public static interface UpdateGameSessionQueueRequest.Builder extends GameLiftRequest.Builder, SdkPojo, CopyableBuilder<UpdateGameSessionQueueRequest.Builder,UpdateGameSessionQueueRequest>
| Modifier and Type | Method and Description |
|---|---|
UpdateGameSessionQueueRequest.Builder |
customEventData(String customEventData)
Information to be added to all events that are related to this game session queue.
|
UpdateGameSessionQueueRequest.Builder |
destinations(Collection<GameSessionQueueDestination> destinations)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the
queue.
|
UpdateGameSessionQueueRequest.Builder |
destinations(Consumer<GameSessionQueueDestination.Builder>... destinations)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the
queue.
|
UpdateGameSessionQueueRequest.Builder |
destinations(GameSessionQueueDestination... destinations)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the
queue.
|
default UpdateGameSessionQueueRequest.Builder |
filterConfiguration(Consumer<FilterConfiguration.Builder> filterConfiguration)
A list of locations where a queue is allowed to place new game sessions.
|
UpdateGameSessionQueueRequest.Builder |
filterConfiguration(FilterConfiguration filterConfiguration)
A list of locations where a queue is allowed to place new game sessions.
|
UpdateGameSessionQueueRequest.Builder |
name(String name)
A descriptive label that is associated with game session queue.
|
UpdateGameSessionQueueRequest.Builder |
notificationTarget(String notificationTarget)
An SNS topic ARN that is set up to receive game session placement notifications.
|
UpdateGameSessionQueueRequest.Builder |
overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) |
UpdateGameSessionQueueRequest.Builder |
overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) |
UpdateGameSessionQueueRequest.Builder |
playerLatencyPolicies(Collection<PlayerLatencyPolicy> playerLatencyPolicies)
A set of policies that act as a sliding cap on player latency.
|
UpdateGameSessionQueueRequest.Builder |
playerLatencyPolicies(Consumer<PlayerLatencyPolicy.Builder>... playerLatencyPolicies)
A set of policies that act as a sliding cap on player latency.
|
UpdateGameSessionQueueRequest.Builder |
playerLatencyPolicies(PlayerLatencyPolicy... playerLatencyPolicies)
A set of policies that act as a sliding cap on player latency.
|
default UpdateGameSessionQueueRequest.Builder |
priorityConfiguration(Consumer<PriorityConfiguration.Builder> priorityConfiguration)
Custom settings to use when prioritizing destinations and locations for game session placements.
|
UpdateGameSessionQueueRequest.Builder |
priorityConfiguration(PriorityConfiguration priorityConfiguration)
Custom settings to use when prioritizing destinations and locations for game session placements.
|
UpdateGameSessionQueueRequest.Builder |
timeoutInSeconds(Integer timeoutInSeconds)
The maximum time, in seconds, that a new game session placement request remains in the queue.
|
buildoverrideConfigurationequalsBySdkFields, sdkFieldscopyapplyMutation, buildUpdateGameSessionQueueRequest.Builder name(String name)
A descriptive label that is associated with game session queue. Queue names must be unique within each Region. You can use either the queue ID or ARN value.
name - A descriptive label that is associated with game session queue. Queue names must be unique within each
Region. You can use either the queue ID or ARN value.UpdateGameSessionQueueRequest.Builder timeoutInSeconds(Integer timeoutInSeconds)
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request
exceeds this time, the game session placement changes to a TIMED_OUT status. By default, this
property is set to 600.
timeoutInSeconds - The maximum time, in seconds, that a new game session placement request remains in the queue. When a
request exceeds this time, the game session placement changes to a TIMED_OUT status. By
default, this property is set to 600.UpdateGameSessionQueueRequest.Builder playerLatencyPolicies(Collection<PlayerLatencyPolicy> playerLatencyPolicies)
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.
playerLatencyPolicies - A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency
for most players in a game session. These policies ensure that no individual player can be placed into
a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a
step at a time. Multiple policies are applied based on their maximum allowed latency, starting with
the lowest value. When updating policies, provide a complete collection of policies.UpdateGameSessionQueueRequest.Builder playerLatencyPolicies(PlayerLatencyPolicy... playerLatencyPolicies)
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.
playerLatencyPolicies - A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency
for most players in a game session. These policies ensure that no individual player can be placed into
a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a
step at a time. Multiple policies are applied based on their maximum allowed latency, starting with
the lowest value. When updating policies, provide a complete collection of policies.UpdateGameSessionQueueRequest.Builder playerLatencyPolicies(Consumer<PlayerLatencyPolicy.Builder>... playerLatencyPolicies)
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value. When updating policies, provide a complete collection of policies.
