Class DescribePlayerSessionsRequest

    • Method Detail

      • gameSessionId

        public final String gameSessionId()

        A unique identifier for the game session to retrieve player sessions for.

        Returns:
        A unique identifier for the game session to retrieve player sessions for.
      • playerId

        public final String playerId()

        A unique identifier for a player to retrieve player sessions for.

        Returns:
        A unique identifier for a player to retrieve player sessions for.
      • playerSessionId

        public final String playerSessionId()

        A unique identifier for a player session to retrieve.

        Returns:
        A unique identifier for a player session to retrieve.
      • playerSessionStatusFilter

        public final String playerSessionStatusFilter()

        Player session status to filter results on. Note that when a PlayerSessionId or PlayerId is provided in a DescribePlayerSessions request, then the PlayerSessionStatusFilter has no effect on the response.

        Possible player session statuses include the following:

        • RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.

        • ACTIVE -- The player has been validated by the server process and is currently connected.

        • COMPLETED -- The player connection has been dropped.

        • TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).

        Returns:
        Player session status to filter results on. Note that when a PlayerSessionId or PlayerId is provided in a DescribePlayerSessions request, then the PlayerSessionStatusFilter has no effect on the response.

        Possible player session statuses include the following:

        • RESERVED -- The player session request has been received, but the player has not yet connected to the server process and/or been validated.

        • ACTIVE -- The player has been validated by the server process and is currently connected.

        • COMPLETED -- The player connection has been dropped.

        • TIMEDOUT -- A player session request was received, but the player did not connect and/or was not validated within the timeout limit (60 seconds).

      • limit

        public final Integer limit()

        The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.

        Returns:
        The maximum number of results to return. Use this parameter with NextToken to get results as a set of sequential pages. If a player session ID is specified, this parameter is ignored.
      • nextToken

        public final String nextToken()

        A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.

        Returns:
        A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value. If a player session ID is specified, this parameter is ignored.
      • toString

        public final String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object