Class UpdateMatchmakingConfigurationRequest
- java.lang.Object
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- software.amazon.awssdk.core.SdkRequest
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- software.amazon.awssdk.awscore.AwsRequest
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- software.amazon.awssdk.services.gamelift.model.GameLiftRequest
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- software.amazon.awssdk.services.gamelift.model.UpdateMatchmakingConfigurationRequest
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- All Implemented Interfaces:
SdkPojo,ToCopyableBuilder<UpdateMatchmakingConfigurationRequest.Builder,UpdateMatchmakingConfigurationRequest>
@Generated("software.amazon.awssdk:codegen") public final class UpdateMatchmakingConfigurationRequest extends GameLiftRequest implements ToCopyableBuilder<UpdateMatchmakingConfigurationRequest.Builder,UpdateMatchmakingConfigurationRequest>
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Nested Class Summary
Nested Classes Modifier and Type Class Description static interfaceUpdateMatchmakingConfigurationRequest.Builder
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description BooleanacceptanceRequired()A flag that indicates whether a match that was created with this configuration must be accepted by the matched players.IntegeracceptanceTimeoutSeconds()The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.IntegeradditionalPlayerCount()The number of player slots in a match to keep open for future players.BackfillModebackfillMode()The method that is used to backfill game sessions created with this matchmaking configuration.StringbackfillModeAsString()The method that is used to backfill game sessions created with this matchmaking configuration.static UpdateMatchmakingConfigurationRequest.Builderbuilder()StringcustomEventData()Information to add to all events related to the matchmaking configuration.Stringdescription()A description for the matchmaking configuration.booleanequals(Object obj)booleanequalsBySdkFields(Object obj)FlexMatchModeflexMatchMode()Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.StringflexMatchModeAsString()Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.List<GameProperty>gameProperties()A set of key-value pairs that can store custom data in a game session.StringgameSessionData()A set of custom game session properties, formatted as a single string value.List<String>gameSessionQueueArns()The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.<T> Optional<T>getValueForField(String fieldName, Class<T> clazz)booleanhasGameProperties()For responses, this returns true if the service returned a value for the GameProperties property.booleanhasGameSessionQueueArns()For responses, this returns true if the service returned a value for the GameSessionQueueArns property.inthashCode()Stringname()A unique identifier for the matchmaking configuration to update.StringnotificationTarget()An SNS topic ARN that is set up to receive matchmaking notifications.IntegerrequestTimeoutSeconds()The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.StringruleSetName()A unique identifier for the matchmaking rule set to use with this configuration.List<SdkField<?>>sdkFields()static Class<? extends UpdateMatchmakingConfigurationRequest.Builder>serializableBuilderClass()UpdateMatchmakingConfigurationRequest.BuildertoBuilder()StringtoString()Returns a string representation of this object.-
Methods inherited from class software.amazon.awssdk.awscore.AwsRequest
overrideConfiguration
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Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
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Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Detail
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name
public final String name()
A unique identifier for the matchmaking configuration to update. You can use either the configuration name or ARN value.
- Returns:
- A unique identifier for the matchmaking configuration to update. You can use either the configuration name or ARN value.
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description
public final String description()
A description for the matchmaking configuration.
- Returns:
- A description for the matchmaking configuration.
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hasGameSessionQueueArns
public final boolean hasGameSessionQueueArns()
For responses, this returns true if the service returned a value for the GameSessionQueueArns property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
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gameSessionQueueArns
public final List<String> gameSessionQueueArns()
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. IfFlexMatchModeis set toSTANDALONE, do not set this parameter.Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasGameSessionQueueArns()method.- Returns:
- The Amazon Resource Name (ARN) that is assigned to a
Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all
Regions. Format is
arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. IfFlexMatchModeis set toSTANDALONE, do not set this parameter.
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requestTimeoutSeconds
public final Integer requestTimeoutSeconds()
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
- Returns:
- The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
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acceptanceTimeoutSeconds
public final Integer acceptanceTimeoutSeconds()
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
- Returns:
- The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.
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acceptanceRequired
public final Boolean acceptanceRequired()
A flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. With this option enabled, matchmaking tickets use the status
REQUIRES_ACCEPTANCEto indicate when a completed potential match is waiting for player acceptance.- Returns:
- A flag that indicates whether a match that was created with this configuration must be accepted by the
matched players. To require acceptance, set to TRUE. With this option enabled, matchmaking tickets use
the status
REQUIRES_ACCEPTANCEto indicate when a completed potential match is waiting for player acceptance.
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ruleSetName
public final String ruleSetName()
A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
- Returns:
- A unique identifier for the matchmaking rule set to use with this configuration. You can use either the rule set name or ARN value. A matchmaking configuration can only use rule sets that are defined in the same Region.
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notificationTarget
public final String notificationTarget()
An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information.
- Returns:
- An SNS topic ARN that is set up to receive matchmaking notifications. See Setting up notifications for matchmaking for more information.
