Class MatchmakingConfiguration
- java.lang.Object
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- software.amazon.awssdk.services.gamelift.model.MatchmakingConfiguration
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- All Implemented Interfaces:
Serializable,SdkPojo,ToCopyableBuilder<MatchmakingConfiguration.Builder,MatchmakingConfiguration>
@Generated("software.amazon.awssdk:codegen") public final class MatchmakingConfiguration extends Object implements SdkPojo, Serializable, ToCopyableBuilder<MatchmakingConfiguration.Builder,MatchmakingConfiguration>
Guidelines for use with FlexMatch to match players into games. All matchmaking requests must specify a matchmaking configuration.
- See Also:
- Serialized Form
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Nested Class Summary
Nested Classes Modifier and Type Class Description static interfaceMatchmakingConfiguration.Builder
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Method Summary
All Methods Static Methods Instance Methods Concrete Methods Modifier and Type Method Description BooleanacceptanceRequired()A flag that indicates whether a match that was created with this configuration must be accepted by the matched players.IntegeracceptanceTimeoutSeconds()The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required.IntegeradditionalPlayerCount()The number of player slots in a match to keep open for future players.BackfillModebackfillMode()The method used to backfill game sessions created with this matchmaking configuration.StringbackfillModeAsString()The method used to backfill game sessions created with this matchmaking configuration.static MatchmakingConfiguration.Builderbuilder()StringconfigurationArn()The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift matchmaking configuration resource and uniquely identifies it.InstantcreationTime()A time stamp indicating when this data object was created.StringcustomEventData()Information to attach to all events related to the matchmaking configuration.Stringdescription()A descriptive label that is associated with matchmaking configuration.booleanequals(Object obj)booleanequalsBySdkFields(Object obj)FlexMatchModeflexMatchMode()Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.StringflexMatchModeAsString()Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.List<GameProperty>gameProperties()A set of key-value pairs that can store custom data in a game session.StringgameSessionData()A set of custom game session properties, formatted as a single string value.List<String>gameSessionQueueArns()The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it.<T> Optional<T>getValueForField(String fieldName, Class<T> clazz)booleanhasGameProperties()For responses, this returns true if the service returned a value for the GameProperties property.booleanhasGameSessionQueueArns()For responses, this returns true if the service returned a value for the GameSessionQueueArns property.inthashCode()Stringname()A unique identifier for the matchmaking configuration.StringnotificationTarget()An SNS topic ARN that is set up to receive matchmaking notifications.IntegerrequestTimeoutSeconds()The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out.StringruleSetArn()The Amazon Resource Name (ARN) associated with the GameLift matchmaking rule set resource that this configuration uses.StringruleSetName()A unique identifier for the matchmaking rule set to use with this configuration.List<SdkField<?>>sdkFields()static Class<? extends MatchmakingConfiguration.Builder>serializableBuilderClass()MatchmakingConfiguration.BuildertoBuilder()StringtoString()Returns a string representation of this object.-
Methods inherited from class java.lang.Object
clone, finalize, getClass, notify, notifyAll, wait, wait, wait
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Methods inherited from interface software.amazon.awssdk.utils.builder.ToCopyableBuilder
copy
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Method Detail
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name
public final String name()
A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.
- Returns:
- A unique identifier for the matchmaking configuration. This name is used to identify the configuration associated with a matchmaking request or ticket.
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configurationArn
public final String configurationArn()
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift matchmaking configuration resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking configuration name>. In a Amazon GameLift configuration ARN, the resource ID matches the Name value.- Returns:
- The Amazon Resource Name (ARN) that is assigned to a
Amazon GameLift matchmaking configuration resource and uniquely identifies it. ARNs are unique across all
Regions. Format is
arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking configuration name>. In a Amazon GameLift configuration ARN, the resource ID matches the Name value.
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description
public final String description()
A descriptive label that is associated with matchmaking configuration.
- Returns:
- A descriptive label that is associated with matchmaking configuration.
