Class PlayerLatency

    • Method Detail

      • playerId

        public final String playerId()

        A unique identifier for a player associated with the latency data.

        Returns:
        A unique identifier for a player associated with the latency data.
      • regionIdentifier

        public final String regionIdentifier()

        Name of the Region that is associated with the latency value.

        Returns:
        Name of the Region that is associated with the latency value.
      • latencyInMilliseconds

        public final Float latencyInMilliseconds()

        Amount of time that represents the time lag experienced by the player when connected to the specified Region.

        Returns:
        Amount of time that represents the time lag experienced by the player when connected to the specified Region.
      • hashCode

        public final int hashCode()
        Overrides:
        hashCode in class Object
      • equals

        public final boolean equals​(Object obj)
        Overrides:
        equals in class Object
      • toString

        public final String toString()
        Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
        Overrides:
        toString in class Object
      • getValueForField

        public final <T> Optional<T> getValueForField​(String fieldName,
                                                      Class<T> clazz)