Class GameSessionQueue
- java.lang.Object
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- software.amazon.awssdk.services.gamelift.model.GameSessionQueue
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- All Implemented Interfaces:
Serializable,SdkPojo,ToCopyableBuilder<GameSessionQueue.Builder,GameSessionQueue>
@Generated("software.amazon.awssdk:codegen") public final class GameSessionQueue extends Object implements SdkPojo, Serializable, ToCopyableBuilder<GameSessionQueue.Builder,GameSessionQueue>
Configuration for a game session placement mechanism that processes requests for new game sessions. A queue can be used on its own or as part of a matchmaking solution.
- See Also:
- Serialized Form
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Nested Class Summary
Nested Classes Modifier and Type Class Description static interfaceGameSessionQueue.Builder
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description static GameSessionQueue.Builderbuilder()StringcustomEventData()Information that is added to all events that are related to this game session queue.List<GameSessionQueueDestination>destinations()A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue.booleanequals(Object obj)booleanequalsBySdkFields(Object obj)FilterConfigurationfilterConfiguration()A list of locations where a queue is allowed to place new game sessions.StringgameSessionQueueArn()The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.<T> Optional<T>getValueForField(String fieldName, Class<T> clazz)booleanhasDestinations()For responses, this returns true if the service returned a value for the Destinations property.inthashCode()booleanhasPlayerLatencyPolicies()For responses, this returns true if the service returned a value for the PlayerLatencyPolicies property.Stringname()A descriptive label that is associated with game session queue.StringnotificationTarget()An SNS topic ARN that is set up to receive game session placement notifications.List<PlayerLatencyPolicy>playerLatencyPolicies()A set of policies that act as a sliding cap on player latency.PriorityConfigurationpriorityConfiguration()Custom settings to use when prioritizing destinations and locations for game session placements.List<SdkField<?>>sdkFields()static Class<? extends GameSessionQueue.Builder>serializableBuilderClass()IntegertimeoutInSeconds()The maximum time, in seconds, that a new game session placement request remains in the queue.GameSessionQueue.BuildertoBuilder()StringtoString()Returns a string representation of this object.-
Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
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Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Detail
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name
public final String name()
A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
- Returns:
- A descriptive label that is associated with game session queue. Queue names must be unique within each Region.
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gameSessionQueueArn
public final String gameSessionQueueArn()
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. In a Amazon GameLift game session queue ARN, the resource ID matches the Name value.- Returns:
- The Amazon Resource Name (ARN) that is assigned to a
Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all
Regions. Format is
arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. In a Amazon GameLift game session queue ARN, the resource ID matches the Name value.
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timeoutInSeconds
public final Integer timeoutInSeconds()
The maximum time, in seconds, that a new game session placement request remains in the queue. When a request exceeds this time, the game session placement changes to a
TIMED_OUTstatus. By default, this property is set to600.- Returns:
- The maximum time, in seconds, that a new game session placement request remains in the queue. When a
request exceeds this time, the game session placement changes to a
TIMED_OUTstatus. By default, this property is set to600.
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hasPlayerLatencyPolicies
public final boolean hasPlayerLatencyPolicies()
For responses, this returns true if the service returned a value for the PlayerLatencyPolicies property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
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playerLatencyPolicies
public final List<PlayerLatencyPolicy> playerLatencyPolicies()
A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasPlayerLatencyPolicies()method.- Returns:
- A set of policies that act as a sliding cap on player latency. FleetIQ works to deliver low latency for most players in a game session. These policies ensure that no individual player can be placed into a game with unreasonably high latency. Use multiple policies to gradually relax latency requirements a step at a time. Multiple policies are applied based on their maximum allowed latency, starting with the lowest value.
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hasDestinations
public final boolean hasDestinations()
For responses, this returns true if the service returned a value for the Destinations property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
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destinations
public final List<GameSessionQueueDestination> destinations()
A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasDestinations()method.- Returns:
- A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. Destinations are identified by either a fleet ARN or a fleet alias ARN, and are listed in order of placement preference.
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filterConfiguration
public final FilterConfiguration filterConfiguration()
A list of locations where a queue is allowed to place new game sessions. Locations are specified in the form of Amazon Web Services Region codes, such as
us-west-2. If this parameter is not set, game sessions can be placed in any queue location.- Returns:
- A list of locations where a queue is allowed to place new game sessions. Locations are specified in the
form of Amazon Web Services Region codes, such as
us-west-2. If this parameter is not set, game sessions can be placed in any queue location.
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priorityConfiguration
public final PriorityConfiguration priorityConfiguration()
Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
- Returns:
- Custom settings to use when prioritizing destinations and locations for game session placements. This configuration replaces the FleetIQ default prioritization process. Priority types that are not explicitly named will be automatically applied at the end of the prioritization process.
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customEventData
public final String customEventData()
Information that is added to all events that are related to this game session queue.
- Returns:
- Information that is added to all events that are related to this game session queue.
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notificationTarget
public final String notificationTarget()
An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
- Returns:
- An SNS topic ARN that is set up to receive game session placement notifications. See Setting up notifications for game session placement.
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toBuilder
public GameSessionQueue.Builder toBuilder()
- Specified by:
toBuilderin interfaceToCopyableBuilder<GameSessionQueue.Builder,GameSessionQueue>
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builder
public static GameSessionQueue.Builder builder()
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serializableBuilderClass
public static Class<? extends GameSessionQueue.Builder> serializableBuilderClass()
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equalsBySdkFields
public final boolean equalsBySdkFields(Object obj)
- Specified by:
equalsBySdkFieldsin interfaceSdkPojo
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toString
public final String toString()
Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
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