public static interface CreateFleetResponse.Builder extends GameLiftResponse.Builder, SdkPojo, CopyableBuilder<CreateFleetResponse.Builder,CreateFleetResponse>
| Modifier and Type | Method and Description |
|---|---|
default CreateFleetResponse.Builder |
fleetAttributes(Consumer<FleetAttributes.Builder> fleetAttributes)
The properties for the new fleet, including the current status.
|
CreateFleetResponse.Builder |
fleetAttributes(FleetAttributes fleetAttributes)
The properties for the new fleet, including the current status.
|
CreateFleetResponse.Builder |
locationStates(Collection<LocationState> locationStates)
The fleet's locations and life-cycle status of each location.
|
CreateFleetResponse.Builder |
locationStates(Consumer<LocationState.Builder>... locationStates)
The fleet's locations and life-cycle status of each location.
|
CreateFleetResponse.Builder |
locationStates(LocationState... locationStates)
The fleet's locations and life-cycle status of each location.
|
build, responseMetadata, responseMetadatasdkHttpResponse, sdkHttpResponseequalsBySdkFields, sdkFieldscopyapplyMutation, buildCreateFleetResponse.Builder fleetAttributes(FleetAttributes fleetAttributes)
The properties for the new fleet, including the current status. All fleets are placed in NEW
status on creation.
fleetAttributes - The properties for the new fleet, including the current status. All fleets are placed in
NEW status on creation.default CreateFleetResponse.Builder fleetAttributes(Consumer<FleetAttributes.Builder> fleetAttributes)
The properties for the new fleet, including the current status. All fleets are placed in NEW
status on creation.
FleetAttributes.Builder avoiding the
need to create one manually via FleetAttributes.builder().
When the Consumer completes, SdkBuilder.build() is called immediately and its
result is passed to fleetAttributes(FleetAttributes).
fleetAttributes - a consumer that will call methods on FleetAttributes.BuilderfleetAttributes(FleetAttributes)CreateFleetResponse.Builder locationStates(Collection<LocationState> locationStates)
The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is
set to NEW. During fleet creation, Amazon GameLift updates each location status as instances are
deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For
fleets with no remote locations, only one entry, representing the home Region, is returned.
locationStates - The fleet's locations and life-cycle status of each location. For new fleets, the status of all
locations is set to NEW. During fleet creation, Amazon GameLift updates each location
status as instances are deployed there and prepared for game hosting. This list includes an entry for
the fleet's home Region. For fleets with no remote locations, only one entry, representing the home
Region, is returned.CreateFleetResponse.Builder locationStates(LocationState... locationStates)
The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is
set to NEW. During fleet creation, Amazon GameLift updates each location status as instances are
deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For
fleets with no remote locations, only one entry, representing the home Region, is returned.
locationStates - The fleet's locations and life-cycle status of each location. For new fleets, the status of all
locations is set to NEW. During fleet creation, Amazon GameLift updates each location
status as instances are deployed there and prepared for game hosting. This list includes an entry for
the fleet's home Region. For fleets with no remote locations, only one entry, representing the home
Region, is returned.CreateFleetResponse.Builder locationStates(Consumer<LocationState.Builder>... locationStates)
The fleet's locations and life-cycle status of each location. For new fleets, the status of all locations is
set to NEW. During fleet creation, Amazon GameLift updates each location status as instances are
deployed there and prepared for game hosting. This list includes an entry for the fleet's home Region. For
fleets with no remote locations, only one entry, representing the home Region, is returned.
LocationState.Builder avoiding the need to create one
manually via LocationState.builder().
When the Consumer completes,
SdkBuilder.build() is called immediately
and its result is passed to #locationStates(List.
locationStates - a consumer that will call methods on
LocationState.Builder#locationStates(java.util.Collection) Copyright © 2023. All rights reserved.