@Generated(value="software.amazon.awssdk:codegen") public final class GameServerGroup extends Object implements SdkPojo, Serializable, ToCopyableBuilder<GameServerGroup.Builder,GameServerGroup>
This data type is used with the GameLift FleetIQ and game server groups.
Properties that describe a game server group resource. A game server group manages certain properties related to a corresponding Amazon EC2 Auto Scaling group.
A game server group is created by a successful call to CreateGameServerGroup and deleted by calling
DeleteGameServerGroup. Game server group activity can be temporarily suspended and resumed by calling
SuspendGameServerGroup and ResumeGameServerGroup, respectively.
| Modifier and Type | Class and Description |
|---|---|
static interface |
GameServerGroup.Builder |
| Modifier and Type | Method and Description |
|---|---|
String |
autoScalingGroupArn()
A generated unique ID for the Amazon EC2 Auto Scaling group that is associated with this game server group.
|
BalancingStrategy |
balancingStrategy()
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server
group.
|
String |
balancingStrategyAsString()
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server
group.
|
static GameServerGroup.Builder |
builder() |
Instant |
creationTime()
A time stamp indicating when this data object was created.
|
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
String |
gameServerGroupArn()
A generated unique ID for the game server group.
|
String |
gameServerGroupName()
A developer-defined identifier for the game server group.
|
GameServerProtectionPolicy |
gameServerProtectionPolicy()
A flag that indicates whether instances in the game server group are protected from early termination.
|
String |
gameServerProtectionPolicyAsString()
A flag that indicates whether instances in the game server group are protected from early termination.
|
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
int |
hashCode() |
boolean |
hasInstanceDefinitions()
For responses, this returns true if the service returned a value for the InstanceDefinitions property.
|
boolean |
hasSuspendedActions()
For responses, this returns true if the service returned a value for the SuspendedActions property.
|
List<InstanceDefinition> |
instanceDefinitions()
The set of Amazon EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling
instances in the corresponding Auto Scaling group.
|
Instant |
lastUpdatedTime()
A timestamp that indicates when this game server group was last updated.
|
String |
roleArn()
The Amazon Resource Name (ARN)
for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends GameServerGroup.Builder> |
serializableBuilderClass() |
GameServerGroupStatus |
status()
The current status of the game server group.
|
String |
statusAsString()
The current status of the game server group.
|
String |
statusReason()
Additional information about the current game server group status.
|
List<GameServerGroupAction> |
suspendedActions()
A list of activities that are currently suspended for this game server group.
|
List<String> |
suspendedActionsAsStrings()
A list of activities that are currently suspended for this game server group.
|
GameServerGroup.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
clone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic final String gameServerGroupName()
A developer-defined identifier for the game server group. The name is unique for each Region in each Amazon Web Services account.
public final String gameServerGroupArn()
A generated unique ID for the game server group.
public final String roleArn()
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
public final boolean hasInstanceDefinitions()
isEmpty() method on the property).
This is useful because the SDK will never return a null collection or map, but you may need to differentiate
between the service returning nothing (or null) and the service returning an empty collection or map. For
requests, this returns true if a value for the property was specified in the request builder, and false if a
value was not specified.public final List<InstanceDefinition> instanceDefinitions()
The set of Amazon EC2 instance types that GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that
you can differentiate between null and empty), you can use the hasInstanceDefinitions() method.
public final BalancingStrategy balancingStrategy()
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable
or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again
be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated
(after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server
group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling
back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and
are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are
used, even when available, while this balancing strategy is in force.
If the service returns an enum value that is not available in the current SDK version, balancingStrategy
will return BalancingStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available
from balancingStrategyAsString().
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are
unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot
Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot
Instances are terminated (after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game
server group. If Spot Instances are unavailable, the game server group continues to provide hosting
capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after
current gameplay ends) and are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot
Instances are used, even when available, while this balancing strategy is in force.
BalancingStrategypublic final String balancingStrategyAsString()
Indicates how GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are unavailable
or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again
be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated
(after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game server
group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling
back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and
are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot Instances are
used, even when available, while this balancing strategy is in force.
If the service returns an enum value that is not available in the current SDK version, balancingStrategy
will return BalancingStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available
from balancingStrategyAsString().
