Class GameServerGroup
- java.lang.Object
-
- software.amazon.awssdk.services.gamelift.model.GameServerGroup
-
- All Implemented Interfaces:
Serializable,SdkPojo,ToCopyableBuilder<GameServerGroup.Builder,GameServerGroup>
@Generated("software.amazon.awssdk:codegen") public final class GameServerGroup extends Object implements SdkPojo, Serializable, ToCopyableBuilder<GameServerGroup.Builder,GameServerGroup>
This data type is used with the Amazon GameLift FleetIQ and game server groups.
Properties that describe a game server group resource. A game server group manages certain properties related to a corresponding Amazon EC2 Auto Scaling group.
A game server group is created by a successful call to
CreateGameServerGroupand deleted by callingDeleteGameServerGroup. Game server group activity can be temporarily suspended and resumed by callingSuspendGameServerGroupandResumeGameServerGroup, respectively.- See Also:
- Serialized Form
-
-
Nested Class Summary
Nested Classes Modifier and Type Class Description static interfaceGameServerGroup.Builder
-
Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description StringautoScalingGroupArn()A generated unique ID for the Amazon EC2 Auto Scaling group that is associated with this game server group.BalancingStrategybalancingStrategy()Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.StringbalancingStrategyAsString()Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.static GameServerGroup.Builderbuilder()InstantcreationTime()A time stamp indicating when this data object was created.booleanequals(Object obj)booleanequalsBySdkFields(Object obj)StringgameServerGroupArn()A generated unique ID for the game server group.StringgameServerGroupName()A developer-defined identifier for the game server group.GameServerProtectionPolicygameServerProtectionPolicy()A flag that indicates whether instances in the game server group are protected from early termination.StringgameServerProtectionPolicyAsString()A flag that indicates whether instances in the game server group are protected from early termination.<T> Optional<T>getValueForField(String fieldName, Class<T> clazz)inthashCode()booleanhasInstanceDefinitions()For responses, this returns true if the service returned a value for the InstanceDefinitions property.booleanhasSuspendedActions()For responses, this returns true if the service returned a value for the SuspendedActions property.List<InstanceDefinition>instanceDefinitions()The set of Amazon EC2 instance types that Amazon GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.InstantlastUpdatedTime()A timestamp that indicates when this game server group was last updated.StringroleArn()The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.List<SdkField<?>>sdkFields()static Class<? extends GameServerGroup.Builder>serializableBuilderClass()GameServerGroupStatusstatus()The current status of the game server group.StringstatusAsString()The current status of the game server group.StringstatusReason()Additional information about the current game server group status.List<GameServerGroupAction>suspendedActions()A list of activities that are currently suspended for this game server group.List<String>suspendedActionsAsStrings()A list of activities that are currently suspended for this game server group.GameServerGroup.BuildertoBuilder()StringtoString()Returns a string representation of this object.-
Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
-
Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
-
-
-
-
Method Detail
-
gameServerGroupName
public final String gameServerGroupName()
A developer-defined identifier for the game server group. The name is unique for each Region in each Amazon Web Services account.
- Returns:
- A developer-defined identifier for the game server group. The name is unique for each Region in each Amazon Web Services account.
-
gameServerGroupArn
public final String gameServerGroupArn()
A generated unique ID for the game server group.
- Returns:
- A generated unique ID for the game server group.
-
roleArn
public final String roleArn()
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
- Returns:
- The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
-
hasInstanceDefinitions
public final boolean hasInstanceDefinitions()
For responses, this returns true if the service returned a value for the InstanceDefinitions property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
-
instanceDefinitions
public final List<InstanceDefinition> instanceDefinitions()
The set of Amazon EC2 instance types that Amazon GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasInstanceDefinitions()method.- Returns:
- The set of Amazon EC2 instance types that Amazon GameLift FleetIQ can use when balancing and automatically scaling instances in the corresponding Auto Scaling group.
-
balancingStrategy
public final BalancingStrategy balancingStrategy()
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
-
SPOT_ONLY- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
If the service returns an enum value that is not available in the current SDK version,
balancingStrategywill returnBalancingStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available frombalancingStrategyAsString().- Returns:
- Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the
game server group. Method options include the following:
-
SPOT_ONLY- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
-
- See Also:
BalancingStrategy
-
-
balancingStrategyAsString
public final String balancingStrategyAsString()
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
-
SPOT_ONLY- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
If the service returns an enum value that is not available in the current SDK version,
balancingStrategywill returnBalancingStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available frombalancingStrategyAsString().- Returns:
- Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the
game server group. Method options include the following:
-
SPOT_ONLY- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
-
- See Also:
BalancingStrategy
-
-
gameServerProtectionPolicy
public final GameServerProtectionPolicy gameServerProtectionPolicy()
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status.
If the service returns an enum value that is not available in the current SDK version,
gameServerProtectionPolicywill returnGameServerProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromgameServerProtectionPolicyAsString().- Returns:
- A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status.
- See Also:
GameServerProtectionPolicy
-
gameServerProtectionPolicyAsString
public final String gameServerProtectionPolicyAsString()
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status.
If the service returns an enum value that is not available in the current SDK version,
gameServerProtectionPolicywill returnGameServerProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromgameServerProtectionPolicyAsString().- Returns:
- A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status.
