Class PutScalingPolicyRequest

    • Method Detail

      • name

        public final String name()

        A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.

        Returns:
        A descriptive label that is associated with a fleet's scaling policy. Policy names do not need to be unique. A fleet can have only one scaling policy with the same name.
      • fleetId

        public final String fleetId()

        A unique identifier for the fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.

        Returns:
        A unique identifier for the fleet to apply this policy to. You can use either the fleet ID or ARN value. The fleet cannot be in any of the following statuses: ERROR or DELETING.
      • scalingAdjustment

        public final Integer scalingAdjustment()

        Amount of adjustment to make, based on the scaling adjustment type.

        Returns:
        Amount of adjustment to make, based on the scaling adjustment type.
      • scalingAdjustmentType

        public final ScalingAdjustmentType scalingAdjustmentType()

        The type of adjustment to make to a fleet's instance count:

        • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.

        • ExactCapacity -- set the instance count to the scaling adjustment value.

        • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.

        If the service returns an enum value that is not available in the current SDK version, scalingAdjustmentType will return ScalingAdjustmentType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from scalingAdjustmentTypeAsString().

        Returns:
        The type of adjustment to make to a fleet's instance count:

        • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.

        • ExactCapacity -- set the instance count to the scaling adjustment value.

        • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.

        See Also:
        ScalingAdjustmentType
      • scalingAdjustmentTypeAsString

        public final String scalingAdjustmentTypeAsString()

        The type of adjustment to make to a fleet's instance count:

        • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.

        • ExactCapacity -- set the instance count to the scaling adjustment value.

        • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.

        If the service returns an enum value that is not available in the current SDK version, scalingAdjustmentType will return ScalingAdjustmentType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from scalingAdjustmentTypeAsString().

        Returns:
        The type of adjustment to make to a fleet's instance count:

        • ChangeInCapacity -- add (or subtract) the scaling adjustment value from the current instance count. Positive values scale up while negative values scale down.

        • ExactCapacity -- set the instance count to the scaling adjustment value.

        • PercentChangeInCapacity -- increase or reduce the current instance count by the scaling adjustment, read as a percentage. Positive values scale up while negative values scale down; for example, a value of "-10" scales the fleet down by 10%.

        See Also:
        ScalingAdjustmentType
      • threshold

        public final Double threshold()

        Metric value used to trigger a scaling event.

        Returns:
        Metric value used to trigger a scaling event.
      • evaluationPeriods

        public final Integer evaluationPeriods()

        Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.

        Returns:
        Length of time (in minutes) the metric must be at or beyond the threshold before a scaling event is triggered.
      • metricName

        public final MetricName metricName()

        Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.

        • ActivatingGameSessions -- Game sessions in the process of being created.

        • ActiveGameSessions -- Game sessions that are currently running.

        • ActiveInstances -- Fleet instances that are currently running at least one game session.

        • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.

        • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.

        • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.

        • IdleInstances -- Active instances that are currently hosting zero game sessions.

        • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.

        • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.

        • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

        • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

        If the service returns an enum value that is not available in the current SDK version, metricName will return MetricName.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from metricNameAsString().

        Returns:
        Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.

        • ActivatingGameSessions -- Game sessions in the process of being created.

        • ActiveGameSessions -- Game sessions that are currently running.

        • ActiveInstances -- Fleet instances that are currently running at least one game session.

        • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.

        • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.

        • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.

        • IdleInstances -- Active instances that are currently hosting zero game sessions.

        • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.

        • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.

        • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

        • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

        See Also:
        MetricName
      • metricNameAsString

        public final String metricNameAsString()

        Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.

        • ActivatingGameSessions -- Game sessions in the process of being created.

        • ActiveGameSessions -- Game sessions that are currently running.

        • ActiveInstances -- Fleet instances that are currently running at least one game session.

        • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.

        • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.

        • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.

        • IdleInstances -- Active instances that are currently hosting zero game sessions.

        • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.

        • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.

        • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

        • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

        If the service returns an enum value that is not available in the current SDK version, metricName will return MetricName.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from metricNameAsString().

        Returns:
        Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For detailed descriptions of fleet metrics, see Monitor Amazon GameLift with Amazon CloudWatch.

        • ActivatingGameSessions -- Game sessions in the process of being created.

        • ActiveGameSessions -- Game sessions that are currently running.

        • ActiveInstances -- Fleet instances that are currently running at least one game session.

        • AvailableGameSessions -- Additional game sessions that fleet could host simultaneously, given current capacity.

        • AvailablePlayerSessions -- Empty player slots in currently active game sessions. This includes game sessions that are not currently accepting players. Reserved player slots are not included.

        • CurrentPlayerSessions -- Player slots in active game sessions that are being used by a player or are reserved for a player.

        • IdleInstances -- Active instances that are currently hosting zero game sessions.

        • PercentAvailableGameSessions -- Unused percentage of the total number of game sessions that a fleet could host simultaneously, given current capacity. Use this metric for a target-based scaling policy.

        • PercentIdleInstances -- Percentage of the total number of active instances that are hosting zero game sessions.

        • QueueDepth -- Pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

        • WaitTime -- Current wait time for pending game session placement requests, in any queue, where the current fleet is the top-priority destination.

        See Also:
        MetricName
      • policyType

        public final PolicyType policyType()

        The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.

        If the service returns an enum value that is not available in the current SDK version, policyType will return PolicyType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from policyTypeAsString().

        Returns:
        The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
        See Also:
        PolicyType
      • policyTypeAsString

        public final String policyTypeAsString()

        The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.

        If the service returns an enum value that is not available in the current SDK version, policyType will return PolicyType.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from policyTypeAsString().

        Returns:
        The type of scaling policy to create. For a target-based policy, set the parameter MetricName to 'PercentAvailableGameSessions' and specify a TargetConfiguration. For a rule-based policy set the following parameters: MetricName, ComparisonOperator, Threshold, EvaluationPeriods, ScalingAdjustmentType, and ScalingAdjustment.
        See Also:
        PolicyType
      • targetConfiguration

        public final TargetConfiguration targetConfiguration()

        An object that contains settings for a target-based scaling policy.

        Returns:
        An object that contains settings for a target-based scaling policy.
      • toString

        public final String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object