Interface PriorityConfiguration.Builder

    • Method Detail

      • priorityOrderWithStrings

        PriorityConfiguration.Builder priorityOrderWithStrings​(Collection<String> priorityOrder)

        The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

        • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

        • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

        • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

        • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

        Parameters:
        priorityOrder - The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

        • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

        • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

        • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

        • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • priorityOrderWithStrings

        PriorityConfiguration.Builder priorityOrderWithStrings​(String... priorityOrder)

        The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

        • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

        • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

        • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

        • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

        Parameters:
        priorityOrder - The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

        • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

        • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

        • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

        • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • priorityOrder

        PriorityConfiguration.Builder priorityOrder​(Collection<PriorityType> priorityOrder)

        The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

        • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

        • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

        • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

        • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

        Parameters:
        priorityOrder - The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

        • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

        • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

        • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

        • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • priorityOrder

        PriorityConfiguration.Builder priorityOrder​(PriorityType... priorityOrder)

        The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

        • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

        • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

        • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

        • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

        Parameters:
        priorityOrder - The recommended sequence to use when prioritizing where to place new game sessions. Each type can only be listed once.

        • LATENCY -- FleetIQ prioritizes locations where the average player latency (provided in each game session request) is lowest.

        • COST -- FleetIQ prioritizes destinations with the lowest current hosting costs. Cost is evaluated based on the location, instance type, and fleet type (Spot or On-Demand) for each destination in the queue.

        • DESTINATION -- FleetIQ prioritizes based on the order that destinations are listed in the queue configuration.

        • LOCATION -- FleetIQ prioritizes based on the provided order of locations, as defined in LocationOrder.

        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • locationOrder

        PriorityConfiguration.Builder locationOrder​(Collection<String> locationOrder)

        The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION. Locations are identified by Amazon Web Services Region codes such as us-west-2. Each location can only be listed once.

        Parameters:
        locationOrder - The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION. Locations are identified by Amazon Web Services Region codes such as us-west-2. Each location can only be listed once.
        Returns:
        Returns a reference to this object so that method calls can be chained together.
      • locationOrder

        PriorityConfiguration.Builder locationOrder​(String... locationOrder)

        The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION. Locations are identified by Amazon Web Services Region codes such as us-west-2. Each location can only be listed once.

        Parameters:
        locationOrder - The prioritization order to use for fleet locations, when the PriorityOrder property includes LOCATION. Locations are identified by Amazon Web Services Region codes such as us-west-2. Each location can only be listed once.
        Returns:
        Returns a reference to this object so that method calls can be chained together.