- See Also:
GameServerProtectionPolicy
-
autoScalingGroupArn
public final String autoScalingGroupArn()
A generated unique ID for the Amazon EC2 Auto Scaling group that is associated with this game server group.
- Returns:
- A generated unique ID for the Amazon EC2 Auto Scaling group that is associated with this game server group.
-
status
public final GameServerGroupStatus status()
The current status of the game server group. Possible statuses include:
-
NEW- Amazon GameLift FleetIQ has validated theCreateGameServerGroup()request. -
ACTIVATING- Amazon GameLift FleetIQ is setting up a game server group, which includes creating an Auto Scaling group in your Amazon Web Services account. -
ACTIVE- The game server group has been successfully created. -
DELETE_SCHEDULED- A request to delete the game server group has been received. -
DELETING- Amazon GameLift FleetIQ has received a validDeleteGameServerGroup()request and is processing it. Amazon GameLift FleetIQ must first complete and release hosts before it deletes the Auto Scaling group and the game server group. -
DELETED- The game server group has been successfully deleted. -
ERROR- The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
If the service returns an enum value that is not available in the current SDK version,
statuswill returnGameServerGroupStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromstatusAsString().- Returns:
- The current status of the game server group. Possible statuses include:
-
NEW- Amazon GameLift FleetIQ has validated theCreateGameServerGroup()request. -
ACTIVATING- Amazon GameLift FleetIQ is setting up a game server group, which includes creating an Auto Scaling group in your Amazon Web Services account. -
ACTIVE- The game server group has been successfully created. -
DELETE_SCHEDULED- A request to delete the game server group has been received. -
DELETING- Amazon GameLift FleetIQ has received a validDeleteGameServerGroup()request and is processing it. Amazon GameLift FleetIQ must first complete and release hosts before it deletes the Auto Scaling group and the game server group. -
DELETED- The game server group has been successfully deleted. -
ERROR- The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
-
- See Also:
GameServerGroupStatus
-
-
statusAsString
public final String statusAsString()
The current status of the game server group. Possible statuses include:
-
NEW- Amazon GameLift FleetIQ has validated theCreateGameServerGroup()request. -
ACTIVATING- Amazon GameLift FleetIQ is setting up a game server group, which includes creating an Auto Scaling group in your Amazon Web Services account. -
ACTIVE- The game server group has been successfully created. -
DELETE_SCHEDULED- A request to delete the game server group has been received. -
DELETING- Amazon GameLift FleetIQ has received a validDeleteGameServerGroup()request and is processing it. Amazon GameLift FleetIQ must first complete and release hosts before it deletes the Auto Scaling group and the game server group. -
DELETED- The game server group has been successfully deleted. -
ERROR- The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
If the service returns an enum value that is not available in the current SDK version,
statuswill returnGameServerGroupStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromstatusAsString().- Returns:
- The current status of the game server group. Possible statuses include:
-
NEW- Amazon GameLift FleetIQ has validated theCreateGameServerGroup()request. -
ACTIVATING- Amazon GameLift FleetIQ is setting up a game server group, which includes creating an Auto Scaling group in your Amazon Web Services account. -
ACTIVE- The game server group has been successfully created. -
DELETE_SCHEDULED- A request to delete the game server group has been received. -
DELETING- Amazon GameLift FleetIQ has received a validDeleteGameServerGroup()request and is processing it. Amazon GameLift FleetIQ must first complete and release hosts before it deletes the Auto Scaling group and the game server group. -
DELETED- The game server group has been successfully deleted. -
ERROR- The asynchronous processes of activating or deleting a game server group has failed, resulting in an error state.
-
- See Also:
GameServerGroupStatus
-
-
statusReason
public final String statusReason()
Additional information about the current game server group status. This information might provide additional insight on groups that are in
ERRORstatus.- Returns:
- Additional information about the current game server group status. This information might provide
additional insight on groups that are in
ERRORstatus.
-
suspendedActions
public final List<GameServerGroupAction> suspendedActions()
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasSuspendedActions()method.- Returns:
- A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
-
hasSuspendedActions
public final boolean hasSuspendedActions()
For responses, this returns true if the service returned a value for the SuspendedActions property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
-
suspendedActionsAsStrings
public final List<String> suspendedActionsAsStrings()
A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasSuspendedActions()method.- Returns:
- A list of activities that are currently suspended for this game server group. If this property is empty, all activities are occurring.
-
creationTime
public final Instant creationTime()
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057").- Returns:
- A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example
"1469498468.057").
-
lastUpdatedTime
public final Instant lastUpdatedTime()
A timestamp that indicates when this game server group was last updated.
- Returns:
- A timestamp that indicates when this game server group was last updated.
-
toBuilder
public GameServerGroup.Builder toBuilder()
- Specified by:
toBuilderin interfaceToCopyableBuilder<GameServerGroup.Builder,GameServerGroup>
-
builder
public static GameServerGroup.Builder builder()
-
serializableBuilderClass
public static Class<? extends GameServerGroup.Builder> serializableBuilderClass()
-
equalsBySdkFields
public final boolean equalsBySdkFields(Object obj)
- Specified by:
equalsBySdkFieldsin interfaceSdkPojo
-
toString
public final String toString()
Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
-
-