Class CreateGameServerGroupRequest
- java.lang.Object
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- software.amazon.awssdk.core.SdkRequest
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- software.amazon.awssdk.awscore.AwsRequest
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- software.amazon.awssdk.services.gamelift.model.GameLiftRequest
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- software.amazon.awssdk.services.gamelift.model.CreateGameServerGroupRequest
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- All Implemented Interfaces:
SdkPojo,ToCopyableBuilder<CreateGameServerGroupRequest.Builder,CreateGameServerGroupRequest>
@Generated("software.amazon.awssdk:codegen") public final class CreateGameServerGroupRequest extends GameLiftRequest implements ToCopyableBuilder<CreateGameServerGroupRequest.Builder,CreateGameServerGroupRequest>
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Nested Class Summary
Nested Classes Modifier and Type Class Description static interfaceCreateGameServerGroupRequest.Builder
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description GameServerGroupAutoScalingPolicyautoScalingPolicy()Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting.BalancingStrategybalancingStrategy()Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.StringbalancingStrategyAsString()Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group.static CreateGameServerGroupRequest.Builderbuilder()booleanequals(Object obj)booleanequalsBySdkFields(Object obj)StringgameServerGroupName()An identifier for the new game server group.GameServerProtectionPolicygameServerProtectionPolicy()A flag that indicates whether instances in the game server group are protected from early termination.StringgameServerProtectionPolicyAsString()A flag that indicates whether instances in the game server group are protected from early termination.<T> Optional<T>getValueForField(String fieldName, Class<T> clazz)inthashCode()booleanhasInstanceDefinitions()For responses, this returns true if the service returned a value for the InstanceDefinitions property.booleanhasTags()For responses, this returns true if the service returned a value for the Tags property.booleanhasVpcSubnets()For responses, this returns true if the service returned a value for the VpcSubnets property.List<InstanceDefinition>instanceDefinitions()The Amazon EC2 instance types and sizes to use in the Auto Scaling group.LaunchTemplateSpecificationlaunchTemplate()The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group.IntegermaxSize()The maximum number of instances allowed in the Amazon EC2 Auto Scaling group.IntegerminSize()The minimum number of instances allowed in the Amazon EC2 Auto Scaling group.StringroleArn()The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.List<SdkField<?>>sdkFields()static Class<? extends CreateGameServerGroupRequest.Builder>serializableBuilderClass()List<Tag>tags()A list of labels to assign to the new game server group resource.CreateGameServerGroupRequest.BuildertoBuilder()StringtoString()Returns a string representation of this object.List<String>vpcSubnets()A list of virtual private cloud (VPC) subnets to use with instances in the game server group.-
Methods inherited from class software.amazon.awssdk.awscore.AwsRequest
overrideConfiguration
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Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
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Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Detail
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gameServerGroupName
public final String gameServerGroupName()
An identifier for the new game server group. This value is used to generate unique ARN identifiers for the Amazon EC2 Auto Scaling group and the Amazon GameLift FleetIQ game server group. The name must be unique per Region per Amazon Web Services account.
- Returns:
- An identifier for the new game server group. This value is used to generate unique ARN identifiers for the Amazon EC2 Auto Scaling group and the Amazon GameLift FleetIQ game server group. The name must be unique per Region per Amazon Web Services account.
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roleArn
public final String roleArn()
The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
- Returns:
- The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.
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minSize
public final Integer minSize()
The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift FleetIQ and Amazon EC2 do not scale down the group below this minimum. In production, this value should be set to at least 1. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.
- Returns:
- The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift FleetIQ and Amazon EC2 do not scale down the group below this minimum. In production, this value should be set to at least 1. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.
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maxSize
public final Integer maxSize()
The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift FleetIQ and EC2 do not scale up the group above this maximum. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.
- Returns:
- The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. During automatic scaling events, Amazon GameLift FleetIQ and EC2 do not scale up the group above this maximum. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.
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launchTemplate
public final LaunchTemplateSpecification launchTemplate()
The Amazon EC2 launch template that contains configuration settings and game server code to be deployed to all instances in the game server group. You can specify the template using either the template name or ID. For help with creating a launch template, see Creating a Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud Auto Scaling User Guide. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.
If you specify network interfaces in your launch template, you must explicitly set the property
AssociatePublicIpAddressto "true". If no network interface is specified in the launch template, Amazon GameLift FleetIQ uses your account's default VPC.- Returns:
- The Amazon EC2 launch template that contains configuration settings and game server code to be deployed
to all instances in the game server group. You can specify the template using either the template name or
ID. For help with creating a launch template, see Creating a
Launch Template for an Auto Scaling Group in the Amazon Elastic Compute Cloud Auto Scaling User
Guide. After the Auto Scaling group is created, update this value directly in the Auto Scaling group
using the Amazon Web Services console or APIs.
If you specify network interfaces in your launch template, you must explicitly set the property
AssociatePublicIpAddressto "true". If no network interface is specified in the launch template, Amazon GameLift FleetIQ uses your account's default VPC.
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hasInstanceDefinitions
public final boolean hasInstanceDefinitions()
For responses, this returns true if the service returned a value for the InstanceDefinitions property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
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instanceDefinitions
public final List<InstanceDefinition> instanceDefinitions()
The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by Amazon GameLift FleetIQ. For more information on instance types, see EC2 Instance Types in the Amazon Elastic Compute Cloud User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasInstanceDefinitions()method.- Returns:
- The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance definitions must specify at least two different instance types that are supported by Amazon GameLift FleetIQ. For more information on instance types, see EC2 Instance Types in the Amazon Elastic Compute Cloud User Guide. You can optionally specify capacity weighting for each instance type. If no weight value is specified for an instance type, it is set to the default value "1". For more information about capacity weighting, see Instance Weighting for Amazon EC2 Auto Scaling in the Amazon EC2 Auto Scaling User Guide.
