public static interface Build.Builder extends SdkPojo, CopyableBuilder<Build.Builder,Build>
| Modifier and Type | Method and Description |
|---|---|
Build.Builder |
buildArn(String buildArn)
The Amazon Resource Name (ARN) assigned to a GameLift
build resource and uniquely identifies it.
|
Build.Builder |
buildId(String buildId)
A unique identifier for the build.
|
Build.Builder |
creationTime(Instant creationTime)
A time stamp indicating when this data object was created.
|
Build.Builder |
name(String name)
A descriptive label associated with a build.
|
Build.Builder |
operatingSystem(OperatingSystem operatingSystem)
Operating system that the game server binaries are built to run on.
|
Build.Builder |
operatingSystem(String operatingSystem)
Operating system that the game server binaries are built to run on.
|
Build.Builder |
serverSdkVersion(String serverSdkVersion)
The GameLift Server SDK version used to develop your game server.
|
Build.Builder |
sizeOnDisk(Long sizeOnDisk)
File size of the uploaded game build, expressed in bytes.
|
Build.Builder |
status(BuildStatus status)
Current status of the build.
|
Build.Builder |
status(String status)
Current status of the build.
|
Build.Builder |
version(String version)
Version information associated with a build or script.
|
equalsBySdkFields, sdkFieldscopyapplyMutation, buildBuild.Builder buildId(String buildId)
A unique identifier for the build.
buildId - A unique identifier for the build.Build.Builder buildArn(String buildArn)
The Amazon Resource Name (ARN) assigned to a GameLift
build resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a GameLift
build ARN, the resource ID matches the BuildId value.
buildArn - The Amazon Resource Name (ARN) assigned to a
GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912. In a
GameLift build ARN, the resource ID matches the BuildId value.Build.Builder name(String name)
A descriptive label associated with a build. Build names do not need to be unique. It can be set using CreateBuild or UpdateBuild.
name - A descriptive label associated with a build. Build names do not need to be unique. It can be set using
CreateBuild
or UpdateBuild.Build.Builder version(String version)
Version information associated with a build or script. Version strings do not need to be unique.
version - Version information associated with a build or script. Version strings do not need to be unique.Build.Builder status(String status)
Current status of the build.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
status - Current status of the build.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
BuildStatus,
BuildStatusBuild.Builder status(BuildStatus status)
Current status of the build.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
status - Current status of the build.
Possible build statuses include the following:
INITIALIZED -- A new build has been defined, but no files have been uploaded. You cannot create fleets for builds that are in this status. When a build is successfully created, the build status is set to this value.
READY -- The game build has been successfully uploaded. You can now create new fleets for this build.
FAILED -- The game build upload failed. You cannot create new fleets for this build.
BuildStatus,
BuildStatusBuild.Builder sizeOnDisk(Long sizeOnDisk)
File size of the uploaded game build, expressed in bytes. When the build status is INITIALIZED
or when using a custom Amazon S3 storage location, this value is 0.
sizeOnDisk - File size of the uploaded game build, expressed in bytes. When the build status is
INITIALIZED or when using a custom Amazon S3 storage location, this value is 0.Build.Builder operatingSystem(String operatingSystem)
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
operatingSystem - Operating system that the game server binaries are built to run on. This value determines the type of
fleet resources that you can use for this build.OperatingSystem,
OperatingSystemBuild.Builder operatingSystem(OperatingSystem operatingSystem)
Operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build.
operatingSystem - Operating system that the game server binaries are built to run on. This value determines the type of
fleet resources that you can use for this build.OperatingSystem,
OperatingSystemBuild.Builder creationTime(Instant creationTime)
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example "1469498468.057").
creationTime - A time stamp indicating when this data object was created. Format is a number expressed in Unix time
as milliseconds (for example "1469498468.057").Build.Builder serverSdkVersion(String serverSdkVersion)
The GameLift Server SDK version used to develop your game server.
serverSdkVersion - The GameLift Server SDK version used to develop your game server.Copyright © 2023. All rights reserved.