SPOT_ONLY - Only Spot Instances are used in the game server group. If Spot Instances are
unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot
Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot
Instances are terminated (after current gameplay ends) and are not replaced.
SPOT_PREFERRED - (default value) Spot Instances are used whenever available in the game
server group. If Spot Instances are unavailable, the game server group continues to provide hosting
capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after
current gameplay ends) and are replaced with new On-Demand Instances.
ON_DEMAND_ONLY - Only On-Demand Instances are used in the game server group. No Spot
Instances are used, even when available, while this balancing strategy is in force.
BalancingStrategypublic final GameServerProtectionPolicy gameServerProtectionPolicy()
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status.
If the service returns an enum value that is not available in the current SDK version,
gameServerProtectionPolicy will return GameServerProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The
raw value returned by the service is available from gameServerProtectionPolicyAsString().
GameServerProtectionPolicypublic final String gameServerProtectionPolicyAsString()
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status.
If the service returns an enum value that is not available in the current SDK version,
gameServerProtectionPolicy will return GameServerProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The
raw value returned by the service is available from gameServerProtectionPolicyAsString().
GameServerProtectionPolicypublic final String autoScalingGroupArn()
A generated unique ID for the Amazon EC2 Auto Scaling group that is associated with this game server group.
public final GameServerGroupStatus status()
The current status of the game server group. Possible statuses include:
NEW - GameLift FleetIQ has validated the CreateGameServerGroup() request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an Auto
Scaling group in your Amazon Web Services account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup() request and is
processing it. GameLift FleetIQ must first complete and release hosts before it deletes the Auto Scaling group
and the game server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed,
resulting in an error state.
If the service returns an enum value that is not available in the current SDK version, status will
return GameServerGroupStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available
from statusAsString().
NEW - GameLift FleetIQ has validated the CreateGameServerGroup() request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an
Auto Scaling group in your Amazon Web Services account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup()
request and is processing it. GameLift FleetIQ must first complete and release hosts before it deletes
the Auto Scaling group and the game server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed,
resulting in an error state.
GameServerGroupStatuspublic final String statusAsString()
The current status of the game server group. Possible statuses include:
NEW - GameLift FleetIQ has validated the CreateGameServerGroup() request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an Auto
Scaling group in your Amazon Web Services account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup() request and is
processing it. GameLift FleetIQ must first complete and release hosts before it deletes the Auto Scaling group
and the game server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed,
resulting in an error state.
If the service returns an enum value that is not available in the current SDK version, status will
return GameServerGroupStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available
from statusAsString().
NEW - GameLift FleetIQ has validated the CreateGameServerGroup() request.
ACTIVATING - GameLift FleetIQ is setting up a game server group, which includes creating an
Auto Scaling group in your Amazon Web Services account.
ACTIVE - The game server group has been successfully created.
DELETE_SCHEDULED - A request to delete the game server group has been received.
DELETING - GameLift FleetIQ has received a valid DeleteGameServerGroup()
request and is processing it. GameLift FleetIQ must first complete and release hosts before it deletes
the Auto Scaling group and the game server group.
DELETED - The game server group has been successfully deleted.
ERROR - The asynchronous processes of activating or deleting a game server group has failed,
resulting in an error state.
GameServerGroupStatuspublic final String statusReason()
Additional information about the current game server group status. This information might provide additional
insight on groups that are in ERROR status.
ERROR status.public final List<GameServerGroupAction> suspendedActions()
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that
you can differentiate between null and empty), you can use the hasSuspendedActions() method.
public final boolean hasSuspendedActions()
isEmpty() method on the property).
This is useful because the SDK will never return a null collection or map, but you may need to differentiate
between the service returning nothing (or null) and the service returning an empty collection or map. For
requests, this returns true if a value for the property was specified in the request builder, and false if a
value was not specified.public final List<String> suspendedActionsAsStrings()
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that
you can differentiate between null and empty), you can use the hasSuspendedActions() method.
public final Instant creationTime()
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057").
"1469498468.057").public final Instant lastUpdatedTime()
A timestamp that indicates when this game server group was last updated.
public GameServerGroup.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<GameServerGroup.Builder,GameServerGroup>public static GameServerGroup.Builder builder()
public static Class<? extends GameServerGroup.Builder> serializableBuilderClass()
public final boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic final String toString()
Copyright © 2022. All rights reserved.