Interface StartMatchBackfillRequest.Builder
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- All Superinterfaces:
AwsRequest.Builder,Buildable,CopyableBuilder<StartMatchBackfillRequest.Builder,StartMatchBackfillRequest>,GameLiftRequest.Builder,SdkBuilder<StartMatchBackfillRequest.Builder,StartMatchBackfillRequest>,SdkPojo,SdkRequest.Builder
- Enclosing class:
- StartMatchBackfillRequest
public static interface StartMatchBackfillRequest.Builder extends GameLiftRequest.Builder, SdkPojo, CopyableBuilder<StartMatchBackfillRequest.Builder,StartMatchBackfillRequest>
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Method Summary
All Methods Instance Methods Abstract Methods Modifier and Type Method Description StartMatchBackfillRequest.BuilderconfigurationName(String configurationName)Name of the matchmaker to use for this request.StartMatchBackfillRequest.BuildergameSessionArn(String gameSessionArn)A unique identifier for the game session.StartMatchBackfillRequest.BuilderoverrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer)StartMatchBackfillRequest.BuilderoverrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)StartMatchBackfillRequest.Builderplayers(Collection<Player> players)Match information on all players that are currently assigned to the game session.StartMatchBackfillRequest.Builderplayers(Consumer<Player.Builder>... players)Match information on all players that are currently assigned to the game session.StartMatchBackfillRequest.Builderplayers(Player... players)Match information on all players that are currently assigned to the game session.StartMatchBackfillRequest.BuilderticketId(String ticketId)A unique identifier for a matchmaking ticket.-
Methods inherited from interface software.amazon.awssdk.awscore.AwsRequest.Builder
overrideConfiguration
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Methods inherited from interface software.amazon.awssdk.utils.builder.CopyableBuilder
copy
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Methods inherited from interface software.amazon.awssdk.services.gamelift.model.GameLiftRequest.Builder
build
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Methods inherited from interface software.amazon.awssdk.utils.builder.SdkBuilder
applyMutation, build
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Methods inherited from interface software.amazon.awssdk.core.SdkPojo
equalsBySdkFields, sdkFields
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Method Detail
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ticketId
StartMatchBackfillRequest.Builder ticketId(String ticketId)
A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.
- Parameters:
ticketId- A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of a UUID. Use this identifier to track the match backfill ticket status and retrieve match results.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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configurationName
StartMatchBackfillRequest.Builder configurationName(String configurationName)
Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in the
GameSessionobject,MatchmakerDataproperty.- Parameters:
configurationName- Name of the matchmaker to use for this request. You can use either the configuration name or ARN value. The ARN of the matchmaker that was used with the original game session is listed in theGameSessionobject,MatchmakerDataproperty.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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gameSessionArn
StartMatchBackfillRequest.Builder gameSessionArn(String gameSessionArn)
A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.
- Parameters:
gameSessionArn- A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking solution, this parameter is not needed.- Returns:
- Returns a reference to this object so that method calls can be chained together.
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players
StartMatchBackfillRequest.Builder players(Collection<Player> players)
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
You can include up to 199
Playersin aStartMatchBackfillrequest.-
PlayerID, PlayerAttributes, Team -- This information is maintained in the
GameSessionobject,MatchmakerDataproperty, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.
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LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
- Parameters:
players- Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.You can include up to 199
Playersin aStartMatchBackfillrequest.-
PlayerID, PlayerAttributes, Team -- This information is maintained in the
GameSessionobject,MatchmakerDataproperty, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.
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LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
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- Returns:
- Returns a reference to this object so that method calls can be chained together.
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players
StartMatchBackfillRequest.Builder players(Player... players)
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
You can include up to 199
Playersin aStartMatchBackfillrequest.-
PlayerID, PlayerAttributes, Team -- This information is maintained in the
GameSessionobject,MatchmakerDataproperty, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.
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LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
- Parameters:
players- Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.You can include up to 199
Playersin aStartMatchBackfillrequest.-
PlayerID, PlayerAttributes, Team -- This information is maintained in the
GameSessionobject,MatchmakerDataproperty, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.
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LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
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- Returns:
- Returns a reference to this object so that method calls can be chained together.
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players
StartMatchBackfillRequest.Builder players(Consumer<Player.Builder>... players)
Match information on all players that are currently assigned to the game session. This information is used by the matchmaker to find new players and add them to the existing game.
You can include up to 199
Playersin aStartMatchBackfillrequest.-
PlayerID, PlayerAttributes, Team -- This information is maintained in the
GameSessionobject,MatchmakerDataproperty, for all players who are currently assigned to the game session. The matchmaker data is in JSON syntax, formatted as a string. For more details, see Match Data.The backfill request must specify the team membership for every player. Do not specify team if you are not using backfill.
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LatencyInMs -- If the matchmaker uses player latency, include a latency value, in milliseconds, for the Region that the game session is currently in. Do not include latency values for any other Region.
Player.Builderavoiding the need to create one manually viaPlayer.builder().When the
Consumercompletes,SdkBuilder.build()is called immediately and its result is passed to#players(List.) - Parameters:
players- a consumer that will call methods onPlayer.Builder- Returns:
- Returns a reference to this object so that method calls can be chained together.
- See Also:
#players(java.util.Collection)
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overrideConfiguration
StartMatchBackfillRequest.Builder overrideConfiguration(AwsRequestOverrideConfiguration overrideConfiguration)
- Specified by:
overrideConfigurationin interfaceAwsRequest.Builder
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overrideConfiguration
StartMatchBackfillRequest.Builder overrideConfiguration(Consumer<AwsRequestOverrideConfiguration.Builder> builderConsumer)
- Specified by:
overrideConfigurationin interfaceAwsRequest.Builder
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