public static interface CreateMatchmakingConfigurationRequest.Builder extends GameLiftRequest.Builder, SdkPojo, CopyableBuilder<CreateMatchmakingConfigurationRequest.Builder,CreateMatchmakingConfigurationRequest>
| Modifier and Type | Method and Description |
|---|---|
CreateMatchmakingConfigurationRequest.Builder |
acceptanceRequired(Boolean acceptanceRequired)
A flag that determines whether a match that was created with this configuration must be accepted by the
matched players.
|
CreateMatchmakingConfigurationRequest.Builder |
acceptanceTimeoutSeconds(Integer acceptanceTimeoutSeconds)
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
|
CreateMatchmakingConfigurationRequest.Builder |
additionalPlayerCount(Integer additionalPlayerCount)
The number of player slots in a match to keep open for future players.
|
CreateMatchmakingConfigurationRequest.Builder |
backfillMode(BackfillMode backfillMode)
The method used to backfill game sessions that are created with this matchmaking configuration.
|
CreateMatchmakingConfigurationRequest.Builder |
backfillMode(String backfillMode)
The method used to backfill game sessions that are created with this matchmaking configuration.
|
CreateMatchmakingConfigurationRequest.Builder |
customEventData(String customEventData)
Information to be added to all events related to this matchmaking configuration.
|
CreateMatchmakingConfigurationRequest.Builder |
description(String description)
A human-readable description of the matchmaking configuration.
|
CreateMatchmakingConfigurationRequest.Builder |
flexMatchMode(FlexMatchMode flexMatchMode)
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a
standalone matchmaking solution.
|
CreateMatchmakingConfigurationRequest.Builder |
flexMatchMode(String flexMatchMode)
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a
standalone matchmaking solution.
|
CreateMatchmakingConfigurationRequest.Builder |
gameProperties(Collection<GameProperty> gameProperties)
A set of custom properties for a game session, formatted as key:value pairs.
|
CreateMatchmakingConfigurationRequest.Builder |
gameProperties(Consumer<GameProperty.Builder>... gameProperties)
A set of custom properties for a game session, formatted as key:value pairs.
|
CreateMatchmakingConfigurationRequest.Builder |
gameProperties(GameProperty... gameProperties)
A set of custom properties for a game session, formatted as key:value pairs.
|
CreateMatchmakingConfigurationRequest.Builder |
gameSessionData(String gameSessionData)
A set of custom game session properties, formatted as a single string value.
|
CreateMatchmakingConfigurationRequest.Builder |
gameSessionQueueArns(Collection<String> gameSessionQueueArns)
The Amazon Resource Name (ARN) that is assigned to a
Amazon GameLift game session queue resource and uniquely identifies it.
|
CreateMatchmakingConfigurationRequest.Builder |
gameSessionQueueArns(String... gameSessionQueueArns)
The Amazon Resource Name (ARN) that is assigned to a
Amazon GameLift game session queue resource and uniquely identifies it.
|
CreateMatchmakingConfigurationRequest.Builder |
name(String name)
A unique identifier for the matchmaking configuration.
|
CreateMatchmakingConfigurationRequest.Builder |
notificationTarget(String notificationTarget)
An SNS topic ARN that is set up to receive matchmaking notifications.
|
CreateMatchmakingConfigurationRequest.Builder |
overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) |
CreateMatchmakingConfigurationRequest.Builder |
overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) |
CreateMatchmakingConfigurationRequest.Builder |
requestTimeoutSeconds(Integer requestTimeoutSeconds)
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
|
CreateMatchmakingConfigurationRequest.Builder |
ruleSetName(String ruleSetName)
A unique identifier for the matchmaking rule set to use with this configuration.
|
CreateMatchmakingConfigurationRequest.Builder |
tags(Collection<Tag> tags)
A list of labels to assign to the new matchmaking configuration resource.
|
CreateMatchmakingConfigurationRequest.Builder |
tags(Consumer<Tag.Builder>... tags)
A list of labels to assign to the new matchmaking configuration resource.
|
CreateMatchmakingConfigurationRequest.Builder |
tags(Tag... tags)
A list of labels to assign to the new matchmaking configuration resource.
|
buildoverrideConfigurationequalsBySdkFields, sdkFieldscopyapplyMutation, buildCreateMatchmakingConfigurationRequest.Builder name(String name)
A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.
name - A unique identifier for the matchmaking configuration. This name is used to identify the configuration
associated with a matchmaking request or ticket.CreateMatchmakingConfigurationRequest.Builder description(String description)
A human-readable description of the matchmaking configuration.
description - A human-readable description of the matchmaking configuration.CreateMatchmakingConfigurationRequest.Builder gameSessionQueueArns(Collection<String> gameSessionQueueArns)
The Amazon Resource Name (ARN) that is assigned to a
Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions.
Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be
located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are
created with this matchmaking configuration. If FlexMatchMode is set to STANDALONE,
do not set this parameter.
gameSessionQueueArns - The Amazon Resource Name (ARN) that is assigned to
a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all
Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>.
Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions
for matches that are created with this matchmaking configuration. If FlexMatchMode is set
to STANDALONE, do not set this parameter.CreateMatchmakingConfigurationRequest.Builder gameSessionQueueArns(String... gameSessionQueueArns)
The Amazon Resource Name (ARN) that is assigned to a
Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions.
Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be
located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are
created with this matchmaking configuration. If FlexMatchMode is set to STANDALONE,
do not set this parameter.
gameSessionQueueArns - The Amazon Resource Name (ARN) that is assigned to
a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all
Regions. Format is arn:aws:gamelift:<region>::gamesessionqueue/<queue name>.
Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions
for matches that are created with this matchmaking configuration. If FlexMatchMode is set
to STANDALONE, do not set this parameter.CreateMatchmakingConfigurationRequest.Builder requestTimeoutSeconds(Integer requestTimeoutSeconds)
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
requestTimeoutSeconds - The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.
Requests that fail due to timing out can be resubmitted as needed.CreateMatchmakingConfigurationRequest.Builder acceptanceTimeoutSeconds(Integer acceptanceTimeoutSeconds)
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
acceptanceTimeoutSeconds - The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is
required.CreateMatchmakingConfigurationRequest.Builder acceptanceRequired(Boolean acceptanceRequired)
A flag that determines whether a match that was created with this configuration must be accepted by the
matched players. To require acceptance, set to TRUE. With this option enabled, matchmaking
tickets use the status REQUIRES_ACCEPTANCE to indicate when a completed potential match is
waiting for player acceptance.
acceptanceRequired - A flag that determines whether a match that was created with this configuration must be accepted by
the matched players. To require acceptance, set to TRUE. With this option enabled,
matchmaking tickets use the status REQUIRES_ACCEPTANCE to indicate when a completed
potential match is waiting for player acceptance.CreateMatchmakingConfigurationRequest.Builder ruleSetName(String ruleSetName)
A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
ruleSetName - A unique identifier for the matchmaking rule set to use with this configuration. You can use either
the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in
the same Region.CreateMatchmakingConfigurationRequest.Builder notificationTarget(String notificationTarget)
An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information.
notificationTarget - An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up
notifications for matchmaking for more information.CreateMatchmakingConfigurationRequest.Builder additionalPlayerCount(Integer additionalPlayerCount)
The number of player slots in a match to keep open for future players. For example, if the configuration's
rule set specifies a match for a single 10-person team, and the additional player count is set to 2, 10
players will be selected for the match and 2 more player slots will be open for future players. This
parameter is not used if FlexMatchMode is set to STANDALONE.
additionalPlayerCount - The number of player slots in a match to keep open for future players. For example, if the
configuration's rule set specifies a match for a single 10-person team, and the additional player
count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for
future players. This parameter is not used if FlexMatchMode is set to
STANDALONE.CreateMatchmakingConfigurationRequest.Builder customEventData(String customEventData)
Information to be added to all events related to this matchmaking configuration.
customEventData - Information to be added to all events related to this matchmaking configuration.CreateMatchmakingConfigurationRequest.Builder gameProperties(Collection<GameProperty> gameProperties)
A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a
game server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is
created for a successful match. This parameter is not used if FlexMatchMode is set to
STANDALONE.
gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are
passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that
is created for a successful match. This parameter is not used if FlexMatchMode is set to
STANDALONE.CreateMatchmakingConfigurationRequest.Builder gameProperties(GameProperty... gameProperties)
A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a
game server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is
created for a successful match. This parameter is not used if FlexMatchMode is set to
STANDALONE.
gameProperties - A set of custom properties for a game session, formatted as key:value pairs. These properties are
passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that
is created for a successful match. This parameter is not used if FlexMatchMode is set to
STANDALONE.CreateMatchmakingConfigurationRequest.Builder gameProperties(Consumer<GameProperty.Builder>... gameProperties)
A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a
game server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is
created for a successful match. This parameter is not used if FlexMatchMode is set to
STANDALONE.
