Class UpdateGameSessionRequest

    • Method Detail

      • gameSessionId

        public final String gameSessionId()

        A unique identifier for the game session to update.

        Returns:
        A unique identifier for the game session to update.
      • maximumPlayerSessionCount

        public final Integer maximumPlayerSessionCount()

        The maximum number of players that can be connected simultaneously to the game session.

        Returns:
        The maximum number of players that can be connected simultaneously to the game session.
      • name

        public final String name()

        A descriptive label that is associated with a game session. Session names do not need to be unique.

        Returns:
        A descriptive label that is associated with a game session. Session names do not need to be unique.
      • protectionPolicy

        public final ProtectionPolicy protectionPolicy()

        Game session protection policy to apply to this game session only.

        • NoProtection -- The game session can be terminated during a scale-down event.

        • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

        If the service returns an enum value that is not available in the current SDK version, protectionPolicy will return ProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from protectionPolicyAsString().

        Returns:
        Game session protection policy to apply to this game session only.

        • NoProtection -- The game session can be terminated during a scale-down event.

        • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

        See Also:
        ProtectionPolicy
      • protectionPolicyAsString

        public final String protectionPolicyAsString()

        Game session protection policy to apply to this game session only.

        • NoProtection -- The game session can be terminated during a scale-down event.

        • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

        If the service returns an enum value that is not available in the current SDK version, protectionPolicy will return ProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available from protectionPolicyAsString().

        Returns:
        Game session protection policy to apply to this game session only.

        • NoProtection -- The game session can be terminated during a scale-down event.

        • FullProtection -- If the game session is in an ACTIVE status, it cannot be terminated during a scale-down event.

        See Also:
        ProtectionPolicy
      • hasGameProperties

        public final boolean hasGameProperties()
        For responses, this returns true if the service returned a value for the GameProperties property. This DOES NOT check that the value is non-empty (for which, you should check the isEmpty() method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
      • gameProperties

        public final List<GameProperty> gameProperties()

        A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. You can use this parameter to modify game properties in an active game session. This action adds new properties and modifies existing properties. There is no way to delete properties. For an example, see Update the value of a game property.

        Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.

        This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the hasGameProperties() method.

        Returns:
        A set of key-value pairs that can store custom data in a game session. For example: {"Key": "difficulty", "Value": "novice"}. You can use this parameter to modify game properties in an active game session. This action adds new properties and modifies existing properties. There is no way to delete properties. For an example, see Update the value of a game property.
      • toString

        public final String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object