public static interface GameServer.Builder extends SdkPojo, CopyableBuilder<GameServer.Builder,GameServer>
| Modifier and Type | Method and Description |
|---|---|
GameServer.Builder |
claimStatus(GameServerClaimStatus claimStatus)
Indicates when an available game server has been reserved for gameplay but has not yet started hosting a
game.
|
GameServer.Builder |
claimStatus(String claimStatus)
Indicates when an available game server has been reserved for gameplay but has not yet started hosting a
game.
|
GameServer.Builder |
connectionInfo(String connectionInfo)
The port and IP address that must be used to establish a client connection to the game server.
|
GameServer.Builder |
gameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value.
|
GameServer.Builder |
gameServerGroupArn(String gameServerGroupArn)
The ARN identifier for the game server group where the game server is located.
|
GameServer.Builder |
gameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running.
|
GameServer.Builder |
gameServerId(String gameServerId)
A custom string that uniquely identifies the game server.
|
GameServer.Builder |
instanceId(String instanceId)
The unique identifier for the instance where the game server is running.
|
GameServer.Builder |
lastClaimTime(Instant lastClaimTime)
Timestamp that indicates the last time the game server was claimed.
|
GameServer.Builder |
lastHealthCheckTime(Instant lastHealthCheckTime)
Timestamp that indicates the last time the game server was updated with health status.
|
GameServer.Builder |
registrationTime(Instant registrationTime)
Timestamp that indicates when the game server registered.
|
GameServer.Builder |
utilizationStatus(GameServerUtilizationStatus utilizationStatus)
Indicates whether the game server is currently available for new games or is busy.
|
GameServer.Builder |
utilizationStatus(String utilizationStatus)
Indicates whether the game server is currently available for new games or is busy.
|
equalsBySdkFields, sdkFieldscopyapplyMutation, buildGameServer.Builder gameServerGroupName(String gameServerGroupName)
A unique identifier for the game server group where the game server is running.
gameServerGroupName - A unique identifier for the game server group where the game server is running.GameServer.Builder gameServerGroupArn(String gameServerGroupArn)
The ARN identifier for the game server group where the game server is located.
gameServerGroupArn - The ARN identifier for the game server group where the game server is located.GameServer.Builder gameServerId(String gameServerId)
A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an Amazon Web Services account.
gameServerId - A custom string that uniquely identifies the game server. Game server IDs are developer-defined and
are unique across all game server groups in an Amazon Web Services account.GameServer.Builder instanceId(String instanceId)
The unique identifier for the instance where the game server is running. This ID is available in the instance
metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.
instanceId - The unique identifier for the instance where the game server is running. This ID is available in the
instance metadata. EC2 instance IDs use a 17-character format, for example:
i-1234567890abcdef0.GameServer.Builder connectionInfo(String connectionInfo)
The port and IP address that must be used to establish a client connection to the game server.
connectionInfo - The port and IP address that must be used to establish a client connection to the game server.GameServer.Builder gameServerData(String gameServerData)
A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
gameServerData - A set of custom game server properties, formatted as a single string value. This data is passed to a
game client or service when it requests information on game servers.GameServer.Builder claimStatus(String claimStatus)
Indicates when an available game server has been reserved for gameplay but has not yet started hosting a
game. Once it is claimed, the game server remains in CLAIMED status for a maximum of one minute.
During this time, game clients connect to the game server to start the game and trigger the game server to
update its utilization status. After one minute, the game server claim status reverts to null.
claimStatus - Indicates when an available game server has been reserved for gameplay but has not yet started hosting
a game. Once it is claimed, the game server remains in CLAIMED status for a maximum of
one minute. During this time, game clients connect to the game server to start the game and trigger
the game server to update its utilization status. After one minute, the game server claim status
reverts to null.GameServerClaimStatus,
GameServerClaimStatusGameServer.Builder claimStatus(GameServerClaimStatus claimStatus)
Indicates when an available game server has been reserved for gameplay but has not yet started hosting a
game. Once it is claimed, the game server remains in CLAIMED status for a maximum of one minute.
During this time, game clients connect to the game server to start the game and trigger the game server to
update its utilization status. After one minute, the game server claim status reverts to null.
claimStatus - Indicates when an available game server has been reserved for gameplay but has not yet started hosting
a game. Once it is claimed, the game server remains in CLAIMED status for a maximum of
one minute. During this time, game clients connect to the game server to start the game and trigger
the game server to update its utilization status. After one minute, the game server claim status
reverts to null.GameServerClaimStatus,
GameServerClaimStatusGameServer.Builder utilizationStatus(String utilizationStatus)
Indicates whether the game server is currently available for new games or is busy. Possible statuses include:
AVAILABLE - The game server is available to be claimed. A game server that has been claimed
remains in this status until it reports game hosting activity.
UTILIZED - The game server is currently hosting a game session with players.
utilizationStatus - Indicates whether the game server is currently available for new games or is busy. Possible statuses
include:
AVAILABLE - The game server is available to be claimed. A game server that has been
claimed remains in this status until it reports game hosting activity.
UTILIZED - The game server is currently hosting a game session with players.
GameServerUtilizationStatus,
GameServerUtilizationStatusGameServer.Builder utilizationStatus(GameServerUtilizationStatus utilizationStatus)
Indicates whether the game server is currently available for new games or is busy. Possible statuses include:
AVAILABLE - The game server is available to be claimed. A game server that has been claimed
remains in this status until it reports game hosting activity.
UTILIZED - The game server is currently hosting a game session with players.
utilizationStatus - Indicates whether the game server is currently available for new games or is busy. Possible statuses
include:
AVAILABLE - The game server is available to be claimed. A game server that has been
claimed remains in this status until it reports game hosting activity.
UTILIZED - The game server is currently hosting a game session with players.
GameServerUtilizationStatus,
GameServerUtilizationStatusGameServer.Builder registrationTime(Instant registrationTime)
Timestamp that indicates when the game server registered. The format is a number expressed in Unix time as
milliseconds (for example "1469498468.057").
registrationTime - Timestamp that indicates when the game server registered. The format is a number expressed in Unix
time as milliseconds (for example "1469498468.057").GameServer.Builder lastClaimTime(Instant lastClaimTime)
Timestamp that indicates the last time the game server was claimed. The format is a number expressed in Unix
time as milliseconds (for example "1469498468.057"). This value is used to calculate when a
claimed game server's status should revert to null.
lastClaimTime - Timestamp that indicates the last time the game server was claimed. The format is a number expressed
in Unix time as milliseconds (for example "1469498468.057"). This value is used to
calculate when a claimed game server's status should revert to null.GameServer.Builder lastHealthCheckTime(Instant lastHealthCheckTime)
Timestamp that indicates the last time the game server was updated with health status. The format is a number
expressed in Unix time as milliseconds (for example "1469498468.057"). After game server
registration, this property is only changed when a game server update specifies a health check value.
lastHealthCheckTime - Timestamp that indicates the last time the game server was updated with health status. The format is a
number expressed in Unix time as milliseconds (for example "1469498468.057"). After game
server registration, this property is only changed when a game server update specifies a health check
value.Copyright © 2022. All rights reserved.