@Generated(value="software.amazon.awssdk:codegen") public final class GameSessionPlacement extends Object implements SdkPojo, Serializable, ToCopyableBuilder<GameSessionPlacement.Builder,GameSessionPlacement>
Represents a potential game session placement, including the full details of the original placement request and the current status.
If the game session placement status is PENDING, the properties for game session ID/ARN, region, IP
address/DNS, and port aren't final. A game session is not active and ready to accept players until placement status
reaches FULFILLED. When the placement is in PENDING status, Amazon GameLift may attempt to
place a game session multiple times before succeeding. With each attempt it creates a GameSession object and
updates this placement object with the new game session properties..
| Modifier and Type | Class and Description |
|---|---|
static interface |
GameSessionPlacement.Builder |
| Modifier and Type | Method and Description |
|---|---|
static GameSessionPlacement.Builder |
builder() |
String |
dnsName()
The DNS identifier assigned to the instance that is running the game session.
|
Instant |
endTime()
Time stamp indicating when this request was completed, canceled, or timed out.
|
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
List<GameProperty> |
gameProperties()
A set of custom properties for a game session, formatted as key:value pairs.
|
String |
gameSessionArn()
Identifier for the game session created by this placement request.
|
String |
gameSessionData()
A set of custom game session properties, formatted as a single string value.
|
String |
gameSessionId()
A unique identifier for the game session.
|
String |
gameSessionName()
A descriptive label that is associated with a game session.
|
String |
gameSessionQueueName()
A descriptive label that is associated with game session queue.
|
String |
gameSessionRegion()
Name of the Region where the game session created by this placement request is running.
|
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
boolean |
hasGameProperties()
For responses, this returns true if the service returned a value for the GameProperties property.
|
int |
hashCode() |
boolean |
hasPlacedPlayerSessions()
For responses, this returns true if the service returned a value for the PlacedPlayerSessions property.
|
boolean |
hasPlayerLatencies()
For responses, this returns true if the service returned a value for the PlayerLatencies property.
|
String |
ipAddress()
The IP address of the game session.
|
String |
matchmakerData()
Information on the matchmaking process for this game.
|
Integer |
maximumPlayerSessionCount()
The maximum number of players that can be connected simultaneously to the game session.
|
List<PlacedPlayerSession> |
placedPlayerSessions()
A collection of information on player sessions created in response to the game session placement request.
|
String |
placementId()
A unique identifier for a game session placement.
|
List<PlayerLatency> |
playerLatencies()
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when
connected to Amazon Web Services Regions.
|
Integer |
port()
The port number for the game session.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends GameSessionPlacement.Builder> |
serializableBuilderClass() |
Instant |
startTime()
Time stamp indicating when this request was placed in the queue.
|
GameSessionPlacementState |
status()
Current status of the game session placement request.
|
String |
statusAsString()
Current status of the game session placement request.
|
GameSessionPlacement.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
clone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic final String placementId()
A unique identifier for a game session placement.
public final String gameSessionQueueName()
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
public final GameSessionPlacementState status()
Current status of the game session placement request.
PENDING -- The placement request is in the queue waiting to be processed. Game session properties are not yet final.
FULFILLED -- A new game session has been successfully placed. Game session properties are now final.
CANCELLED -- The placement request was canceled.
TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
FAILED -- Amazon GameLift is not able to complete the process of placing the game session. Common reasons are the game session terminated before the placement process was completed, or an unexpected internal error.
If the service returns an enum value that is not available in the current SDK version, status will
return GameSessionPlacementState.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is
available from statusAsString().
PENDING -- The placement request is in the queue waiting to be processed. Game session properties are not yet final.
FULFILLED -- A new game session has been successfully placed. Game session properties are now final.
CANCELLED -- The placement request was canceled.
TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
FAILED -- Amazon GameLift is not able to complete the process of placing the game session. Common reasons are the game session terminated before the placement process was completed, or an unexpected internal error.
GameSessionPlacementStatepublic final String statusAsString()
Current status of the game session placement request.
PENDING -- The placement request is in the queue waiting to be processed. Game session properties are not yet final.
FULFILLED -- A new game session has been successfully placed. Game session properties are now final.
CANCELLED -- The placement request was canceled.
TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
FAILED -- Amazon GameLift is not able to complete the process of placing the game session. Common reasons are the game session terminated before the placement process was completed, or an unexpected internal error.
If the service returns an enum value that is not available in the current SDK version, status will
return GameSessionPlacementState.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is
available from statusAsString().
PENDING -- The placement request is in the queue waiting to be processed. Game session properties are not yet final.
FULFILLED -- A new game session has been successfully placed. Game session properties are now final.
CANCELLED -- The placement request was canceled.
TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.
FAILED -- Amazon GameLift is not able to complete the process of placing the game session. Common reasons are the game session terminated before the placement process was completed, or an unexpected internal error.
GameSessionPlacementStatepublic final boolean hasGameProperties()
isEmpty() method on the property).
This is useful because the SDK will never return a null collection or map, but you may need to differentiate
between the service returning nothing (or null) and the service returning an empty collection or map. For
requests, this returns true if a value for the property was specified in the request builder, and false if a
value was not specified.public final List<GameProperty> gameProperties()
A set of custom properties for a game session, formatted as key:value pairs. These properties are passed to a game server process with a request to start a new game session (see Start a Game Session).
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that
you can differentiate between null and empty), you can use the hasGameProperties() method.
public final Integer maximumPlayerSessionCount()
The maximum number of players that can be connected simultaneously to the game session.
public final String gameSessionName()
A descriptive label that is associated with a game session. Session names do not need to be unique.
public final String gameSessionId()
A unique identifier for the game session. This value isn't final until placement status is FULFILLED
.
FULFILLED.public final String gameSessionArn()
Identifier for the game session created by this placement request. This identifier is unique across all Regions.
This value isn't final until placement status is FULFILLED.
FULFILLED.public final String gameSessionRegion()
Name of the Region where the game session created by this placement request is running. This value isn't final
until placement status is FULFILLED.
FULFILLED.public final boolean hasPlayerLatencies()
isEmpty() method on the property).
This is useful because the SDK will never return a null collection or map, but you may need to differentiate
between the service returning nothing (or null) and the service returning an empty collection or map. For
requests, this returns true if a value for the property was specified in the request builder, and false if a
value was not specified.public final List<PlayerLatency> playerLatencies()
A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that
you can differentiate between null and empty), you can use the hasPlayerLatencies() method.
public final Instant startTime()
Time stamp indicating when this request was placed in the queue. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057").
"1469498468.057").public final Instant endTime()
Time stamp indicating when this request was completed, canceled, or timed out.
public final String ipAddress()
The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address
and port number. This value isn't final until placement status is FULFILLED.
FULFILLED.public final String dnsName()
The DNS identifier assigned to the instance that is running the game session. Values have the following format:
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.
Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)
When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.
public final Integer port()
The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP
address and port number. This value isn't final until placement status is FULFILLED.
FULFILLED.public final boolean hasPlacedPlayerSessions()
isEmpty() method on the property).
This is useful because the SDK will never return a null collection or map, but you may need to differentiate
between the service returning nothing (or null) and the service returning an empty collection or map. For
requests, this returns true if a value for the property was specified in the request builder, and false if a
value was not specified.public final List<PlacedPlayerSession> placedPlayerSessions()
A collection of information on player sessions created in response to the game session placement request. These
player sessions are created only after a new game session is successfully placed (placement status is
FULFILLED). This information includes the player ID, provided in the placement request, and a
corresponding player session ID.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that
you can differentiate between null and empty), you can use the hasPlacedPlayerSessions() method.
FULFILLED). This information includes the player ID, provided in the placement request,
and a corresponding player session ID.public final String gameSessionData()
A set of custom game session properties, formatted as a single string value. This data is passed to a game server
process in the GameSession object with a request to start a new game session (see Start a Game Session).
GameSession object with a request to start a new game session
(see Start a Game Session).public final String matchmakerData()
Information on the matchmaking process for this game. Data is in JSON syntax, formatted as a string. It identifies the matchmaking configuration used to create the match, and contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data.
public GameSessionPlacement.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<GameSessionPlacement.Builder,GameSessionPlacement>public static GameSessionPlacement.Builder builder()
public static Class<? extends GameSessionPlacement.Builder> serializableBuilderClass()
public final boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic final String toString()
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