public static interface StartMatchBackfillRequest.Builder extends GameLiftRequest.Builder, SdkPojo, CopyableBuilder<StartMatchBackfillRequest.Builder,StartMatchBackfillRequest>
| Modifier and Type | Method and Description |
|---|---|
StartMatchBackfillRequest.Builder |
configurationName(String configurationName)
Name of the matchmaker to use for this request.
|
StartMatchBackfillRequest.Builder |
gameSessionArn(String gameSessionArn)
A unique identifier for the game session.
|
StartMatchBackfillRequest.Builder |
overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration) |
StartMatchBackfillRequest.Builder |
overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer) |
StartMatchBackfillRequest.Builder |
players(Collection<Player> players)
Match information on all players that are currently assigned to the game session.
|
StartMatchBackfillRequest.Builder |
players(Consumer<Player.Builder>... players)
Match information on all players that are currently assigned to the game session.
|
StartMatchBackfillRequest.Builder |
players(Player... players)
Match information on all players that are currently assigned to the game session.
|
StartMatchBackfillRequest.Builder |
ticketId(String ticketId)
A unique identifier for a matchmaking ticket.
|
buildoverrideConfigurationequalsBySdkFields, sdkFieldscopyapplyMutation, buildStartMatchBackfillRequest.Builder ticketId(String ticketId)
A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.
ticketId - A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will
generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and
retrieve match results.StartMatchBackfillRequest.Builder configurationName(String configurationName)
Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The
ARN of the matchmaker that was used with the original game session is listed in the GameSession
object, MatchmakerData property.
configurationName - Name of the matchmaker to use for this request. You can use either the configuration name or ARN
value. The ARN of the matchmaker that was used with the original game session is listed in the
GameSession object, MatchmakerData property.StartMatchBackfillRequest.Builder gameSessionArn(String gameSessionArn)
A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.
gameSessionArn - A unique identifier for the game session. Use the game session ID. When using FlexMatch as a
standalone matchmaking solution, this parameter is not needed.StartMatchBackfillRequest.Builder players(Collection<Player> players)
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
You can include up to 199 Players in a StartMatchBackfill request.
PlayerID, PlayerAttributes, Team -- This information is maintained in the GameSession object,
MatchmakerData property, for all players who are currently assigned to the game session. The
matchmaker data is in JSON syntax, formatted as a string. For more details, see Match
Data.
The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.
LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
players - Match information on all players that are currently assigned to the game session. This information is
used by the matchmaker to find new players and add them to the existing game.
You can include up to 199 Players in a StartMatchBackfill request.
PlayerID, PlayerAttributes, Team -- This information is maintained in the GameSession
object, MatchmakerData property, for all players who are currently assigned to the game
session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see
Match Data.
The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.
LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
StartMatchBackfillRequest.Builder players(Player... players)
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
You can include up to 199 Players in a StartMatchBackfill request.
PlayerID, PlayerAttributes, Team -- This information is maintained in the GameSession object,
MatchmakerData property, for all players who are currently assigned to the game session. The
matchmaker data is in JSON syntax, formatted as a string. For more details, see Match
Data.
The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.
LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
players - Match information on all players that are currently assigned to the game session. This information is
used by the matchmaker to find new players and add them to the existing game.
You can include up to 199 Players in a StartMatchBackfill request.
PlayerID, PlayerAttributes, Team -- This information is maintained in the GameSession
object, MatchmakerData property, for all players who are currently assigned to the game
session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see
Match Data.
The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.
LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
StartMatchBackfillRequest.Builder players(Consumer<Player.Builder>... players)
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
You can include up to 199 Players in a StartMatchBackfill request.
PlayerID, PlayerAttributes, Team -- This information is maintained in the GameSession object,
MatchmakerData property, for all players who are currently assigned to the game session. The
matchmaker data is in JSON syntax, formatted as a string. For more details, see Match
Data.
The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.
LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
Player.Builder avoiding the need to create one
manually via Player.builder().
When the Consumer completes,
SdkBuilder.build() is called immediately and its
result is passed to #players(List.
players - a consumer that will call methods on
Player.Builder#players(java.util.Collection) StartMatchBackfillRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)
overrideConfiguration in interface AwsRequest.BuilderStartMatchBackfillRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer)
overrideConfiguration in interface AwsRequest.BuilderCopyright © 2023. All rights reserved.