@Generated(value="software.amazon.awssdk:codegen") public final class GameSessionQueue extends Object implements SdkPojo, Serializable, ToCopyableBuilder<GameSessionQueue.Builder,GameSessionQueue>
Configuration for a game session placement mechanism that processes requests for new game sessions. A queue can be used on its own or as part of a matchmaking solution.
| Modifier and Type | Class and Description |
|---|---|
static interface |
GameSessionQueue.Builder |
| Modifier and Type | Method and Description |
|---|---|
static GameSessionQueue.Builder |
builder() |
String |
customEventData()
Information that is added to all events that are related to this game session queue.
|
List<GameSessionQueueDestination> |
destinations()
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.
|
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
FilterConfiguration |
filterConfiguration()
A list of locations where a queue is allowed to place new game sessions.
|
String |
gameSessionQueueArn()
The Amazon Resource Name (ARN)
that is assigned to a GameLift game session queue resource and uniquely identifies it.
|
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
boolean |
hasDestinations()
For responses, this returns true if the service returned a value for the Destinations property.
|
int |
hashCode() |
boolean |
hasPlayerLatencyPolicies()
For responses, this returns true if the service returned a value for the PlayerLatencyPolicies property.
|
String |
name()
A descriptive label that is associated with game session queue.
|
String |
notificationTarget()
An SNS topic ARN that is set up to receive game session placement notifications.
|
List<PlayerLatencyPolicy> |
playerLatencyPolicies()
A set of policies that act as a sliding cap on player latency.
|
PriorityConfiguration |
priorityConfiguration()
Custom settings to use when prioritizing destinations and locations for game session placements.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends GameSessionQueue.Builder> |
serializableBuilderClass() |
Integer |
timeoutInSeconds()
The maximum time, in seconds, that a new game session placement request remains in the queue.
|
GameSessionQueue.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
clone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic final String name()
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
public final String gameSessionQueueArn()
The Amazon Resource Name (ARN)
that is assigned to a GameLift game session queue resource and uniquely identifies it. ARNs are unique across all
Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. In a
GameLift game session queue ARN, the resource ID matches the Name value.
arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. In a
GameLift game session queue ARN, the resource ID matches the Name value.public final Integer timeoutInSeconds()
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request
exceeds this time, the game session placement changes to a TIMED_OUT status.
TIMED_OUT status.public final boolean hasPlayerLatencyPolicies()
isEmpty() method on the
property). This is useful because the SDK will never return a null collection or map, but you may need to
differentiate between the service returning nothing (or null) and the service returning an empty collection or
map. For requests, this returns true if a value for the property was specified in the request builder, and false
if a value was not specified.public final List<PlayerLatencyPolicy> playerLatencyPolicies()
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that
you can differentiate between null and empty), you can use the hasPlayerLatencyPolicies() method.
public final boolean hasDestinations()
isEmpty() method on the property).
This is useful because the SDK will never return a null collection or map, but you may need to differentiate
between the service returning nothing (or null) and the service returning an empty collection or map. For
requests, this returns true if a value for the property was specified in the request builder, and false if a
value was not specified.public final List<GameSessionQueueDestination> destinations()
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that
you can differentiate between null and empty), you can use the hasDestinations() method.
public final FilterConfiguration filterConfiguration()
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of
Amazon Web Services Region codes, such as us-west-2. If this parameter is not set, game sessions can
be placed in any queue location.
us-west-2. If this parameter is not set,
game sessions can be placed in any queue location.public final PriorityConfiguration priorityConfiguration()
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
public final String customEventData()
Information that is added to all events that are related to this game session queue.
public final String notificationTarget()
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
public GameSessionQueue.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<GameSessionQueue.Builder,GameSessionQueue>public static GameSessionQueue.Builder builder()
public static Class<? extends GameSessionQueue.Builder> serializableBuilderClass()
public final boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic final String toString()
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