public static interface Script.Builder extends SdkPojo, CopyableBuilder<Script.Builder,Script>
| Modifier and Type | Method and Description |
|---|---|
Script.Builder |
creationTime(Instant creationTime)
A time stamp indicating when this data object was created.
|
Script.Builder |
name(String name)
A descriptive label that is associated with a script.
|
Script.Builder |
scriptArn(String scriptArn)
The Amazon Resource Name (ARN) that is assigned to a
GameLift script resource and uniquely identifies it.
|
Script.Builder |
scriptId(String scriptId)
A unique identifier for the Realtime script
|
Script.Builder |
sizeOnDisk(Long sizeOnDisk)
The file size of the uploaded Realtime script, expressed in bytes.
|
default Script.Builder |
storageLocation(Consumer<S3Location.Builder> storageLocation)
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.
|
Script.Builder |
storageLocation(S3Location storageLocation)
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.
|
Script.Builder |
version(String version)
Version information associated with a build or script.
|
equalsBySdkFields, sdkFieldscopyapplyMutation, buildScript.Builder scriptId(String scriptId)
A unique identifier for the Realtime script
scriptId - A unique identifier for the Realtime scriptScript.Builder scriptArn(String scriptArn)
The Amazon Resource Name (ARN) that is assigned to a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the ScriptId value.
scriptArn - The Amazon Resource Name (ARN) that is assigned to
a GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a
GameLift script ARN, the resource ID matches the ScriptId value.Script.Builder name(String name)
A descriptive label that is associated with a script. Script names do not need to be unique.
name - A descriptive label that is associated with a script. Script names do not need to be unique.Script.Builder version(String version)
Version information associated with a build or script. Version strings do not need to be unique.
version - Version information associated with a build or script. Version strings do not need to be unique.Script.Builder sizeOnDisk(Long sizeOnDisk)
The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3 location, this value remains at "0".
sizeOnDisk - The file size of the uploaded Realtime script, expressed in bytes. When files are uploaded from an S3
location, this value remains at "0".Script.Builder creationTime(Instant creationTime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057").
creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time
as milliseconds (for example "1469498468.057").Script.Builder storageLocation(S3Location storageLocation)
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The
storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that
allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region
where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip
file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to
specify an earlier version.
storageLocation - The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored.
The storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role
ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the
same Region where you want to create a new script. By default, Amazon GameLift uploads the latest
version of the zip file; if you have S3 object versioning turned on, you can use the
ObjectVersion parameter to specify an earlier version.default Script.Builder storageLocation(Consumer<S3Location.Builder> storageLocation)
The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is stored. The
storage location must specify the Amazon S3 bucket name, the zip file name (the "key"), and a role ARN that
allows Amazon GameLift to access the Amazon S3 storage location. The S3 bucket must be in the same Region
where you want to create a new script. By default, Amazon GameLift uploads the latest version of the zip
file; if you have S3 object versioning turned on, you can use the ObjectVersion parameter to
specify an earlier version.
S3Location.Builder avoiding the need to
create one manually via S3Location.builder().
When the Consumer completes, SdkBuilder.build() is called immediately and its result
is passed to storageLocation(S3Location).
storageLocation - a consumer that will call methods on S3Location.BuilderstorageLocation(S3Location)Copyright © 2022. All rights reserved.