Class GameSessionPlacement

    • Method Detail

      • placementId

        public final String placementId()

        A unique identifier for a game session placement.

        Returns:
        A unique identifier for a game session placement.
      • gameSessionQueueName

        public final String gameSessionQueueName()

        A descriptive label that is associated with game session queue. Queue names must be unique within each Region.

        Returns:
        A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
      • status

        public final GameSessionPlacementState status()

        Current status of the game session placement request.

        • PENDING -- The placement request is in the queue waiting to be processed. Game session properties are not yet final.

        • FULFILLED -- A new game session has been successfully placed. Game session properties are now final.

        • CANCELLED -- The placement request was canceled.

        • TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.

        • FAILED -- Amazon GameLift is not able to complete the process of placing the game session. Common reasons are the game session terminated before the placement process was completed, or an unexpected internal error.

        If the service returns an enum value that is not available in the current SDK version, status will return GameSessionPlacementState.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from statusAsString().

        Returns:
        Current status of the game session placement request.

        • PENDING -- The placement request is in the queue waiting to be processed. Game session properties are not yet final.

        • FULFILLED -- A new game session has been successfully placed. Game session properties are now final.

        • CANCELLED -- The placement request was canceled.

        • TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.

        • FAILED -- Amazon GameLift is not able to complete the process of placing the game session. Common reasons are the game session terminated before the placement process was completed, or an unexpected internal error.

        See Also:
        GameSessionPlacementState
      • statusAsString

        public final String statusAsString()

        Current status of the game session placement request.

        • PENDING -- The placement request is in the queue waiting to be processed. Game session properties are not yet final.

        • FULFILLED -- A new game session has been successfully placed. Game session properties are now final.

        • CANCELLED -- The placement request was canceled.

        • TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.

        • FAILED -- Amazon GameLift is not able to complete the process of placing the game session. Common reasons are the game session terminated before the placement process was completed, or an unexpected internal error.

        If the service returns an enum value that is not available in the current SDK version, status will return GameSessionPlacementState.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from statusAsString().

        Returns:
        Current status of the game session placement request.

        • PENDING -- The placement request is in the queue waiting to be processed. Game session properties are not yet final.

        • FULFILLED -- A new game session has been successfully placed. Game session properties are now final.

        • CANCELLED -- The placement request was canceled.

        • TIMED_OUT -- A new game session was not successfully created before the time limit expired. You can resubmit the placement request as needed.

        • FAILED -- Amazon GameLift is not able to complete the process of placing the game session. Common reasons are the game session terminated before the placement process was completed, or an unexpected internal error.

        See Also:
        GameSessionPlacementState
      • hasGameProperties

        public final boolean hasGameProperties()
        For responses, this returns true if the service returned a value for the GameProperties property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
      • gameProperties

        public final List<GameProperty> gameProperties()

        A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}.

        Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

        This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasGameProperties() method.

        Returns:
        A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}.
      • maximumPlayerSessionCount

        public final Integer maximumPlayerSessionCount()

        The maximum number of players that can be connected simultaneously to the game session.

        Returns:
        The maximum number of players that can be connected simultaneously to the game session.
      • gameSessionName

        public final String gameSessionName()

        A descriptive label that is associated with a game session. Session names do not need to be unique.

        Returns:
        A descriptive label that is associated with a game session. Session names do not need to be unique.
      • gameSessionId

        public final String gameSessionId()

        A unique identifier for the game session. This value isn't final until placement status is FULFILLED .

        Returns:
        A unique identifier for the game session. This value isn't final until placement status is FULFILLED.
      • gameSessionArn

        public final String gameSessionArn()

        Identifier for the game session created by this placement request. This identifier is unique across all Regions. This value isn't final until placement status is FULFILLED.

        Returns:
        Identifier for the game session created by this placement request. This identifier is unique across all Regions. This value isn't final until placement status is FULFILLED.
      • gameSessionRegion

        public final String gameSessionRegion()

        Name of the Region where the game session created by this placement request is running. This value isn't final until placement status is FULFILLED.

        Returns:
        Name of the Region where the game session created by this placement request is running. This value isn't final until placement status is FULFILLED.
      • hasPlayerLatencies

        public final boolean hasPlayerLatencies()
        For responses, this returns true if the service returned a value for the PlayerLatencies property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
      • playerLatencies

        public final List<PlayerLatency> playerLatencies()

        A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions.

        Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

        This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasPlayerLatencies() method.

        Returns:
        A set of values, expressed in milliseconds, that indicates the amount of latency that a player experiences when connected to Amazon Web Services Regions.
      • startTime

        public final Instant startTime()

        Time stamp indicating when this request was placed in the queue. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").

        Returns:
        Time stamp indicating when this request was placed in the queue. Format is a number expressed in Unix time as milliseconds (for example "1469498468.057").
      • endTime

        public final Instant endTime()

        Time stamp indicating when this request was completed, canceled, or timed out.

        Returns:
        Time stamp indicating when this request was completed, canceled, or timed out.
      • ipAddress

        public final String ipAddress()

        The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. This value isn't final until placement status is FULFILLED.

        Returns:
        The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. This value isn't final until placement status is FULFILLED.
      • dnsName

        public final String dnsName()

        The DNS identifier assigned to the instance that is running the game session. Values have the following format:

        • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.

        • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

        When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

        Returns:
        The DNS identifier assigned to the instance that is running the game session. Values have the following format:

        • TLS-enabled fleets: <unique identifier>.<region identifier>.amazongamelift.com.

        • Non-TLS-enabled fleets: ec2-<unique identifier>.compute.amazonaws.com. (See Amazon EC2 Instance IP Addressing.)

        When connecting to a game session that is running on a TLS-enabled fleet, you must use the DNS name, not the IP address.

      • port

        public final Integer port()

        The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. This value isn't final until placement status is FULFILLED.

        Returns:
        The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. This value isn't final until placement status is FULFILLED.
      • hasPlacedPlayerSessions

        public final boolean hasPlacedPlayerSessions()
        For responses, this returns true if the service returned a value for the PlacedPlayerSessions property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
      • placedPlayerSessions

        public final List<PlacedPlayerSession> placedPlayerSessions()

        A collection of information on player sessions created in response to the game session placement request. These player sessions are created only after a new game session is successfully placed (placement status is FULFILLED). This information includes the player ID, provided in the placement request, and a corresponding player session ID.

        Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

        This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasPlacedPlayerSessions() method.

        Returns:
        A collection of information on player sessions created in response to the game session placement request. These player sessions are created only after a new game session is successfully placed (placement status is FULFILLED). This information includes the player ID, provided in the placement request, and a corresponding player session ID.
      • gameSessionData

        public final String gameSessionData()

        A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).

        Returns:
        A set of custom game session properties, formatted as a single string value. This data is passed to a game server process in the GameSession object with a request to start a new game session (see Start a Game Session).
      • matchmakerData

        public final String matchmakerData()

        Information on the matchmaking process for this game. Data is in JSON syntax, formatted as a string. It identifies the matchmaking configuration used to create the match, and contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data.

        Returns:
        Information on the matchmaking process for this game. Data is in JSON syntax, formatted as a string. It identifies the matchmaking configuration used to create the match, and contains data on all players assigned to the match, including player attributes and team assignments. For more details on matchmaker data, see Match Data.
      • hashCode

        public final int hashCode()
        Overrides:
        hashCode in class Object
      • equals

        public final boolean equals​(Object obj)
        Overrides:
        equals in class Object
      • toString

        public final String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object
      • getValueForField

        public final <T> Optional<T> getValueForField​(String fieldName,
                                                      Class<T> clazz)