Class GameServer

    • Method Detail

      • gameServerGroupName

        public final String gameServerGroupName()

        A unique identifier for the game server group where the game server is running.

        Returns:
        A unique identifier for the game server group where the game server is running.
      • gameServerGroupArn

        public final String gameServerGroupArn()

        The ARN identifier for the game server group where the game server is located.

        Returns:
        The ARN identifier for the game server group where the game server is located.
      • gameServerId

        public final String gameServerId()

        A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an Amazon Web Services account.

        Returns:
        A custom string that uniquely identifies the game server. Game server IDs are developer-defined and are unique across all game server groups in an Amazon Web Services account.
      • instanceId

        public final String instanceId()

        The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

        Returns:
        The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.
      • connectionInfo

        public final String connectionInfo()

        The port and IP address that must be used to establish a client connection to the game server.

        Returns:
        The port and IP address that must be used to establish a client connection to the game server.
      • gameServerData

        public final String gameServerData()

        A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.

        Returns:
        A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
      • claimStatus

        public final GameServerClaimStatus claimStatus()

        Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null.

        If the service returns an enum value that is not available in the current SDK version, claimStatus will return GameServerClaimStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from claimStatusAsString().

        Returns:
        Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null.
        See Also:
        GameServerClaimStatus
      • claimStatusAsString

        public final String claimStatusAsString()

        Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null.

        If the service returns an enum value that is not available in the current SDK version, claimStatus will return GameServerClaimStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from claimStatusAsString().

        Returns:
        Indicates when an available game server has been reserved for gameplay but has not yet started hosting a game. Once it is claimed, the game server remains in CLAIMED status for a maximum of one minute. During this time, game clients connect to the game server to start the game and trigger the game server to update its utilization status. After one minute, the game server claim status reverts to null.
        See Also:
        GameServerClaimStatus
      • utilizationStatus

        public final GameServerUtilizationStatus utilizationStatus()

        Indicates whether the game server is currently available for new games or is busy. Possible statuses include:

        • AVAILABLE - The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.

        • UTILIZED - The game server is currently hosting a game session with players.

        If the service returns an enum value that is not available in the current SDK version, utilizationStatus will return GameServerUtilizationStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from utilizationStatusAsString().

        Returns:
        Indicates whether the game server is currently available for new games or is busy. Possible statuses include:

        • AVAILABLE - The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.

        • UTILIZED - The game server is currently hosting a game session with players.

        See Also:
        GameServerUtilizationStatus
      • utilizationStatusAsString

        public final String utilizationStatusAsString()

        Indicates whether the game server is currently available for new games or is busy. Possible statuses include:

        • AVAILABLE - The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.

        • UTILIZED - The game server is currently hosting a game session with players.

        If the service returns an enum value that is not available in the current SDK version, utilizationStatus will return GameServerUtilizationStatus.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from utilizationStatusAsString().

        Returns:
        Indicates whether the game server is currently available for new games or is busy. Possible statuses include:

        • AVAILABLE - The game server is available to be claimed. A game server that has been claimed remains in this status until it reports game hosting activity.

        • UTILIZED - The game server is currently hosting a game session with players.

        See Also:
        GameServerUtilizationStatus
      • registrationTime

        public final Instant registrationTime()

        Timestamp that indicates when the game server registered. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

        Returns:
        Timestamp that indicates when the game server registered. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
      • lastClaimTime

        public final Instant lastClaimTime()

        Timestamp that indicates the last time the game server was claimed. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). This value is used to calculate when a claimed game server's status should revert to null.

        Returns:
        Timestamp that indicates the last time the game server was claimed. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). This value is used to calculate when a claimed game server's status should revert to null.
      • lastHealthCheckTime

        public final Instant lastHealthCheckTime()

        Timestamp that indicates the last time the game server was updated with health status. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). After game server registration, this property is only changed when a game server update specifies a health check value.

        Returns:
        Timestamp that indicates the last time the game server was updated with health status. The format is a number expressed in Unix time as milliseconds (for example "1469498468.057"). After game server registration, this property is only changed when a game server update specifies a health check value.
      • hashCode

        public final int hashCode()
        Overrides:
        hashCode in class Object
      • equals

        public final boolean equals​(Object obj)
        Overrides:
        equals in class Object
      • toString

        public final String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object
      • getValueForField

        public final <T> Optional<T> getValueForField​(String fieldName,
                                                      Class<T> clazz)