This is a convenience method that creates an instance of thePlayerLatencyPolicy.Builder avoiding the need to
create one manually via PlayerLatencyPolicy.builder().
When the Consumer completes,
SdkBuilder.build() is called
immediately and its result is passed to #playerLatencyPolicies(List.
playerLatencyPolicies - a consumer that will call methods on
PlayerLatencyPolicy.Builder#playerLatencyPolicies(java.util.Collection) UpdateGameSessionQueueRequest.Builder destinations(Collection<GameSessionQueueDestination> destinations)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.
destinations - A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in
the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in
order of placement preference. When updating this list, provide a complete list of destinations.UpdateGameSessionQueueRequest.Builder destinations(GameSessionQueueDestination... destinations)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.
destinations - A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in
the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in
order of placement preference. When updating this list, provide a complete list of destinations.UpdateGameSessionQueueRequest.Builder destinations(Consumer<GameSessionQueueDestination.Builder>... destinations)
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference. When updating this list, provide a complete list of destinations.
This is a convenience method that creates an instance of theGameSessionQueueDestination.Builder avoiding the need
to create one manually via
GameSessionQueueDestination.builder().
When the Consumer completes,
SdkBuilder.build() is called
immediately and its result is passed to #destinations(List.
destinations - a consumer that will call methods on
GameSessionQueueDestination.Builder#destinations(java.util.Collection) UpdateGameSessionQueueRequest.Builder filterConfiguration(FilterConfiguration filterConfiguration)
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form
of Amazon Web Services Region codes, such as us-west-2. If this parameter is not set, game
sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty
set.
filterConfiguration - A list of locations where a queue is allowed to place new game sessions. Locations are specified in
the form of Amazon Web Services Region codes, such as us-west-2. If this parameter is not
set, game sessions can be placed in any queue location. To remove an existing filter configuration,
pass in an empty set.default UpdateGameSessionQueueRequest.Builder filterConfiguration(Consumer<FilterConfiguration.Builder> filterConfiguration)
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form
of Amazon Web Services Region codes, such as us-west-2. If this parameter is not set, game
sessions can be placed in any queue location. To remove an existing filter configuration, pass in an empty
set.
FilterConfiguration.Builder avoiding the
need to create one manually via FilterConfiguration.builder().
When the Consumer completes, SdkBuilder.build() is called immediately and
its result is passed to filterConfiguration(FilterConfiguration).
filterConfiguration - a consumer that will call methods on FilterConfiguration.BuilderfilterConfiguration(FilterConfiguration)UpdateGameSessionQueueRequest.Builder priorityConfiguration(PriorityConfiguration priorityConfiguration)
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.
priorityConfiguration - Custom settings to use when prioritizing destinations and locations for game session placements. This
configuration replaces the FleetIQ default prioritization process. Priority types that are not
explicitly named will be automatically applied at the end of the prioritization process. To remove an
existing priority configuration, pass in an empty set.default UpdateGameSessionQueueRequest.Builder priorityConfiguration(Consumer<PriorityConfiguration.Builder> priorityConfiguration)
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process. To remove an existing priority configuration, pass in an empty set.
This is a convenience method that creates an instance of thePriorityConfiguration.Builder avoiding
the need to create one manually via PriorityConfiguration.builder().
When the Consumer completes, SdkBuilder.build() is called immediately and
its result is passed to priorityConfiguration(PriorityConfiguration).
priorityConfiguration - a consumer that will call methods on PriorityConfiguration.BuilderpriorityConfiguration(PriorityConfiguration)UpdateGameSessionQueueRequest.Builder customEventData(String customEventData)
Information to be added to all events that are related to this game session queue.
customEventData - Information to be added to all events that are related to this game session queue.UpdateGameSessionQueueRequest.Builder notificationTarget(String notificationTarget)
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
notificationTarget - An SNS topic ARN that is set up to receive game session placement notifications. See Setting up
notifications for game session placement.UpdateGameSessionQueueRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)
overrideConfiguration in interface AwsRequest.BuilderUpdateGameSessionQueueRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer)
overrideConfiguration in interface AwsRequest.BuilderCopyright © 2023. All rights reserved.