public static interface UpdateGameServerGroupRequest.Builder extends GameLiftRequest.Builder, SdkPojo, CopyableBuilder<UpdateGameServerGroupRequest.Builder,UpdateGameServerGroupRequest>
| Modifier and Type | Method and Description |
|---|---|
UpdateGameServerGroupRequest.Builder |
balancingStrategy(BalancingStrategy balancingStrategy)
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server
group.
|
UpdateGameServerGroupRequest.Builder |
balancingStrategy(String balancingStrategy)
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server
group.
|
UpdateGameServerGroupRequest.Builder |
gameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group.
|
UpdateGameServerGroupRequest.Builder |
gameServerProtectionPolicy(GameServerProtectionPolicy gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination.
|
UpdateGameServerGroupRequest.Builder |
gameServerProtectionPolicy(String gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination.
|
UpdateGameServerGroupRequest.Builder |
instanceDefinitions(Collection<InstanceDefinition> instanceDefinitions)
An updated list of Amazon EC2 instance types to use in the Auto Scaling group.
|
UpdateGameServerGroupRequest.Builder |
instanceDefinitions(Consumer<InstanceDefinition.Builder>... instanceDefinitions)
An updated list of Amazon EC2 instance types to use in the Auto Scaling group.
|
UpdateGameServerGroupRequest.Builder |
instanceDefinitions(InstanceDefinition... instanceDefinitions)
An updated list of Amazon EC2 instance types to use in the Auto Scaling group.
|
UpdateGameServerGroupRequest.Builder |
overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) |
UpdateGameServerGroupRequest.Builder |
overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) |
UpdateGameServerGroupRequest.Builder |
roleArn(String roleArn)
The Amazon Resource Name (ARN) for an IAM role that
allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
|
buildoverrideConfigurationequalsBySdkFields, sdkFieldscopyapplyMutation, buildUpdateGameServerGroupRequest.Builder gameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group. Use either the GameServerGroup name or ARN value.
gameServerGroupName - A unique identifier for the game server group. Use either the GameServerGroup name or ARN
value.UpdateGameServerGroupRequest.Builder roleArn(String roleArn)
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
roleArn - The Amazon Resource Name (ARN) for an IAM role
that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.UpdateGameServerGroupRequest.Builder instanceDefinitions(Collection<InstanceDefinition> instanceDefinitions)
An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
instanceDefinitions - An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance
definitions must specify at least two different instance types that are supported by GameLift FleetIQ.
This updated list replaces the entire current list of instance definitions for the game server group.
For more information on instance types, see EC2 Instance Types
in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance
type. If no weight value is specified for an instance type, it is set to the default value "1". For
more information about capacity weighting, see Instance
Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.UpdateGameServerGroupRequest.Builder instanceDefinitions(InstanceDefinition... instanceDefinitions)
An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
instanceDefinitions - An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance
definitions must specify at least two different instance types that are supported by GameLift FleetIQ.
This updated list replaces the entire current list of instance definitions for the game server group.
For more information on instance types, see EC2 Instance Types
in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance
type. If no weight value is specified for an instance type, it is set to the default value "1". For
more information about capacity weighting, see Instance
Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.UpdateGameServerGroupRequest.Builder instanceDefinitions(Consumer<InstanceDefinition.Builder>... instanceDefinitions)
An updated list of Amazon EC2 instance types to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by GameLift FleetIQ. This updated list replaces the entire current list of instance definitions for the game server group. For more information on instance types, see EC2 Instance Types in the Amazon EC2 User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
This is a convenience method that creates an instance of theInstanceDefinition.Builder avoiding the need to create
one manually via InstanceDefinition.builder().
When the Consumer completes,
SdkBuilder.build() is called
immediately and its result is passed to #instanceDefinitions(List.
instanceDefinitions - a consumer that will call methods on
InstanceDefinition.Builder#instanceDefinitions(java.util.Collection) UpdateGameServerGroupRequest.Builder gameServerProtectionPolicy(String gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot be terminated while there are active
game servers running except in the event of a forced game server group deletion (see ). An exception to this
is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This
property is set to NO_PROTECTION by default.
gameServerProtectionPolicy - A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down
event, causing players to be dropped from the game. Protected instances cannot be terminated while
there are active game servers running except in the event of a forced game server group deletion (see
). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services
regardless of protection status. This property is set to NO_PROTECTION by default.GameServerProtectionPolicy,
GameServerProtectionPolicyUpdateGameServerGroupRequest.Builder gameServerProtectionPolicy(GameServerProtectionPolicy gameServerProtectionPolicy)
A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down event,
causing players to be dropped from the game. Protected instances cannot be terminated while there are active
game servers running except in the event of a forced game server group deletion (see ). An exception to this
is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This
property is set to NO_PROTECTION by default.
gameServerProtectionPolicy - A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down
event, causing players to be dropped from the game. Protected instances cannot be terminated while
there are active game servers running except in the event of a forced game server group deletion (see
). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services
regardless of protection status. This property is set to NO_PROTECTION by default.GameServerProtectionPolicy,
GameServerProtectionPolicyUpdateGameServerGroupRequest.Builder balancingStrategy(String balancingStrategy)
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are
unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot
Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot
Instances are terminated (after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server
group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by
falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay
ends) and are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances
are used, even when available, while this balancing strategy is in force.
balancingStrategy - Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game
server group. Method options include the following:
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are
unavailable or not viable for game hosting, the game server group provides no hosting capacity until
Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable
Spot Instances are terminated (after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game
server group. If Spot Instances are unavailable, the game server group continues to provide hosting
capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated
(after current gameplay ends) and are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot
Instances are used, even when available, while this balancing strategy is in force.
BalancingStrategy,
BalancingStrategyUpdateGameServerGroupRequest.Builder balancingStrategy(BalancingStrategy balancingStrategy)
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are
unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot
Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot
Instances are terminated (after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server
group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by
falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay
ends) and are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances
are used, even when available, while this balancing strategy is in force.
balancingStrategy - Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game
server group. Method options include the following:
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are
unavailable or not viable for game hosting, the game server group provides no hosting capacity until
Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable
Spot Instances are terminated (after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game
server group. If Spot Instances are unavailable, the game server group continues to provide hosting
capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated
(after current gameplay ends) and are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot
Instances are used, even when available, while this balancing strategy is in force.
BalancingStrategy,
BalancingStrategyUpdateGameServerGroupRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)
overrideConfiguration in interface AwsRequest.BuilderUpdateGameServerGroupRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer)
overrideConfiguration in interface AwsRequest.BuilderCopyright © 2022. All rights reserved.