public static interface CreateGameSessionRequest.Builder extends GameLiftRequest.Builder, SdkPojo, CopyableBuilder<CreateGameSessionRequest.Builder,CreateGameSessionRequest>
| Modifier and Type | Method and Description |
|---|---|
CreateGameSessionRequest.Builder |
aliasId(String aliasId)
A unique identifier for the alias associated with the fleet to create a game session in.
|
CreateGameSessionRequest.Builder |
creatorId(String creatorId)
A unique identifier for a player or entity creating the game session.
|
CreateGameSessionRequest.Builder |
fleetId(String fleetId)
A unique identifier for the fleet to create a game session in.
|
CreateGameSessionRequest.Builder |
gameProperties(Collection<GameProperty> gameProperties)
A set of custom properties for a game session, formatted as key:value pairs.
|
CreateGameSessionRequest.Builder |
gameProperties(Consumer<GameProperty.Builder>... gameProperties)
A set of custom properties for a game session, formatted as key:value pairs.
|
CreateGameSessionRequest.Builder |
gameProperties(GameProperty... gameProperties)
A set of custom properties for a game session, formatted as key:value pairs.
|
CreateGameSessionRequest.Builder |
gameSessionData(String gameSessionData)
A set of custom game session properties, formatted as a single string value.
|
CreateGameSessionRequest.Builder |
gameSessionId(String gameSessionId)
This parameter is deprecated.
|
CreateGameSessionRequest.Builder |
idempotencyToken(String idempotencyToken)
Custom string that uniquely identifies the new game session request.
|
CreateGameSessionRequest.Builder |
location(String location)
A fleet's remote location to place the new game session in.
|
CreateGameSessionRequest.Builder |
maximumPlayerSessionCount(Integer maximumPlayerSessionCount)
The maximum number of players that can be connected simultaneously to the game session.
|
CreateGameSessionRequest.Builder |
name(String name)
A descriptive label that is associated with a game session.
|
CreateGameSessionRequest.Builder |
overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) |
CreateGameSessionRequest.Builder |
overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) |
buildoverrideConfigurationequalsBySdkFields, sdkFieldscopyapplyMutation, buildCreateGameSessionRequest.Builder fleetId(String fleetId)
A unique identifier for the fleet to create a game session in. You can use either the fleet ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
fleetId - A unique identifier for the fleet to create a game session in. You can use either the fleet ID or ARN
value. Each request must reference either a fleet ID or alias ID, but not both.CreateGameSessionRequest.Builder aliasId(String aliasId)
A unique identifier for the alias associated with the fleet to create a game session in. You can use either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not both.
aliasId - A unique identifier for the alias associated with the fleet to create a game session in. You can use
either the alias ID or ARN value. Each request must reference either a fleet ID or alias ID, but not
both.CreateGameSessionRequest.Builder maximumPlayerSessionCount(Integer maximumPlayerSessionCount)
The maximum number of players that can be connected simultaneously to the game session.
maximumPlayerSessionCount - The maximum number of players that can be connected simultaneously to the game session.CreateGameSessionRequest.Builder name(String name)
A descriptive label that is associated with a game session. Session names do not need to be unique.
name - A descriptive label that is associated with a game session. Session names do not need to be unique.CreateGameSessionRequest.Builder gameProperties(Collection<GameProperty> gameProperties)
A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session).
gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are
passed to a game server process with a request to start a new game session (see Start a Game Session).CreateGameSessionRequest.Builder gameProperties(GameProperty... gameProperties)
A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session).
gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are
passed to a game server process with a request to start a new game session (see Start a Game Session).CreateGameSessionRequest.Builder gameProperties(Consumer<GameProperty.Builder>... gameProperties)
A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session).
This is a convenience method that creates an instance of theGameProperty.Builder avoiding the need to create one
manually via GameProperty.builder().
When the Consumer completes,
SdkBuilder.build() is called immediately and
its result is passed to #gameProperties(List.
gameProperties - a consumer that will call methods on
GameProperty.Builder#gameProperties(java.util.Collection) CreateGameSessionRequest.Builder creatorId(String creatorId)
A unique identifier for a player or entity creating the game session.
If you add a resource creation limit policy to a fleet, the CreateGameSession operation requires
a CreatorId. Amazon GameLift limits the number of game session creation requests with the same
CreatorId in a specified time period.
If you your fleet doesn't have a resource creation limit policy and you provide a CreatorId in
your CreateGameSession requests, Amazon GameLift limits requests to one request per
CreatorId per second.
To not limit CreateGameSession requests with the same CreatorId, don't provide a
CreatorId in your CreateGameSession request.
creatorId - A unique identifier for a player or entity creating the game session.
If you add a resource creation limit policy to a fleet, the CreateGameSession operation
requires a CreatorId. Amazon GameLift limits the number of game session creation requests
with the same CreatorId in a specified time period.
If you your fleet doesn't have a resource creation limit policy and you provide a
CreatorId in your CreateGameSession requests, Amazon GameLift limits
requests to one request per CreatorId per second.
To not limit CreateGameSession requests with the same CreatorId, don't
provide a CreatorId in your CreateGameSession request.
CreateGameSessionRequest.Builder gameSessionId(String gameSessionId)
This parameter is deprecated. Use IdempotencyToken instead.
Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID.
gameSessionId - This parameter is deprecated. Use IdempotencyToken instead.
Custom string that uniquely identifies a request for a new game session. Maximum token length is 48 characters. If provided, this string is included in the new game session's ID.
CreateGameSessionRequest.Builder idempotencyToken(String idempotencyToken)
Custom string that uniquely identifies the new game session request. This is useful for ensuring that game
session requests with the same idempotency token are processed only once. Subsequent requests with the same
string return the original GameSession object, with an updated status. Maximum token length is
48 characters. If provided, this string is included in the new game session's ID. A game session ARN has the
following format:
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
. Idempotency tokens remain in use for 30 days after a game session has ended; game session objects are
retained for this time period and then deleted.
idempotencyToken - Custom string that uniquely identifies the new game session request. This is useful for ensuring that
game session requests with the same idempotency token are processed only once. Subsequent requests
with the same string return the original GameSession object, with an updated status.
Maximum token length is 48 characters. If provided, this string is included in the new game session's
ID. A game session ARN has the following format:
arn:aws:gamelift:<region>::gamesession/<fleet ID>/<custom ID string or idempotency token>
. Idempotency tokens remain in use for 30 days after a game session has ended; game session objects
are retained for this time period and then deleted.CreateGameSessionRequest.Builder gameSessionData(String gameSessionData)
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session).
gameSessionData - A set of custom game session properties, formatted as a single string value. This data is passed to a
game server process with a request to start a new game session (see Start a Game Session).CreateGameSessionRequest.Builder location(String location)
A fleet's remote location to place the new game session in. If this parameter is not set, the new game
session is placed in the fleet's home Region. Specify a remote location with an Amazon Web Services Region
code such as us-west-2.
location - A fleet's remote location to place the new game session in. If this parameter is not set, the new game
session is placed in the fleet's home Region. Specify a remote location with an Amazon Web Services
Region code such as us-west-2.CreateGameSessionRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)
overrideConfiguration in interface AwsRequest.BuilderCreateGameSessionRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer)
overrideConfiguration in interface AwsRequest.BuilderCopyright © 2023. All rights reserved.