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hasGameSessionQueueArns
public final boolean hasGameSessionQueueArns()
For responses, this returns true if the service returned a value for the GameSessionQueueArns property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
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gameSessionQueueArns
public final List<String> gameSessionQueueArns()
The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is
arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. This property is not set whenFlexMatchModeis set toSTANDALONE.Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasGameSessionQueueArns()method.- Returns:
- The Amazon Resource Name (ARN) that is assigned to a
Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all
Regions. Format is
arn:aws:gamelift:<region>::gamesessionqueue/<queue name>. Queues can be located in any Region. Queues are used to start new Amazon GameLift-hosted game sessions for matches that are created with this matchmaking configuration. This property is not set whenFlexMatchModeis set toSTANDALONE.
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requestTimeoutSeconds
public final Integer requestTimeoutSeconds()
The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
- Returns:
- The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. Requests that fail due to timing out can be resubmitted as needed.
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acceptanceTimeoutSeconds
public final Integer acceptanceTimeoutSeconds()
The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.
- Returns:
- The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. If any player rejects the match or fails to accept before the timeout, the ticket continues to look for an acceptable match.
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acceptanceRequired
public final Boolean acceptanceRequired()
A flag that indicates whether a match that was created with this configuration must be accepted by the matched players. To require acceptance, set to TRUE. When this option is enabled, matchmaking tickets use the status
REQUIRES_ACCEPTANCEto indicate when a completed potential match is waiting for player acceptance.- Returns:
- A flag that indicates whether a match that was created with this configuration must be accepted by the
matched players. To require acceptance, set to TRUE. When this option is enabled, matchmaking tickets use
the status
REQUIRES_ACCEPTANCEto indicate when a completed potential match is waiting for player acceptance.
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ruleSetName
public final String ruleSetName()
A unique identifier for the matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same Region.
- Returns:
- A unique identifier for the matchmaking rule set to use with this configuration. A matchmaking configuration can only use rule sets that are defined in the same Region.
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ruleSetArn
public final String ruleSetArn()
The Amazon Resource Name (ARN) associated with the GameLift matchmaking rule set resource that this configuration uses.
- Returns:
- The Amazon Resource Name (ARN) associated with the GameLift matchmaking rule set resource that this configuration uses.
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notificationTarget
public final String notificationTarget()
An SNS topic ARN that is set up to receive matchmaking notifications.
- Returns:
- An SNS topic ARN that is set up to receive matchmaking notifications.
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additionalPlayerCount
public final Integer additionalPlayerCount()
The number of player slots in a match to keep open for future players. For example, if the configuration's rule set specifies a match for a single 10-person team, and the additional player count is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future players. This parameter is not used when
FlexMatchModeis set toSTANDALONE.- Returns:
- The number of player slots in a match to keep open for future players. For example, if the
configuration's rule set specifies a match for a single 10-person team, and the additional player count
is set to 2, 10 players will be selected for the match and 2 more player slots will be open for future
players. This parameter is not used when
FlexMatchModeis set toSTANDALONE.
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customEventData
public final String customEventData()
Information to attach to all events related to the matchmaking configuration.
- Returns:
- Information to attach to all events related to the matchmaking configuration.
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creationTime
public final Instant creationTime()
A time stamp indicating when this data object was created. Format is a number expressed in Unix time as milliseconds (for example
"1469498468.057").- Returns:
- A time stamp indicating when this data object was created. Format is a number expressed in Unix time as
milliseconds (for example
"1469498468.057").
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hasGameProperties
public final boolean hasGameProperties()
For responses, this returns true if the service returned a value for the GameProperties property. This DOES NOT check that the value is non-empty (for which, you should check theisEmpty()method on the property). This is useful because the SDK will never return a null collection or map, but you may need to differentiate between the service returning nothing (or null) and the service returning an empty collection or map. For requests, this returns true if a value for the property was specified in the request builder, and false if a value was not specified.
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gameProperties
public final List<GameProperty> gameProperties()
A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}. This information is added to the newGameSessionobject that is created for a successful match. This parameter is not used whenFlexMatchModeis set toSTANDALONE.Attempts to modify the collection returned by this method will result in an UnsupportedOperationException.
This method will never return null. If you would like to know whether the service returned this field (so that you can differentiate between null and empty), you can use the
hasGameProperties()method.- Returns:
- A set of key-value pairs that can store custom data in a game session. For example:
{"Key": "difficulty", "Value": "novice"}. This information is added to the newGameSessionobject that is created for a successful match. This parameter is not used whenFlexMatchModeis set toSTANDALONE.
