queue to use to place the new game session. You can use either the queue name or ARN value.
public final boolean hasGameProperties()
isEmpty() method on the property).
This is useful because the SDK will never return a null collection or map, but you may need to differentiate
between the service returning nothing (or null) and the service returning an empty collection or map. For
requests, this returns true if a value for the property was specified in the request builder, and false if a
value was not specified.public final List<GameProperty> gameProperties()
A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that
you can differentiate between null and empty), you can use the hasGameProperties() method.
public final Integer maximumPlayerSessionCount()
The maximum number of players that can be connected simultaneously to the game session.
public final String gameSessionName()
A descriptive label that is associated with a game session. Session names do not need to be unique.
public final boolean hasPlayerLatencies()
isEmpty() method on the property).
This is useful because the SDK will never return a null collection or map, but you may need to differentiate
between the service returning nothing (or null) and the service returning an empty collection or map. For
requests, this returns true if a value for the property was specified in the request builder, and false if a
value was not specified.public final List<PlayerLatency> playerLatencies()
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to @aws; Regions. This information is used to try to place the new game session where it can offer the best possible gameplay experience for the players.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that
you can differentiate between null and empty), you can use the hasPlayerLatencies() method.
public final boolean hasDesiredPlayerSessions()
isEmpty() method on the
property). This is useful because the SDK will never return a null collection or map, but you may need to
differentiate between the service returning nothing (or null) and the service returning an empty collection or
map. For requests, this returns true if a value for the property was specified in the request builder, and false
if a value was not specified.public final List<DesiredPlayerSession> desiredPlayerSessions()
Set of information on each player to create a player session for.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that
you can differentiate between null and empty), you can use the hasDesiredPlayerSessions() method.
public final String gameSessionData()
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).
public StartGameSessionPlacementRequest.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<StartGameSessionPlacementRequest.Builder,StartGameSessionPlacementRequest>toBuilder in class GameLiftRequestpublic static StartGameSessionPlacementRequest.Builder builder()
public static Class<? extends StartGameSessionPlacementRequest.Builder> serializableBuilderClass()
public final int hashCode()
hashCode in class AwsRequestpublic final boolean equals(Object obj)
equals in class AwsRequestpublic final boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic final String toString()
public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
getValueForField in class SdkRequestCopyright © 2022. All rights reserved.