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autoScalingPolicy
public final GameServerGroupAutoScalingPolicy autoScalingPolicy()
Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game hosting. The scaling policy uses the metric
"PercentUtilizedGameServers"to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.- Returns:
- Configuration settings to define a scaling policy for the Auto Scaling group that is optimized for game
hosting. The scaling policy uses the metric
"PercentUtilizedGameServers"to maintain a buffer of idle game servers that can immediately accommodate new games and players. After the Auto Scaling group is created, update this value directly in the Auto Scaling group using the Amazon Web Services console or APIs.
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balancingStrategy
public final BalancingStrategy balancingStrategy()
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
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SPOT_ONLY- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
If the service returns an enum value that is not available in the current SDK version,
balancingStrategywill returnBalancingStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available frombalancingStrategyAsString().- Returns:
- Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the
game server group. Method options include the following:
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SPOT_ONLY- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
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- See Also:
BalancingStrategy
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balancingStrategyAsString
public final String balancingStrategyAsString()
Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the game server group. Method options include the following:
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SPOT_ONLY- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
If the service returns an enum value that is not available in the current SDK version,
balancingStrategywill returnBalancingStrategy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available frombalancingStrategyAsString().- Returns:
- Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the
game server group. Method options include the following:
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SPOT_ONLY- Only Spot Instances are used in the game server group. If Spot Instances are unavailable or not viable for game hosting, the game server group provides no hosting capacity until Spot Instances can again be used. Until then, no new instances are started, and the existing nonviable Spot Instances are terminated (after current gameplay ends) and are not replaced. -
SPOT_PREFERRED- (default value) Spot Instances are used whenever available in the game server group. If Spot Instances are unavailable, the game server group continues to provide hosting capacity by falling back to On-Demand Instances. Existing nonviable Spot Instances are terminated (after current gameplay ends) and are replaced with new On-Demand Instances. -
ON_DEMAND_ONLY- Only On-Demand Instances are used in the game server group. No Spot Instances are used, even when available, while this balancing strategy is in force.
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- See Also:
BalancingStrategy
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gameServerProtectionPolicy
public final GameServerProtectionPolicy gameServerProtectionPolicy()
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to
NO_PROTECTIONby default.If the service returns an enum value that is not available in the current SDK version,
gameServerProtectionPolicywill returnGameServerProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromgameServerProtectionPolicyAsString().- Returns:
- A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down
event, causing players to be dropped from the game. Protected instances cannot be terminated while there
are active game servers running except in the event of a forced game server group deletion (see ). An
exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of
protection status. This property is set to
NO_PROTECTIONby default. - See Also:
GameServerProtectionPolicy
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gameServerProtectionPolicyAsString
public final String gameServerProtectionPolicyAsString()
A flag that indicates whether instances in the game server group are protected from early termination. Unprotected instances that have active game servers running might be terminated during a scale-down event, causing players to be dropped from the game. Protected instances cannot be terminated while there are active game servers running except in the event of a forced game server group deletion (see ). An exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to
NO_PROTECTIONby default.If the service returns an enum value that is not available in the current SDK version,
gameServerProtectionPolicywill returnGameServerProtectionPolicy.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromgameServerProtectionPolicyAsString().- Returns:
- A flag that indicates whether instances in the game server group are protected from early termination.
Unprotected instances that have active game servers running might be terminated during a scale-down
event, causing players to be dropped from the game. Protected instances cannot be terminated while there
are active game servers running except in the event of a forced game server group deletion (see ). An
exception to this is with Spot Instances, which can be terminated by Amazon Web Services regardless of
protection status. This property is set to
NO_PROTECTIONby default. - See Also:
GameServerProtectionPolicy
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hasVpcSubnets
public final boolean hasVpcSubnets()
For responses, this returns true if the service returned a value for the VpcSubnets property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
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vpcSubnets
public final List<String> vpcSubnets()
A list of virtual private cloud (VPC) subnets to use with instances in the game server group. By default, all Amazon GameLift FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasVpcSubnets()method.- Returns:
- A list of virtual private cloud (VPC) subnets to use with instances in the game server group. By default, all Amazon GameLift FleetIQ-supported Availability Zones are used. You can use this parameter to specify VPCs that you've set up. This property cannot be updated after the game server group is created, and the corresponding Auto Scaling group will always use the property value that is set with this request, even if the Auto Scaling group is updated directly.
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hasTags
public final boolean hasTags()
For responses, this returns true if the service returned a value for the Tags property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
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tags
public final List<Tag> tags()
A list of labels to assign to the new game server group resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management, and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasTags()method.- Returns:
- A list of labels to assign to the new game server group resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management, and cost allocation. For more information, see Tagging Amazon Web Services Resources in the Amazon Web Services General Reference.
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toBuilder
public CreateGameServerGroupRequest.Builder toBuilder()
- Specified by:
toBuilderin interfaceToCopyableBuilder<CreateGameServerGroupRequest.Builder,CreateGameServerGroupRequest>- Specified by:
toBuilderin classGameLiftRequest
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builder
public static CreateGameServerGroupRequest.Builder builder()
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serializableBuilderClass
public static Class<? extends CreateGameServerGroupRequest.Builder> serializableBuilderClass()
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hashCode
public final int hashCode()
- Overrides:
hashCodein classAwsRequest
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equals
public final boolean equals(Object obj)
- Overrides:
equalsin classAwsRequest
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equalsBySdkFields
public final boolean equalsBySdkFields(Object obj)
- Specified by:
equalsBySdkFieldsin interfaceSdkPojo
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toString
public final String toString()
Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
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getValueForField
public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
- Overrides:
getValueForFieldin classSdkRequest
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