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additionalPlayerCount
public final Integer additionalPlayerCount()
The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used if
FlexMatchModeis set toSTANDALONE.- Returns:
- The number of player slots in a match to keep open for future players. For example, if the
configuration's rule set specifies a match for a single 10-person team, and the additional player count
is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future
players. This parameter is not used if
FlexMatchModeis set toSTANDALONE.
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customEventData
public final String customEventData()
Information to add to all events related to the matchmaking configuration.
- Returns:
- Information to add to all events related to the matchmaking configuration.
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hasGameProperties
public final boolean hasGameProperties()
For responses, this returns true if the service returned a value for the GameProperties property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
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gameProperties
public final List<GameProperty> gameProperties()
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}. This information is added to the newGameSessionobject that is created for a successful match. This parameter is not used ifFlexMatchModeis set toSTANDALONE.Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasGameProperties()method.- Returns:
- A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}. This information is added to the newGameSessionobject that is created for a successful match. This parameter is not used ifFlexMatchModeis set toSTANDALONE.
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gameSessionData
public final String gameSessionData()
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the game session that is created for a successful match. This parameter is not used if
FlexMatchModeis set toSTANDALONE.- Returns:
- A set of custom game session properties, formatted as a single string value. This data is passed to a
game server process with a request to start a new game session (see Start a Game Session). This information is added to the game session that is created for a
successful match. This parameter is not used if
FlexMatchModeis set toSTANDALONE.
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backfillMode
public final BackfillMode backfillMode()
The method that is used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a match backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available when
FlexMatchModeis set toSTANDALONE.If the service returns an enum value that is not available in the current SDK version,
backfillModewill returnBackfillMode.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available frombackfillModeAsString().- Returns:
- The method that is used to backfill game sessions created with this matchmaking configuration. Specify
MANUAL when your game manages backfill requests manually or does not use the match backfill feature.
Specify AUTOMATIC to have GameLift create a match backfill request whenever a game session has one or
more open slots. Learn more about manual and automatic backfill in Backfill Existing
Games with FlexMatch. Automatic backfill is not available when
FlexMatchModeis set toSTANDALONE. - See Also:
BackfillMode
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backfillModeAsString
public final String backfillModeAsString()
The method that is used to backfill game sessions created with this matchmaking configuration. Specify MANUAL when your game manages backfill requests manually or does not use the match backfill feature. Specify AUTOMATIC to have GameLift create a match backfill request whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill Existing Games with FlexMatch. Automatic backfill is not available when
FlexMatchModeis set toSTANDALONE.If the service returns an enum value that is not available in the current SDK version,
backfillModewill returnBackfillMode.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available frombackfillModeAsString().- Returns:
- The method that is used to backfill game sessions created with this matchmaking configuration. Specify
MANUAL when your game manages backfill requests manually or does not use the match backfill feature.
Specify AUTOMATIC to have GameLift create a match backfill request whenever a game session has one or
more open slots. Learn more about manual and automatic backfill in Backfill Existing
Games with FlexMatch. Automatic backfill is not available when
FlexMatchModeis set toSTANDALONE. - See Also:
BackfillMode
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flexMatchMode
public final FlexMatchMode flexMatchMode()
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.
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STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
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WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
If the service returns an enum value that is not available in the current SDK version,
flexMatchModewill returnFlexMatchMode.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromflexMatchModeAsString().- Returns:
- Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a
standalone matchmaking solution.
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STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
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WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
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- See Also:
FlexMatchMode
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flexMatchModeAsString
public final String flexMatchModeAsString()
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.
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STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
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WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
If the service returns an enum value that is not available in the current SDK version,
flexMatchModewill returnFlexMatchMode.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromflexMatchModeAsString().- Returns:
- Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a
standalone matchmaking solution.
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STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
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WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
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- See Also:
FlexMatchMode
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toBuilder
public UpdateMatchmakingConfigurationRequest.Builder toBuilder()
- Specified by:
toBuilderin interfaceToCopyableBuilder<UpdateMatchmakingConfigurationRequest.Builder,UpdateMatchmakingConfigurationRequest>- Specified by:
toBuilderin classGameLiftRequest
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builder
public static UpdateMatchmakingConfigurationRequest.Builder builder()
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serializableBuilderClass
public static Class<? extends UpdateMatchmakingConfigurationRequest.Builder> serializableBuilderClass()
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hashCode
public final int hashCode()
- Overrides:
hashCodein classAwsRequest
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equals
public final boolean equals(Object obj)
- Overrides:
equalsin classAwsRequest
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equalsBySdkFields
public final boolean equalsBySdkFields(Object obj)
- Specified by:
equalsBySdkFieldsin interfaceSdkPojo
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toString
public final String toString()
Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
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getValueForField
public final <T> Optional<T> getValueForField(String fieldName, Class<T> clazz)
- Overrides:
getValueForFieldin classSdkRequest
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