Class RegisterGameServerRequest

    • Method Detail

      • gameServerGroupName

        public final String gameServerGroupName()

        A unique identifier for the game server group where the game server is running.

        Returns:
        A unique identifier for the game server group where the game server is running.
      • gameServerId

        public final String gameServerId()

        A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your Amazon Web Services account.

        Returns:
        A custom string that uniquely identifies the game server to register. Game server IDs are developer-defined and must be unique across all game server groups in your Amazon Web Services account.
      • instanceId

        public final String instanceId()

        The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.

        Returns:
        The unique identifier for the instance where the game server is running. This ID is available in the instance metadata. EC2 instance IDs use a 17-character format, for example: i-1234567890abcdef0.
      • connectionInfo

        public final String connectionInfo()

        Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.

        Returns:
        Information that is needed to make inbound client connections to the game server. This might include the IP address and port, DNS name, and other information.
      • gameServerData

        public final String gameServerData()

        A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.

        Returns:
        A set of custom game server properties, formatted as a single string value. This data is passed to a game client or service when it requests information on game servers.
      • toString

        public final String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object