GameProperty.Builder avoiding the need to create one
manually via GameProperty.builder().
When the Consumer completes,
SdkBuilder.build() is called immediately and
its result is passed to #gameProperties(List.
gameProperties - a consumer that will call methods on
GameProperty.Builder#gameProperties(java.util.Collection) CreateMatchmakingConfigurationRequest.Builder gameSessionData(String gameSessionData)
A set of custom game session properties, formatted as a single string value. This data is passed to a game
server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that is
created for a successful match. This parameter is not used if FlexMatchMode is set to
STANDALONE.
gameSessionData - A set of custom game session properties, formatted as a single string value. This data is passed to a
game server process with a request to start a new game session (see Start a Game Session). This information is added to the new GameSession object that
is created for a successful match. This parameter is not used if FlexMatchMode is set to
STANDALONE.CreateMatchmakingConfigurationRequest.Builder backfillMode(String backfillMode)
The method used to backfill game sessions that are created with this matchmaking configuration. Specify
MANUAL when your game manages backfill requests manually or does not use the match backfill
feature. Specify AUTOMATIC to have Amazon GameLift create a backfill request whenever a game
session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing
Games with FlexMatch. Automatic backfill is not available when FlexMatchMode is set to
STANDALONE.
backfillMode - The method used to backfill game sessions that are created with this matchmaking configuration.
Specify MANUAL when your game manages backfill requests manually or does not use the
match backfill feature. Specify AUTOMATIC to have Amazon GameLift create a backfill
request whenever a game session has one or more open slots. Learn more about manual and automatic
backfill in
Backfill Existing Games with FlexMatch. Automatic backfill is not available when
FlexMatchMode is set to STANDALONE.BackfillMode,
BackfillModeCreateMatchmakingConfigurationRequest.Builder backfillMode(BackfillMode backfillMode)
The method used to backfill game sessions that are created with this matchmaking configuration. Specify
MANUAL when your game manages backfill requests manually or does not use the match backfill
feature. Specify AUTOMATIC to have Amazon GameLift create a backfill request whenever a game
session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing
Games with FlexMatch. Automatic backfill is not available when FlexMatchMode is set to
STANDALONE.
backfillMode - The method used to backfill game sessions that are created with this matchmaking configuration.
Specify MANUAL when your game manages backfill requests manually or does not use the
match backfill feature. Specify AUTOMATIC to have Amazon GameLift create a backfill
request whenever a game session has one or more open slots. Learn more about manual and automatic
backfill in
Backfill Existing Games with FlexMatch. Automatic backfill is not available when
FlexMatchMode is set to STANDALONE.BackfillMode,
BackfillModeCreateMatchmakingConfigurationRequest.Builder flexMatchMode(String flexMatchMode)
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.
STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
flexMatchMode - Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a
standalone matchmaking solution.
STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
FlexMatchMode,
FlexMatchModeCreateMatchmakingConfigurationRequest.Builder flexMatchMode(FlexMatchMode flexMatchMode)
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.
STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
flexMatchMode - Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a
standalone matchmaking solution.
STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
FlexMatchMode,
FlexMatchModeCreateMatchmakingConfigurationRequest.Builder tags(Collection<Tag> tags)
A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
tags - A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined
key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access
management and cost allocation. For more information, see Tagging Amazon Web Services
Resources in the Amazon Web Services General Reference.CreateMatchmakingConfigurationRequest.Builder tags(Tag... tags)
A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
tags - A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined
key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access
management and cost allocation. For more information, see Tagging Amazon Web Services
Resources in the Amazon Web Services General Reference.CreateMatchmakingConfigurationRequest.Builder tags(Consumer<Tag.Builder>... tags)
A list of labels to assign to the new matchmaking configuration resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
This is a convenience method that creates an instance of theTag.Builder avoiding the need to create one manually
via Tag.builder().
When the Consumer completes,
SdkBuilder.build() is called immediately and its
result is passed to #tags(List.
tags - a consumer that will call methods on
Tag.Builder#tags(java.util.Collection) CreateMatchmakingConfigurationRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)
overrideConfiguration in interface AwsRequest.BuilderCreateMatchmakingConfigurationRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer)
overrideConfiguration in interface AwsRequest.BuilderCopyright © 2023. All rights reserved.