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gameSessionData
public final String gameSessionData()
A set of custom game session properties, formatted as a single string value. This data is passed to a game server process with a request to start a new game session (see Start a Game Session). This information is added to the new
GameSessionobject that is created for a successful match. This parameter is not used whenFlexMatchModeis set toSTANDALONE.- Returns:
- A set of custom game session properties, formatted as a single string value. This data is passed to a
game server process with a request to start a new game session (see Start a Game Session). This information is added to the new
GameSessionobject that is created for a successful match. This parameter is not used whenFlexMatchModeis set toSTANDALONE.
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backfillMode
public final BackfillMode backfillMode()
The method used to backfill game sessions created with this matchmaking configuration. MANUAL indicates that the game makes backfill requests or does not use the match backfill feature. AUTOMATIC indicates that GameLift creates backfill requests whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill existing games with FlexMatch. Automatic backfill is not available when
FlexMatchModeis set toSTANDALONE.If the service returns an enum value that is not available in the current SDK version,
backfillModewill returnBackfillMode.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available frombackfillModeAsString().- Returns:
- The method used to backfill game sessions created with this matchmaking configuration. MANUAL indicates
that the game makes backfill requests or does not use the match backfill feature. AUTOMATIC indicates
that GameLift creates backfill requests whenever a game session has one or more open slots. Learn more
about manual and automatic backfill in Backfill existing
games with FlexMatch. Automatic backfill is not available when
FlexMatchModeis set toSTANDALONE. - See Also:
BackfillMode
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backfillModeAsString
public final String backfillModeAsString()
The method used to backfill game sessions created with this matchmaking configuration. MANUAL indicates that the game makes backfill requests or does not use the match backfill feature. AUTOMATIC indicates that GameLift creates backfill requests whenever a game session has one or more open slots. Learn more about manual and automatic backfill in Backfill existing games with FlexMatch. Automatic backfill is not available when
FlexMatchModeis set toSTANDALONE.If the service returns an enum value that is not available in the current SDK version,
backfillModewill returnBackfillMode.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available frombackfillModeAsString().- Returns:
- The method used to backfill game sessions created with this matchmaking configuration. MANUAL indicates
that the game makes backfill requests or does not use the match backfill feature. AUTOMATIC indicates
that GameLift creates backfill requests whenever a game session has one or more open slots. Learn more
about manual and automatic backfill in Backfill existing
games with FlexMatch. Automatic backfill is not available when
FlexMatchModeis set toSTANDALONE. - See Also:
BackfillMode
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flexMatchMode
public final FlexMatchMode flexMatchMode()
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.
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STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
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WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
If the service returns an enum value that is not available in the current SDK version,
flexMatchModewill returnFlexMatchMode.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromflexMatchModeAsString().- Returns:
- Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a
standalone matchmaking solution.
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STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
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WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
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- See Also:
FlexMatchMode
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flexMatchModeAsString
public final String flexMatchModeAsString()
Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution.
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STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
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WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
If the service returns an enum value that is not available in the current SDK version,
flexMatchModewill returnFlexMatchMode.UNKNOWN_TO_SDK_VERSION. The raw value returned by the service is available fromflexMatchModeAsString().- Returns:
- Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a
standalone matchmaking solution.
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STANDALONE - FlexMatch forms matches and returns match information, including players and team assignments, in a MatchmakingSucceeded event.
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WITH_QUEUE - FlexMatch forms matches and uses the specified Amazon GameLift queue to start a game session for the match.
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- See Also:
FlexMatchMode
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toBuilder
public MatchmakingConfiguration.Builder toBuilder()
- Specified by:
toBuilderin interfaceToCopyableBuilder<MatchmakingConfiguration.Builder,MatchmakingConfiguration>
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builder
public static MatchmakingConfiguration.Builder builder()
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serializableBuilderClass
public static Class<? extends MatchmakingConfiguration.Builder> serializableBuilderClass()
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equalsBySdkFields
public final boolean equalsBySdkFields(Object obj)
- Specified by:
equalsBySdkFieldsin interfaceSdkPojo
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toString
public final String toString()
Returns a string representation of this object. This is useful for testing and debugging. Sensitive data will be redacted from this string using a placeholder value.
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