| Package | Description |
|---|---|
| software.amazon.awssdk.services.gamelift |
Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the cloud, including tools
for deploying, operating, and scaling game servers.
|
| Modifier and Type | Method and Description |
|---|---|
default CreateAliasResponse |
GameLiftClient.createAlias(Consumer<CreateAliasRequest.Builder> createAliasRequest)
Creates an alias for a fleet.
|
default CreateAliasResponse |
GameLiftClient.createAlias(CreateAliasRequest createAliasRequest)
Creates an alias for a fleet.
|
default CreateFleetResponse |
GameLiftClient.createFleet(Consumer<CreateFleetRequest.Builder> createFleetRequest)
Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your custom game server or
Realtime Servers.
|
default CreateFleetResponse |
GameLiftClient.createFleet(CreateFleetRequest createFleetRequest)
Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your custom game server or
Realtime Servers.
|
default CreateFleetLocationsResponse |
GameLiftClient.createFleetLocations(Consumer<CreateFleetLocationsRequest.Builder> createFleetLocationsRequest)
Adds remote locations to a fleet and begins populating the new locations with EC2 instances.
|
default CreateFleetLocationsResponse |
GameLiftClient.createFleetLocations(CreateFleetLocationsRequest createFleetLocationsRequest)
Adds remote locations to a fleet and begins populating the new locations with EC2 instances.
|
default CreateGameServerGroupResponse |
GameLiftClient.createGameServerGroup(Consumer<CreateGameServerGroupRequest.Builder> createGameServerGroupRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default CreateGameServerGroupResponse |
GameLiftClient.createGameServerGroup(CreateGameServerGroupRequest createGameServerGroupRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default CreateGameSessionResponse |
GameLiftClient.createGameSession(Consumer<CreateGameSessionRequest.Builder> createGameSessionRequest)
Creates a multiplayer game session for players in a specific fleet location.
|
default CreateGameSessionResponse |
GameLiftClient.createGameSession(CreateGameSessionRequest createGameSessionRequest)
Creates a multiplayer game session for players in a specific fleet location.
|
default CreateGameSessionQueueResponse |
GameLiftClient.createGameSessionQueue(Consumer<CreateGameSessionQueueRequest.Builder> createGameSessionQueueRequest)
Creates a placement queue that processes requests for new game sessions.
|
default CreateGameSessionQueueResponse |
GameLiftClient.createGameSessionQueue(CreateGameSessionQueueRequest createGameSessionQueueRequest)
Creates a placement queue that processes requests for new game sessions.
|
default CreateLocationResponse |
GameLiftClient.createLocation(Consumer<CreateLocationRequest.Builder> createLocationRequest)
Creates a custom location for use in an Anywhere fleet.
|
default CreateLocationResponse |
GameLiftClient.createLocation(CreateLocationRequest createLocationRequest)
Creates a custom location for use in an Anywhere fleet.
|
default CreateMatchmakingConfigurationResponse |
GameLiftClient.createMatchmakingConfiguration(Consumer<CreateMatchmakingConfigurationRequest.Builder> createMatchmakingConfigurationRequest)
Defines a new matchmaking configuration for use with FlexMatch.
|
default CreateMatchmakingConfigurationResponse |
GameLiftClient.createMatchmakingConfiguration(CreateMatchmakingConfigurationRequest createMatchmakingConfigurationRequest)
Defines a new matchmaking configuration for use with FlexMatch.
|
default CreateMatchmakingRuleSetResponse |
GameLiftClient.createMatchmakingRuleSet(Consumer<CreateMatchmakingRuleSetRequest.Builder> createMatchmakingRuleSetRequest)
Creates a new rule set for FlexMatch matchmaking.
|
default CreateMatchmakingRuleSetResponse |
GameLiftClient.createMatchmakingRuleSet(CreateMatchmakingRuleSetRequest createMatchmakingRuleSetRequest)
Creates a new rule set for FlexMatch matchmaking.
|
default RegisterGameServerResponse |
GameLiftClient.registerGameServer(Consumer<RegisterGameServerRequest.Builder> registerGameServerRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default RegisterGameServerResponse |
GameLiftClient.registerGameServer(RegisterGameServerRequest registerGameServerRequest)
This operation is used with the Amazon GameLift FleetIQ solution and game server groups.
|
default UpdateFleetAttributesResponse |
GameLiftClient.updateFleetAttributes(Consumer<UpdateFleetAttributesRequest.Builder> updateFleetAttributesRequest)
Updates a fleet's mutable attributes, including game session protection and resource creation limits.
|
default UpdateFleetAttributesResponse |
GameLiftClient.updateFleetAttributes(UpdateFleetAttributesRequest updateFleetAttributesRequest)
Updates a fleet's mutable attributes, including game session protection and resource creation limits.
|
default UpdateFleetCapacityResponse |
GameLiftClient.updateFleetCapacity(Consumer<UpdateFleetCapacityRequest.Builder> updateFleetCapacityRequest)
Updates capacity settings for a fleet.
|
default UpdateFleetCapacityResponse |
GameLiftClient.updateFleetCapacity(UpdateFleetCapacityRequest updateFleetCapacityRequest)
Updates capacity settings for a fleet.
|
default UpdateFleetPortSettingsResponse |
GameLiftClient.updateFleetPortSettings(Consumer<UpdateFleetPortSettingsRequest.Builder> updateFleetPortSettingsRequest)
Updates permissions that allow inbound traffic to connect to game sessions that are being hosted on instances in
the fleet.
|
default UpdateFleetPortSettingsResponse |
GameLiftClient.updateFleetPortSettings(UpdateFleetPortSettingsRequest updateFleetPortSettingsRequest)
Updates permissions that allow inbound traffic to connect to game sessions that are being hosted on instances in
the fleet.
|
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