@Generated(value="software.amazon.awssdk:codegen") public final class CreateBuildRequest extends GameLiftRequest implements ToCopyableBuilder<CreateBuildRequest.Builder,CreateBuildRequest>
| Modifier and Type | Class and Description |
|---|---|
static interface |
CreateBuildRequest.Builder |
| Modifier and Type | Method and Description |
|---|---|
static CreateBuildRequest.Builder |
builder() |
boolean |
equals(Object obj) |
boolean |
equalsBySdkFields(Object obj) |
<T> Optional<T> |
getValueForField(String fieldName,
Class<T> clazz) |
int |
hashCode() |
boolean |
hasTags()
For responses, this returns true if the service returned a value for the Tags property.
|
String |
name()
A descriptive label associated with a build.
|
OperatingSystem |
operatingSystem()
The operating system that your game server binaries run on.
|
String |
operatingSystemAsString()
The operating system that your game server binaries run on.
|
List<SdkField<?>> |
sdkFields() |
static Class<? extends CreateBuildRequest.Builder> |
serializableBuilderClass() |
String |
serverSdkVersion()
A server SDK version you used when integrating your game server build with Amazon GameLift.
|
S3Location |
storageLocation()
Information indicating where your game build files are stored.
|
List<Tag> |
tags()
A list of labels to assign to the new build resource.
|
CreateBuildRequest.Builder |
toBuilder() |
String |
toString()
Returns a string representation of this object.
|
String |
version()
Version information associated with a build or script.
|
overrideConfigurationclone, finalize, getClass, notify, notifyAll, wait, wait, waitcopypublic final String name()
A descriptive label associated with a build. Build names don't need to be unique. You can change this value later.
public final String version()
Version information associated with a build or script. Version strings don't need to be unique. You can change this value later.
public final S3Location storageLocation()
Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.
If a StorageLocation is specified, the size of your file can be found in your Amazon S3 bucket.
Amazon GameLift will report a SizeOnDisk of 0.
If a StorageLocation is specified, the size of your file can be found in your Amazon S3
bucket. Amazon GameLift will report a SizeOnDisk of 0.
public final OperatingSystem operatingSystem()
The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.
If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
If the service returns an enum value that is not available in the current SDK version, operatingSystem
will return OperatingSystem.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available
from operatingSystemAsString().
If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
OperatingSystempublic final String operatingSystemAsString()
The operating system that your game server binaries run on. This value determines the type of fleet resources that you use for this build. If your game build contains multiple executables, they all must run on the same operating system. You must specify a valid operating system in this request. There is no default value. You can't change a build's operating system later.
If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
If the service returns an enum value that is not available in the current SDK version, operatingSystem
will return OperatingSystem.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available
from operatingSystemAsString().
If you have active fleets using the Windows Server 2012 operating system, you can continue to create new builds using this OS until October 10, 2023, when Microsoft ends its support. All others must use Windows Server 2016 when creating new Windows-based builds.
OperatingSystempublic final boolean hasTags()
isEmpty() method on the property). This is useful
because the SDK will never return a null collection or map, but you may need to differentiate between the service
returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true
if a value for the property was specified in the request builder, and false if a value was not specified.public final List<Tag> tags()
A list of labels to assign to the new build resource. Tags are developer defined key-value pairs. Tagging Amazon Web Services resources are useful for resource management, access management and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference. Once the resource is created, you can use TagResource, UntagResource, and ListTagsForResource to add, remove, and view tags. The maximum tag limit may be lower than stated. See the Amazon Web Services General Reference for actual tagging limits.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that
you can differentiate between null and empty), you can use the hasTags() method.
public final String serverSdkVersion()
A server SDK version you used when integrating your game server build with Amazon GameLift. For more information
see Integrate
games with custom game servers. By default Amazon GameLift sets this value to 4.0.2.
4.0.2.public CreateBuildRequest.Builder toBuilder()
toBuilder in interface ToCopyableBuilder<CreateBuildRequest.Builder,CreateBuildRequest>toBuilder in class GameLiftRequestpublic static CreateBuildRequest.Builder builder()
public static Class<? extends CreateBuildRequest.Builder> serializableBuilderClass()
public final int hashCode()
hashCode in class AwsRequestpublic final boolean equals(Object obj)
equals in class AwsRequestpublic final boolean equalsBySdkFields(Object obj)
equalsBySdkFields in interface SdkPojopublic final String toString()
public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
getValueForField in class SdkRequestCopyright © 2023. All rights reserved.